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Pereki Plays a LEGO Video Game


emily
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https://www.youtube.com/watch?v=NawWQ4fOuik&feature=youtu.be

 

Nicholas Bluetooth goes to hell.

 

If you're short on time, skip to 18:47. Seriously, you don't want to miss this.

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lol username

Oh boy, an awkward 2D-side-scrolling-ish platforming section inside the villain's tower near the conclusion of a sub-par LEGO game! Even the devs agree it's hellish!

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You know how this happened, right?

The art department started counting at 1.

The programmers started counting at 0.

This level is the end result, thus proving that #programmersCantCount. :P

Honestly, it feels like this game was made by a bunch of hard-core programmers who had "the ability to" do other stuff. All sights point to it. ;P


This is definitely the best part of the LP, unless the last part is better, of course. Your reactions only make it better. I was laughing so much. 10/10

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https://www.youtube.com/watch?v=T51Rx-pEwGI&feature=youtu.be

 

We emerge victorious. Or do we?

 

The real victory here was on the part of the storywriter, who successfully fit his strawman philosophical arguments into Galidor: Defenders of the Outer Dimension. (actually they probably got the idea from the show, but it is so terribly hackneyed here even compared to what the show did that I don't even)

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lol username

GORM LET ME TELL YOU ABOUT THE POWER OF FRIENDSHIP

 

*repeatedly shoots with missiles at point blank range*

 

Also oh my goodness. I just googled the name of the lead designer, Nick Ferguson, and...

 

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And if anyone is wondering why I said "Nick, don't switch the controls on me now" at about 6:30, it is because randomly during the level the directional arrows would switch what direction they took me. :nick:

 

If Nick Ferguson knows the game is bad, then I wouldn't wonder if it fell apart due to budget or time constraints, or more likely both. Some outside force that he wouldn't have been able to control.

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OH GOODNESS. I laughed more at the last part more than part 9. Excellent job, Pereki. :D I could not have stood playing that game for however ever long you played it (all day, a week?). I have enough spending two hours messing with the LPs I've done. :P

 

Next up: LEGO Friends 1999.

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Sorry to double post, but while Galidor is still fresh in our memories I thought I would post these:

 

https://twitter.com/galidorismylife

 

[6:47 PM] Noghiri: Le, it's like he's RPing the child actor who played in the show or the child actor who played in the show never quite stopped playing the role

 

https://www.youtube.com/user/GalidorDimension/videos

 

That appears to be the entire Galidor TV show.

 

Anyone up for movie night?

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my little pony / galidor crossover fanart

 

my little pony / galidor crossover fanart

 

hahahahaha wonderful. I can't imagine what this must be like for people who don't watch the show.

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  • 3 weeks later...

https://www.youtube.com/watch?v=AKwRjrJDkes&feature=youtu.be

 

Backlot! A game for Johnny Thunder fans of all ages.

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I don't have time to watch all of it at the moment, but this reminds me - does the lucky pen have any use? IIRC you get it if you show Johnny's hat to the guy at 11:14.

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Huh, I didn't realize the lucky pen was a thing. I tried around on a bunch of different places but it doesn't seem to do anything. If I had to make a guess I'd say that it's a relic from an earlier, more complicated version of the game that was simplified for kids, e.g. collect hat -> deliver to Johnny -> Johnny offers autograph, but has no pen -> collect pen -> collect autograph -> deliver to fangirl -> unlock the location of the binoculars

 

... as opposed to the final game, where the fangirl subplot is entirely optional.

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Quisoves Potoo

How is it I have failed to notice the existence of the Lucky Pen, all these years? :jamessterface:

 

 collect hat -> deliver to Johnny -> Johnny offers autograph, but has no pen -> collect pen -> collect autograph -> deliver to fangirl -> unlock the location of the binoculars

 

... as opposed to the final game, where the fangirl subplot is entirely optional.

That seems reasonable. Though I don't imagine it would have made the whole runaround any less superfluous, unless the binoculars were hidden significantly more craftily. If anything, I suspect that's why the pen's part in the game was dropped. No use in frustrating those who found the binoculars right off the bat with too involved of a useless runaround.

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  • 1 month later...

jamesster suggested a game for me to let's play that I think is going to be really fun, but while that's in the works, have this.

 

https://www.youtube.com/watch?v=eyXOrbb5BhE&feature=youtu.be

 

This video brought to you by INTEL INSIDE PENTIUM 4.

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  • 3 months later...

Time for a new Let's Play!

EDIT: it was, until youtube broke things. video will be readded once I find the problem.

Edited by Pereki
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