@M2m got me curious about playing around with .g files myself, with his converters and various scripts. I remembered Simon from the LU community had made a .g importer script for Unity some time back, so I got it from him, and tidied it up + expanded on it some more (added support for .g1/.g2/etc files, and UV coordinates), then rigged it up to some obj exporting code. Mostly just for the fun of it, and also cause I hadn't done any binary file reading before, and it seemed like a good chance to