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GODS Engine - Simple L.O.D System - Modeling Progress


Masterchief

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Hello again.

Today I did some more research in the Model Directory. Here we can find Models Named Minifig.lwo and LP_Minifig.lwo.

To every artist in game developement and to most of you modders out there it´s obvious that LP stays for Lowpoly.

For everyone who doesn´t know Lowpoly and L.O.D

L.O.D stays for Level of Detail this is a very common system used by every Game Engine today. You have two versions of the same Model one medium detailed and one hig detailed. When you come near the object you see the high detailed, when you go away you will see the Medium detailed model and when you are 200 meters away you will see the Low detailed model.

As it seems The GODS Engine uses 3 L.O.D modes.

LP_ stands for the Lowpoly mode

(The Objectname without any syntax at the beginning) stands for the High Poly.

VLP_ stands for the models used in 3rdperson mode. (Thanks to Cyrem who commented this)

For us it means we can add just some detail to the LP_models (otherwise the engine will crash), more details to the Highpoly models (here we have to test out how far we can go. Usually the Engine should delete things you don´t see from the RAM but due to it´s age i am not sure.)

The Progress of the Minifig.LWOs I am modding so far:

VLP_Minifig.jpg

Next things I will mod are the hands and arms.

And also I will look for the reinforcement Model as I said in a forum topic.

Cheers,

Masterchief

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Um no, I'm pretty sure VLP ( 'Very low poly' ) is used in third person mode. HP, being 'High Poly' is used in first person.

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Yeah I saw this too but I was to lazy to edit it. Will do so after I ate something. (Working makes hungry!)

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it is a bummer that one of us couldnt write a new game engine. it would be a pain though.

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Writing a new game engine would be to much but I am really thinking on porting it to Unity or Gamestudio Engine (but that would take a lot of time too). So first I am going to try how much this GODS engine can handle^^.

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