Broken Horizon
So I finally got ORR to a nice stable point where everything was working.
Only to bash it back down into the pits of debugging.
That's right, kids, I broke everything.
...It's actually not as bad as it seems.
I'm working on making pathfinding multithreaded. (Yay less lag!)
Of course, this requires major rewrites of everything, but regardless, there you have it. Fun.
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