Jump to content

Character mod not attacking. Help?


tommy-gee37
 Share

Recommended Posts

  • 3 weeks later...
On 11.12.2015 at 10:23 PM, tommy-gee37 said:

Apologies. Here's the Oresome link.

http://oresome.rockraidersunited.com/download/297

Items use specific animations for stances, attacks and all that. Those are defined in item data inside of "builder\builderdefault\playeritemtypes.txt".
"swordkatana" uses "sword_..." animations: "sword_walk" for walking, "sword_idle" for idle stance, etc. None of those are connected to Mikey.
So, you'll need to either connected them to Mikey through .cd editing or ability connection, which is more difficult, or create your own sword item, which uses katana object, but Mikey animations.
 

Link to comment
Share on other sites

 Share

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.