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<rss version="2.0"><channel><title>epicabsol's blog</title><link>https://rockraidersunited.com/blogs/blog/217-epicabsols-blog/</link><description><![CDATA[<p>
	Read about my projects and programming if and when such content is ever written by me.
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<p>
	About April this year, I dreamed up a game in my head. It would be a successor to Drome Racers where players could build their cars, SPORE-style, and then race them through the post-apocalyptic ruins of the Drome Staduim. Then, in my free time in school and at home, I actually started an attempt at building it from scratch. No Unity, no Unreal, and no XNA, because really, the project was mostly about learning as much as possible.
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	Now that summer's here, I have a job and not really much time for programming, as sad as it is to say. (meta: that last bit after the comma is some pretty intense syntax trickery with the English language...   ???) Anyway, right now I have the UI system and model rendering working. I'm currently working on the car editor.
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	If you'd like to see the little bit I have so far, know:
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	- Xbox controller required for now
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	- The Race and Career buttons do nothing
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	- Part painting is not yet implemented. I'm not sure if I should even bother with it
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	- The Direct3D9 Effect Compiler and XInput libraries must be installed. (commonly referred to as "installing" DirectX 9 even though most of DirectX 9 is built in to Windows Vista and up automatically)
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	<a href="http://oresome.rockraidersunited.com/download/369" rel="external nofollow">download</a>
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	unzip the zipfile
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	and run DUWindows.exe . The most interesting stuff is at Cars -&gt; Create
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	You'll notice that I have included DUPartEditor for making parts. It's not user friendly at all.
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	Anyway, it's not much but I though you might be interested to see what I am up to.
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<p>
	Edit: Uploaded the file to <abbr title="Rock Raiders United">RRU</abbr>
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]]></description><guid isPermaLink="false">2388</guid><pubDate>Fri, 24 Jun 2016 05:31:00 +0000</pubDate></item></channel></rss>
