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The third ORR rewrite (>.<)


Addictgamer

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Well, I have done a lot of work in ORR these past few days.

A: Created a real engine that has quiet a nice structure.

B: Fixed all the random errors I received.

C: Tested the engine’s capabilities for countless hours.

Anyway, here is a screenshot demonstrating a few of the basic features.

1264243343.png

What do I have done with the engine/game?

-Drawing

-Image loading

-A world camera

-Initializing the engine

-Loading from cfg files (I want to improve the structure of this)

-Buttons (Yet to start testing)

-FPS stuff

-Cleanup code

-The object you will start a default level with: The Tool shed.

What do I want to do before committing?

-Improve the cfg file stuff

-See if I can make the game more Object Oriented (It is already very OO, but I can’t get the toolshed to call a function that draws itself.)

-Set up fonts

-Fully test all the aspects of the engine done so far

I hope to be able to commit the new code tomorrow. I don't want anonymouse messing it up yet xD (jk, no offense)

Oh, BTW mouse, I didn't have a chance to get more than a few characters done in my blender animation tutorial.

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Wow, nice improvement. In my opinion, I think you should make the game more OO.

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Commit it now please. That's the point of having SVN, everyone can look at everyone else's latest work. -.-

Every day that you do work, commit it RIGHT AFTER. If you don' want me messing with it, lock the files and put a note in the changelog.

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Well then. the whole engine would be locked.

I don't like my stuff touched until I'm satisfied.

Same way you like everything to be open-source.

@eagle: I know, it is so OO, I'm surprised it even compiled.

OO never worked out in the past...

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