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Oficial Orr Blog

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About this blog

From now on, i will track all orr things here

Entries in this blog

I Am Dissapoint, And Very Mad.

So, those damm autoupdates happened. Even when I nuked every last form of autoupdate in existence. What did they do? They installed a new program or something that proceeded to corrupt all my c++ source files. > FUUUUUUUUUUUUUUUUUUUUU RAAAAAAAAAAAAAAAAAAAGE MUST MURDER UPDATES. I. HATE. UPDATES. RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAWR. ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAR. PEW PEW. FWOOOOOOOOOOOOOOOOOOOOOOOOOOOOSH. Pootis. Yes, I have backups...But the

Addictgamer

Addictgamer

Frustration with python.

I know that python is correctly embedded in ORR, but...I can't seem to include the libraries correctly. So, ORR hasn't compiled, at all, for a month already. This is a major hindrance for the progress of the project. I believe it is my compiler, since the only thing that fails is the linker. The code is just fine. Anyway, I have yet to install and try gcc...I don't want to use it though I wish they made an IDE for it...I should check to see if they did.

Addictgamer

Addictgamer

Check out the new ini parser

Yes, after a lot of hard work, I have finally added the ini parser into ORR. It actually reads a .cfg file, but it doesn't matter. Anyway, here's how it works currently: ;This is a comment ;Here's an example value SCREEN_WIDTH = 1600 ;You see, the SCREEN_WIDTH is the value name, and the = means that the actual value is next. ;I belive, but haven't tried yet, that it can also be done as below SCREEN WIDTH = 1600 ;Please note that anything on the same line after the = does not count

Addictgamer

Addictgamer

Broken Horizon

So I finally got ORR to a nice stable point where everything was working. Only to bash it back down into the pits of debugging. That's right, kids, I broke everything. ...It's actually not as bad as it seems. I'm working on making pathfinding multithreaded. (Yay less lag!) Of course, this requires major rewrites of everything, but regardless, there you have it. Fun.

Addictgamer

Addictgamer

Back on "schedule"

What I mean to say is, I am now able to work on ORR again since the errors have been resolved What I need to do first and foremost is to organize the ORR forum and make a development plan. So, expect to see some updates in the following months.

Addictgamer

Addictgamer

And the result is:

Nothing. I worked 4 hours on orr last night, and i made it worse off. Today, i hope to re-download the source and try again... If all else fails, i open up my backup.

Addictgamer

Addictgamer

And I finally have an update for ORR

I just finished adding in some new stuff for ORR: Base classes. Actually, I only added the base unit class right now. I will be adding the base building class next, and hopefully, either me or another Dev will add triangular mapping to the game so that we can continue. I am not currently able to fully debug the class, since, as you may have seen, I am getting a weird runtime error. I would like some suggestions on good compilers and/or IDEs for windows. know of any?

Addictgamer

Addictgamer

*Some* progress

Yes, I have reduced the errors a lot. I finally put together a makefile for windows too... This is good, since it makes compiling easier. Otherwise, I think I'll also embed lua...

Addictgamer

Addictgamer

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