The third ORR rewrite (>.<)
Well, I have done a lot of work in ORR these past few days.
A: Created a real engine that has quiet a nice structure.
B: Fixed all the random errors I received.
C: Tested the engine’s capabilities for countless hours.
Anyway, here is a screenshot demonstrating a few of the basic features.
What do I have done with the engine/game?
-Drawing
-Image loading
-A world camera
-Initializing the engine
-Loading from cfg files (I want to improve the structure of this)
-Buttons (Yet to start testing)
-FPS stuff
-Cleanup code
-The object you will start a default level with: The Tool shed.
What do I want to do before committing?
-Improve the cfg file stuff
-See if I can make the game more Object Oriented (It is already very OO, but I can’t get the toolshed to call a function that draws itself.)
-Set up fonts
-Fully test all the aspects of the engine done so far
I hope to be able to commit the new code tomorrow. I don't want anonymouse messing it up yet (jk, no offense)
Oh, BTW mouse, I didn't have a chance to get more than a few characters done in my blender animation tutorial.
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