aidenpons Posted November 16, 2019 Share Posted November 16, 2019 Baraklava's Manic Miners project is progressing extremely well and in the next build he's implemented erosion and landslides. (Which he actually hasn't released this build to the public yet as it's a WIP. ) So to speed up the process of making some lovely levels (Lake of Fire and A Breath of Fresh Air were very tedious to do by hand), I wrote a convertor. Surf.map and Dugg.map are required. Put them next to executable. Cror.map, High.map, Erod.map, and Fall.map are all optional and if you want them you should put them next to the executable. Run! From there, you'll need to do some tweaking to get the level for MM to work properly: - change biome type to what you want - specify Briefing text - rename the level to .dat Then load it up in Manic Miners' level editor and add (these can also be done by hand if you're desparate): - camera starting position (it's usually smushed into the ground) - put initial objects down - victory objectives Save and it's done! > Download! Download includes: - main executable - source code for executable, main.cpp. If you don't care about this you can delete this file, it's not needed for the convertor to run. - Documentation The convertor is significantly more straightforward than the original version, which required faffing with Excel: no more! ShadowDraikana 1 Link to comment Share on other sites More sharing options...
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