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Virtual World


Addictgamer

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Well, I have begun a new game; A freeform rpg with godmode.

I am working on this game mainly to test the many ideas of ai I have, doing tile based engines, and multi-player games.

Want to see how the start of today's work looked? (tooken half an hour in)

1266380588.png

Here is the end-of-day screenshot: (tooken 5 minutes ago)

1266351172.png

Guess what I need to do now as in these next few days.

-Get started on server-client code.

-Move the player every few frames, not every frame

-Write a map creator

-Work on map system

-Add in trees

-Abilities like cutting them down

-Make the code run faster and more efficient.

Idea: Start the array in the middle, check the id of the tile with the id of the tile player is in.

Move left or right halfway in array depending on the result.

Basically a tree...Except, I don't know how to do trees yet.

So, I implement this in for now.

I would like comments please.

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Forget it, I see it as a big mess atm and I don't feel like cleaning it up yet.

Besides, I want to get a playable beta out by my birthday.

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