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[Tool] Extract Mesh from *_nxg.ghg and *_nxg.gsc


Sluicer
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  • 5 months later...
Brick.Cucumber

I've recently been trying to extract some of the model files from Lego Worlds. Some of the models are extracting fine using these tools but I'm having some trouble extracting the Ostrich model. Wondering if anyone has found a solution to this problem?

Here's the file as reference. It came from Chars > Creatures > OSTRICH
https://drive.google.com/drive/folders/1-eUD0OtOmZ95U23RyPMyWf4jn8ysUin1

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On 5/24/2021 at 8:04 PM, Brick.Cucumber said:

I've recently been trying to extract some of the model files from Lego Worlds. Some of the models are extracting fine using these tools but I'm having some trouble extracting the Ostrich model. Wondering if anyone has found a solution to this problem?

Here's the file as reference. It came from Chars > Creatures > OSTRICH
https://drive.google.com/drive/folders/1-eUD0OtOmZ95U23RyPMyWf4jn8ysUin1

With this version, you should be able to extract the ostrich. Again there were 'relative vertex lists' (I think for the eye blink) that did not pass my way.

I hope I did not break up with other files.

 

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  • 3 weeks later...
  • 4 weeks later...
  • 3 weeks later...

@Sluicer

By the way, maybe it's possible to create some "config" file for extractor to put the values? And in case some new value would appear user could try to add new line in to the file so extractor could try to process it? I believe there should be some similarities in processing patterns? 

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  • 1 month later...
  • 3 weeks later...
DiMickFoxed65

I need help extracting the Woody Textures, the hat in especific!

these is what appears when i try extract it:

 

C:\Users\diego\lego>ExtractNxgMESH.exe HAT_WOODY_DX11.GSC -DDS
00000000 C:\Users\diego\lego\HAT_WOODY_DX11.GSC
0000019d NU20 Version 0x58
000001a5 INFO Version 0x03
000001e3 NTBL Version 0x58
00000220 MESH Version 0xc8
Not Yet Supported: MESH Version c8
000082e6 DISP Version 0x23
Not Yet Supported: DISP Version 23
000084ec IVL5 Version 0x02

 

Help??

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  • 1 month later...
tie_fighter_guru

Is there any way in which this tool could be used to convert .obj files into .ghg or .gsc files again? For example, to add a custom model to a LEGO game, replacing an existing one within the LEGO game.

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  • 2 weeks later...

I tried extracting a model file from Lego Harry Potter: Years 5-7, but it gives me the following error:
 

...

Not Yet Supported: UMTL Version 6d
...
Not Yet Supported: DISP Version 0a

 

Here is the complete log: https://drive.google.com/file/d/1gLUYC0JjwCXD88KC-pCZ8zEHdGBFvKfK/view?usp=sharing

And here is the file I was trying to extract: https://drive.google.com/file/d/111uJeMS-PP5-tiDhrPv_77Tyvbj9w7jB/view?usp=sharing

The file came from GAME3.DAT\LEVELS\HOGWARTS\MAINCORRIDOR\GREATHALL\5GREATHALL\5GREATHALL_NXG.GSC

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  • 4 weeks later...
  • 3 months later...
On 6/1/2021 at 3:32 PM, Sluicer said:

With this version, you should be able to extract the ostrich. Again there were 'relative vertex lists' (I think for the eye blink) that did not pass my way.

I hope I did not break up with other files.

 

Is it possible to make a ghg extractor tool for gsc files to rip vertex?

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  • 2 months later...

Hm. My question is, we can extract GHG files to OBJ, but how do we do the opposite?

Archive any 3D model in GHG format.

 

Sorry for me English

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