Jeff Posted August 23, 2016 Share Posted August 23, 2016 LI2 Mod Manager is an evolution of the patcher program that I made a while ago. The purpose of this program is to make it simple to install, remove, and distribute mods for Lego Island 2 (PC). This program supports two types of mods: Patch: Modify the hex values of the game's executable file. File Replacement: Replace a game file with a modified one. Installation -1.) If you are running the game .bod/.bob-less then you must delete (or relocate) all of your unused .bod/.bob files from your _data folder. If you're not, ignore this. It still works with .bod/.bobs. 0.) Remove any mods you've previously installed manually. It might confuse the program otherwise. 1.) Download and unzip the latest version. 2.) Place the files in your Lego Island 2 installation folder so it looks like this: Creating Mods Visit this page for information on how to package mods. Compatible Mods Bi-Plane Fuel Fix - by Xiron & McJobless Download | Post | Thread HD Font - by EDlTOR Download | Thread Island Grass for Island 2 - by Xiron Download | Thread Skateboard Speed Modifier - by Xiron Download | Thread Skeleton Mod - by Terrev Download | Post | Thread Sky Mods - by Xiron Download | Post | Thread Walk on Tracks - by Xiron Download | Post | Thread (If you make a mod that is packaged for this mod manager, post a link and I'll add it to the list.) Mods that would work, but need to be packaged manually (see above: Creating Mods) Spoiler Misc Patches - by Iran and mumboking [Guide] Custom Train Routes - by Xiron Cutscene Modding - by mumboking Fluffy Cupcake, Quisoves Potoo, Fifi La Fume and 3 others 6 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted August 23, 2016 Share Posted August 23, 2016 I've heard this was in the works, but I had no idea when it was coming. A half hour after reading this post I immediately went and whipped up a couple sky mods. One makes all the regular blues nicer, and the other turns Castle Island from evening to day. http://oresome.rockraidersunited.com/download/384 Note: this mod is compatible for both versions that were released in the English language, but not those released in other languages as the offsets are different. Edit: Also made my own official version of the Walkable Tracks Mod for the mod manager. http://oresome.rockraidersunited.com/download/385 By the way, I noticed you exampled some of my mods but they aren't actually included. You have my permission to put any of my mods you find worthy enough to be included in by default on the vanilla download. Link to comment Share on other sites More sharing options...
aidenpons Posted August 23, 2016 Share Posted August 23, 2016 I didn't know we'd done much with LI2 mods Seems like everything except graphics is hardcoded... Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted August 23, 2016 Share Posted August 23, 2016 Sounds cutscene lights and waypoints aren't hardcoded as well to name a few more, we just haven't looked at them too much in depth. Link to comment Share on other sites More sharing options...
le717 Posted August 23, 2016 Share Posted August 23, 2016 Can you explain your process for uninstalling mods? As in, how do you make sure everything is removed/restored, and what if there is a conflict and two mods alter one file? I've been trying to think that over myself and I have yet to develop an ideal solution. Link to comment Share on other sites More sharing options...
Jeff Posted August 23, 2016 Author Share Posted August 23, 2016 11 hours ago, Xiron said: I've heard this was in the works, but I had no idea when it was coming. A half hour after reading this post I immediately went and whipped up a couple sky mods. One makes all the regular blues nicer, and the other turns Castle Island from evening to day. http://oresome.rockraidersunited.com/download/384 Note: this mod is compatible for both versions that were released in the English language, but not those released in other languages as the offsets are different. Edit: Also made my own official version of the Walkable Tracks Mod for the mod manager. http://oresome.rockraidersunited.com/download/385 Awesome! I'll add them to the list right away. 11 hours ago, Xiron said: By the way, I noticed you exampled some of my mods but they aren't actually included. You have my permission to put any of my mods you find worthy enough to be included in by default on the vanilla download. Alright, cool. I didn't include them just in case you would consider it as "stealing." I've included the patches because my old program used them already anyway. I think I will replace the File Replacement Sample with your grass mod, because it's a good example. The rest I will leave in the list so others can decide for themselves if they want them or not. 5 hours ago, le717 said: Can you explain your process for uninstalling mods? As in, how do you make sure everything is removed/restored, and what if there is a conflict and two mods alter one file? I've been trying to think that over myself and I have yet to develop an ideal solution. Honestly, the system is pretty much held together with rubber bands and popsicle sticks. My tests worked properly, but it certainly needs improvement. Here's the source if you want to peek at it. "what if there is a conflict and two mods alter one file?" The one lower on the list will overwrite the previous one. However, it should not mess up restoring the game files to default. Ideally there should be a way to reorder list items, but I need to work on something else for a while. Essentially it works on two conditions: if the necessary .bob file is present or not. If a .bob file exists, it places the new files inside the _data folder. To uninstall, it is simply deleted. The .bob file still has the defaults. See, it seems like the game first loads everything inside of the .bob files, and if an unpacked folder exists it loads that afterwards. If a .bob file does not exist, it first checks if the file exists in the "backup" folder. If not, it assumes the file in the _data folder is the original and creates a backup of it. Then it overwrites the _data file with the mod. That way if another mod overwrites the previously installed mod, it shouldn't overwrite the backup. To uninstall in this situation, it checks for an original in the backup folder. If it exists, it deletes the modded file, and moves the backed-up file in it's place. le717 1 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted September 10, 2016 Share Posted September 10, 2016 Made the bi-plane fuel fix compatible with this. English Type 1: http://oresome.rockraidersunited.com/download/389 English Type 2: http://oresome.rockraidersunited.com/download/390 Italian (thanks @McJobless): http://oresome.rockraidersunited.com/download/391 I haven't tested these out so let me know if any problems occur. There shouldn't be though. Jeff 1 Link to comment Share on other sites More sharing options...
DistrictToTheFuture Posted November 8, 2016 Share Posted November 8, 2016 May I bump? Does this allow z02LGI mods? Link to comment Share on other sites More sharing options...
Jeff Posted November 8, 2016 Author Share Posted November 8, 2016 Yes. Some mods already change that file. Link to comment Share on other sites More sharing options...
The triangular brick Posted November 16, 2016 Share Posted November 16, 2016 Packaged the skeleton mod: http://oresome.rockraidersunited.com/download/414 Jeff 1 Link to comment Share on other sites More sharing options...
Jeff Posted January 15, 2017 Author Share Posted January 15, 2017 First, I should mention here that this program now has a built-in widescreen/resolution hack. Second, I've updated the program to support the Dutch language version. Fluffy Cupcake and noghiri 2 Link to comment Share on other sites More sharing options...
Jeff Posted April 28, 2017 Author Share Posted April 28, 2017 I fixed a somewhat important bug. Please update to 1.2.2 (or later) otherwise some mods won't function. Fifi La Fume 1 Link to comment Share on other sites More sharing options...
ZANTHERA Posted December 8, 2017 Share Posted December 8, 2017 EDIT: Was being stupid and forgot to run in administrator mode. Link to comment Share on other sites More sharing options...
8la8la Posted October 6, 2018 Share Posted October 6, 2018 Is it possible to add support for the german version? Maybe I can help you with the files? Link to comment Share on other sites More sharing options...
salex Posted December 17, 2018 Share Posted December 17, 2018 How can I help to make this work for german version? Inspecting the LEGO Insel.exe I was able to find these createExeVersion("German Version ", ?????, "LEGO Insel 2.exe", 0x529D, 7, 21, 0xA765, ??????? How do I need to look for the missing ones? Link to comment Share on other sites More sharing options...
Jeff Posted December 17, 2018 Author Share Posted December 17, 2018 I apologize 8la8la, I missed your post. However better late than never, the german version is now supported! Link to comment Share on other sites More sharing options...
salex Posted December 18, 2018 Share Posted December 18, 2018 I have managed to get two other mods working with the german version and posted them in the appropriate threads. BUT... Can anyone help me adapt the debug mode/level selection to make it work with the german version of the game? Link to comment Share on other sites More sharing options...
SlimeyBoo Posted December 29, 2018 Share Posted December 29, 2018 I tried getting the windowed mode to work but the in-game cursor doesn't match up with my normal cursor? I really want to stream the game so I'd like to get windowed mode working but so far nothing has worked! I even tried dxwnd but it seems to not have the dxw file for lego island 2 Link to comment Share on other sites More sharing options...
JappaWakka Posted October 9, 2019 Share Posted October 9, 2019 Made a Dutch version of the sky mod by Xiron Link to comment Share on other sites More sharing options...
JappaWakka Posted April 6, 2020 Share Posted April 6, 2020 https://www.rockraidersunited.com/files/dl-r381/ Made a Dutch version of the Bi-plane fuel fix by Mysteli Link to comment Share on other sites More sharing options...
JumboGauge Posted June 18, 2020 Share Posted June 18, 2020 So I'm someone who actually speedruns this game but has no idea about the inner workings of this game itself. I'd like to keep runngint his game I just come across a few issues that I'm curious to know what you may think, and if there's a way around them. First off as our runs get more optimized, the game tends to crash a lot. For example: When we go through the portal into castle island, once we are through we go to peppers house and immediately exit as it will spawn as at the start and activate the cut scene. We actually use this method often but this is the only place where it crashes as you exit peppers house. Now we have found a way around this, and that's before starting a new game, we load up a finished version of the game and do the skip (It works) then when we go to do our run, it works. This is just one of many moments of crashes within the game. Some times it's random. Any thoughts? Link to comment Share on other sites More sharing options...
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