Hi again,
well first of all the Modding Suite is well progressing (means in coder´s terms: 1-2 months until first preview^^) but for today
I have something different for you.
We want to have a new Pistole Model for the Pilot Figure in Lego Rock Raiders.
I won´t describe how to import & export models into Lego Rock Raiders and 3d editing packages as I have done that before and if you missed a point I kindly ask you to check my previous entries or to take a look into the Modding Section of this forum.
So let´s start:
We want to be creative so you open up your favorite Modeling Tool ( There are Personal Learning Editions of the great but expensive packages like 3ds max and maya... I am using Max^^)
1. Open your Modeling Application
2. Create a new scene
3. Create A cylinder in the front window with all axis to 0.
4. Here you can be as creative as you want: Model your next gen pistol or a 30 seconds model but keep the polygon count in mind as the Unreal Engine can handle up to 2 Mio. Polygons per Level and the LRR Engine can handle up to 10 Thousand Polygons per Level (well if you know what you do it can even handle up to 40 Thousand Polygons but therefore you should be an experienced programmer and you should always have a clue what you are doing.
5. Once you are finished with modeling your Pistole you need to unwrap it to create an amazing texture for it.
--> If you forget to unwrap it or you don´t unwrap it correctly the model will look messed up ingame or may even crash the game.
I can´t provide you with universal tips here because every 3D Package handles that part in a slightly other way. For further information
about unwrapping in your favorite 3d package a quick google search can turn out really great results.
(I will write a comprehensive guide for that after I finished the Modding Suite but right now I am to busy.)
6. Texture your Model - Again once you unw[Please Talk Properly]d your model in the right way you can texture it like whatevery you want. I just wanted a clear dark metal so set the diffuse color to black or dark grey. The Specular Level to a freshnel fall-of and ready is your metal texture.
If you want you can export your texture template and modify it further in Photoshop or gimp but please keep in mind that the LRR Engine won´t handel texture sizes above 512*512 and more than 24bits - take a look into the original files and you will notice that every file comes in 256 Color Arrangement so for best performance you should do so!
7. Implent your model into the Game -> For that please take a look into my indeep tutorial I wrote in a previous post.
I attached my version of the model unwrapped and textured in various formats for you as well as 2 previous pics and I encourage you to model some thing more creative than me (Hey I did it within 20 seconds^^).
Cheers!
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