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Oficial Orr Blog

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About this blog

From now on, i will track all orr things here

Entries in this blog

More Ini Updates

Found a library for ini files, so I scratched the tought of making my own... Anyway, I didn't have a chance to add it in today, as I have yet to test it. But tomorrow I should have time to do it. Know any libraries yourself that can help with c++ ini parsing?

Addictgamer

Addictgamer

Check out the new ini parser

Yes, after a lot of hard work, I have finally added the ini parser into ORR. It actually reads a .cfg file, but it doesn't matter. Anyway, here's how it works currently: ;This is a comment ;Here's an example value SCREEN_WIDTH = 1600 ;You see, the SCREEN_WIDTH is the value name, and the = means that the actual value is next. ;I belive, but haven't tried yet, that it can also be done as below SCREEN WIDTH = 1600 ;Please note that anything on the same line after the = does not count

Addictgamer

Addictgamer

Some small progress

I finished moving enough stuff into my new OS to continue working on ORR. I removed the python code from being used for now, because it needs to be worked on a lot. If some one can get it to load a python script without using argc and argv junk. Anyway, I did some work on the cleanup code, and fixed a little oversight of mine. Will organize the way objects work, and hopefully make it all the update code for objects work in the object.

Addictgamer

Addictgamer

Frustration with python.

I know that python is correctly embedded in ORR, but...I can't seem to include the libraries correctly. So, ORR hasn't compiled, at all, for a month already. This is a major hindrance for the progress of the project. I believe it is my compiler, since the only thing that fails is the linker. The code is just fine. Anyway, I have yet to install and try gcc...I don't want to use it though I wish they made an IDE for it...I should check to see if they did.

Addictgamer

Addictgamer

Back on "schedule"

What I mean to say is, I am now able to work on ORR again since the errors have been resolved What I need to do first and foremost is to organize the ORR forum and make a development plan. So, expect to see some updates in the following months.

Addictgamer

Addictgamer

Orr 0.0.4.4 - Preview

http://www.rockraidersunited.org/index.php/gallery/image/3695-orr-0044-preview/ There you have it folks. Approaching completion of the next ORR release I was about to release it now, but I realized I forgot to add in the construct teleporter buttons and stuff like that So, yeah...Maybe a release today. Maybe tomorrow. Either case, should be in the near future.

Addictgamer

Addictgamer

Resolution

Even though i really want to make ORR in vala, I won't. I've decided not to risk switching languages in the middle of the project, even when quite a bit of the code can be copy and pasted. Anyway, I screwed around with many different things. - Networking - UI - 2D graphics stuff like optimization, effects, and plain doin' it better. - 3D. - WORLDSIMS. As the devlog points out, I'm done rewriting the engine. It's on to the worldsim! I've already gotten the base class

Addictgamer

Addictgamer

Recuperation

I'm done reprogramming the engine in Vala (all except for the 3D parts. Seeing that I can't test (or even compile) them). All that remains is gaming break and then yelling at the maintainers to unscrew the packages and then adding in all the 3D code, and then actually programming the game.

Addictgamer

Addictgamer

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