LR2's models specify the paths of the textures they use. These can be easily changed with a hex editor.   Let's look at PLAYER1.MD2, which is the blue helmet with goggles. I'm using HxD but most hex editors will work the same way.     Right away, there's an obvious texture path. Immediately after it is 00, which tells the game that's the end of the path - I've selected it in the screenshot. After that is a bunch of useless garbage data... Usually, just pieces of oth