Look what I'm doing now!
So, lots of things have changed since the last post. I've recently taken up modeling, and have a really neat system for making these things. This is what I can do:
Method 1 of modeling for LRR:
- Import existing LRR LightWave model into Blender
- Use Blender to make changes to model
- Export to LightWave (.lwo)
- Import .LWO into LightWave 9
- Flip any inverted faces on the model, and export to LightWave 5 (.lwo)
- Place in game files
- Test game, and repeat process until I get it right (sometimes I save the Blender models, so I can skip the first import)
Method 2 of modeling for LRR:
- Use LeoCAD/MLCAD to make a model; export into a Blender-compatible model (save as .DAT/.LDR, then I use my conversion program to convert to .OBJ, and killing the studs and lots of poly's; but if it's a studless single-part model, I will use LeoCAD to export directly to .3DS)
- Import model into Blender
- Use Blender to make changes to model (if it's a building/vehicle, I will split the model up in this step)
- Export to LightWave (.lwo)
- Import .LWO into LightWave 9
- Flip any inverted faces on the model, and export to LightWave 5 (.lwo)
- Place in game files
- Test game, and repeat steps 2-8 until I get it right (sometimes I save the Blender models, so I can skip the step 2 import; I only ever have to do step 1 one time)
What I've created so far:
- Ore
- Drill
- Shovel
- Hammer (untested)
- Spanner (untested)
- HandLaser (untested)
- Helmets for all RR's except Jet (need a way to get her helmet from LDD to model format, or get it made into an LDraw piece)
- Electric Fences
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