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Who can do this?


Ajax
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Hi everyone,

Thank to this forum I learned how to extract models from games, but this time I'd like to learn how to make a more difficult work.

 

I'm looking for a model in a ttgames that appears just in a cutscene, and it's not in the CHARS folder, but as the game features in the files even unused levels, I'm almost sure that it must be somewhere.

 

I found in the level folders some files that should be related to cutscenes, I wasn't able to open them, because I don't know how to open that kind of files, but there was a note inside describing all the characters and stuff in the cutscenes, that makes me think that the files contains the cutscenes chars.

 

Can someone help me to get this model? 

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With this version of the ExtractPcGhg Tool you should be able to extract data from a lot of files of the type *_pc.ghg and *_pc.gsc.

 

You just have to put the files via drag and drop onto the exe or use the console. E.g.:

ExtractPcGhg.exe <somefile>.ghg

The resulting .dds and .obj files will be located in the folder of the source file.

 

You will receive one bigger .obj file that contains all data - and a lot of smaller files that contain all 'parts' separatly.

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On 9/18/2018 at 8:41 PM, Sluicer said:

With this version of the ExtractPcGhg Tool you should be able to extract data from a lot of files of the type *_pc.ghg and *_pc.gsc.

 

You just have to put the files via drag and drop onto the exe or use the console. E.g.:

ExtractPcGhg.exe <somefile>.ghg

The resulting .dds and .obj files will be located in the folder of the source file.

 

You will receive one bigger .obj file that contains all data - and a lot of smaller files that contain all 'parts' separatly.

Hope I can still use this topic

Is it possible to get the models textured?

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tie_fighter_guru

Is there any way in which this tool could be used to convert .obj files into .ghg or .gsc files again? For example, to add a custom model to a LEGO game, replacing an existing one within the LEGO game.

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