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Missiles for the tanks


Addictgamer

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Yep, for the last hour, I have been working on adding missiles into tdist.

green = done

yellow = working on it

red = errors

black = not started yet

Progress at the moment

Firing

Movement - Nearly done. Just need to fully test it and see if anything needs to be altered

Ground collision detection - Sometimes it bugs, otherwise it's finished

"Animation" - So far, I only made it swap sprites when it reaches the top of the screen. I plan on animating the flame for the other part of it...Will probably do that in the final release.

Tank collision - It just doesn't work correctly for some reason Works perfect now

Advanced movement - I plan this to be as in how it hits the opponent. Ex. It moves from side to side so the enemy tank can't guess and move away from it. Made it simple for now, Until I find a method I like in generating a random number of x and y for it to move.

Of course collision is not perfect, But I will make it more precise later...It is very hard since I get a bunch of errors when I try to do more OO programming.

Anyway, version 0.6 has been released.

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