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Lazer

BigLazer

SmallLazer

MediumLazer

LaserShot

>_>

<_<

-.-

Ok, which is which? I need to know.

And none of them are the Mining Laser FYI, that is GunStation.

Oh, and how do you make them hit things other than monsters, like slugs and scorpions?

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Lazer

BigLazer

SmallLazer

MediumLazer

LaserShot

>_>

<_<

-.-

Ok, which is which? I need to know.

And none of them are the Mining Laser FYI, that is GunStation.

Oh, and how do you make them hit things other than monsters, like slugs and scorpions?

small lazer refers to the small mobile lazer cutter

medium lazer refers to large mobile lazer cutter

big lazer refers to the Chrome Crusher

lazer shot is the shot that comes from a minifig equipped with a lazer beam

as for killing slugs and scorpions i put in a line under slug around line 2392 i suggest adding that to scorpions as well

CanLaser TRUE

LaserDamage 120.0

i have looked at your mod for snakes,scorpians and so on and i have found where the line is that you can kill them

at the line laserdamage 0.01 under scorpians

i have changed the 0.01 to 120.0 that should work to kill them

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it might be for both but your probably right

anywho i managed to get mine where i can use the mining lasers, chrome crusher, LMLC, SMLC as turrets against slugs, monsters

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let me look through my cfg to see what i did

this is whats in my cfg for the lazer section

it doesnt crash and seems to kill everything

WeaponTypes { ;SlowDeath <initial damage percentage of normal damage>:<duration>

Lazer {

SlowDeath 3.0:10.0

DefaultDamage 120.0

RechargeTime 1.0

Pilot 1.0:0.6:0.3:0.2

}

BigLazer {

SlowDeath 1.0:3.0

DefaultDamage 120.0

RechargeTime 1.0

WeaponRange 5000.0

WallDestroyTime_Hard 3.0 ; Hard Rock

WallDestroyTime_Medium 2.0 ; Loose Rock

WallDestroyTime_Loose 1.0 ; Dirt

DischargeRate 0.0

; Pilot 1.0:0.6:0.3:0.2

}

SmallLazer {

SlowDeath 1.0:3.0

DefaultDamage 120.0

RechargeTime 2.0

WeaponRange 5000.0

WallDestroyTime_Hard 28.0

WallDestroyTime_Medium 14.0

WallDestroyTime_Loose 6.0

DischargeRate 0.0

; Pilot 1.0:0.6:0.3:0.2

}

MediumLazer {

SlowDeath 1.0:3.0

DefaultDamage 120.0

RechargeTime 1.0

WeaponRange 5000.0

WallDestroyTime_Hard 10.5

WallDestroyTime_Medium 7.0

WallDestroyTime_Loose 3.5

DischargeRate 0.0

; Pilot 1.0:0.6:0.3:0.2

}

GunStation {

DefaultDamage 120.0

RechargeTime 1.0

Pilot 1.0:0.6:0.3:0.2

}

FenceSpark {

DefaultDamage 120.0

RechargeTime 150.0

okay i think i have figured it out

CanBeShotAt TRUE is for raiders with guns

CanLazer TRUE is for lazer equipped car or building

my slug section

Slug {

Levels 1

RouteSpeed 0.3

TrackDist 10.0

CollRadius 3.0

CollHeight 7.0

PickSphere 12.0

AlertRadius 40.0

; CanBeDriven TRUE

CanScareScorpion TRUE

CrossLand TRUE

RubbleCoef 0.3

CanBeShotAt TRUE

UseHoles TRUE

DrainPower TRUE

AttackRadius 280.0

PainThreshold 50.0

CanBeHitByFence TRUE

CanBeShotAt TRUE

CanLaser TRUE

LaserDamage 120.0

CanPush TRUE ; Can this object be pusher'ed

PusherDist 1200.0 ; Distance the object is pushed

PusherDamage 120.0 ; Damage that the pusher gun causes

ShowHealthBar TRUE

ScaredByBigBangs TRUE

}

it must be something else then i can email you lego.cfg so you can look through it

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