More modding so far....
My modding so far:
1) Used Baz's Mod, the most recent 1.5 version, as a basis (it's far superior to the regular game in my opinion)
2) Turned ceiling textures black so that there is no clear indication, aside from camera scrolling, of map extent in any given direction
3) Blended tops of walls with black roof to look more polished
4) Replaced the water textures, which are unique for each of the several biomes
5) Modified the lava texture
6) Disabled promeshes; 1st Person will hopefully be removed because it currently breaks my game and adds very little to gameplay
7) Updated rock biome
8) Updated ice biome
9) Updated lava biome
10) New pyrite biome
11) New sand biome
12) New gold biome
13) New Pyrite Monster
14) Modified all light spankler textures to be brighter and more interesting; this includes barriers
15) Replaced Action Stations alarm with one of McSqueaky's alternate sounds
16) Replaced a building ambiance with one of McSqueaky's sounds
17) Modified ranges of weapons and mining lasers
18) Replaced dynamite explosion sound with what I believe to be another McSqueaky sound
19) Raised sample rates of all sounds
20) Modified Rock Raider voices
21) Used some code from a member on RRU to reintroduce the "Yes sir", "Acknowledged", and so on RR sounds
22) Replaced handheld laser sounds with McSqueaky's laser sounds
23) Modified electric fence discharge effect and sound
24) Modified teleport sounds
25) Silenced tool tips, all narration, and so on; Might record new audio for the briefings in the future
26) All maps now have decreasing oxygen supplies
27) Rock Raiders now take longer (about 8 times as long) to lose enough energy to require sandwiches, in order to be slightly more realistic
28) Rock Raiders may now eat sandwiches at the Tool Store in addition to the Support Station
29) The Tool Store is now able to supply a small amount of oxygen to caverns; this should help aid in moving entire bases to safer areas by
supporting a single Rock Raider alone in a cavern indefinitely
30) Water Works now uses the sand biome
31) Split Down the Middle now uses the pyrite biome
32) Fire 'n' Water now uses the pyrite biome and spawns Pyrite Monsters
33) The Hard Rock Life now uses the sand biome
34) Emerge creature for Search 'n' Rescue now reflects the back cover of the Lego Masterpiece case - Rock Monster - may replace biome with an
icy-rock theme in the future
35) Explosive Action now uses the pyrite biome
36) Run the Gauntlet now uses the gold biome
37) Mine Over Manner now uses the gold biome
38) Down in the Dirt now uses the gold biome
39) All notifications for emerging monsters and slugs have been removed
40) Spiders no longer enter walls, but rather roam the cavern; Problem?
41) Expanded bat flocks to look more realistic
42) Modified Ore Refining sound
43) Changed uncharged energy crystals to a dull greyish color
44) Replaced landslide sound
45) New engine sound for hover scout
46) Modified engine sound for tunnel scout
47) New engine sound for tunnel transport to better match that heard in the .avi cutscenes
48) Activated some unused idle Rock Raider animations
49) Regular Rock Raiders cannot drill loose rock or seams in addition to Hard Rock; this makes upgrading essential for later levels, though
most of you have played so long that it almost doesn't matter if I let you know this
50) Modified some building and vehicle prerequisites
51) Upgraded Rock Raiders are required to build electric fences
52) Further modified behavior of hover scout so that it will remain autonomous in travelling the cavern to scan geology
53) Modified Emerging Rock Monster roar
54) There is a good chance I've messed with more but this is getting rather extensive and most other changes are likely minor - if they are
special you'll likely notice them on your own
-----FURTHER MATERIAL IS NEW, DONE, AND I HAVE NOT RELEASED IT-----
55) New sound for Tool Store
56) New sound for Geological Center
57) Modified unit speeds; second highest options menu-selectable game speed is optimal
58) New engine sound for small mobile laser cutter
59) New engine sound for loader dozer
60) New engine sound for small digger
61) Further modified dependencies to a large degree, bases will necessarily be larger and make more use of the buildings; more use of resources
62) Landslides are now extremely dangerous, and reinforcing walls is essential, even if temporary
63) The Power Station and Ore Refinery are practically required before any other buildings sans Tool Store
64) Addition of the Icy-Rock Biome for Seamless!, Search 'n' Rescue, Ice Spy, and Breathless
65) Bat flocks are now audible as well as visible
66) Modified crystal refining sound
67) New Action Stations! alarm
68) Changed tool tip colors from green to grey
69) Cirevamized default priorities (you don't have to adjust them for every map; unless perhaps you're not Cyrem)
70) Added more plink sounds for the energy crystals so that they don't all sound the same when you put them down
71) Modified tool tip text
72) Gave the Tunnel Transport and the Chrome Crusher a survey radius of 10 (geo-scanning)
73) Bats aren't as problematic because I felt they made unbeatable enemies and that it was extremely unrealistic that they would be that frightening
74) Modified mining laser sound
75) Lowered speeds on the Small Digger and Small Transport Truck for when they traverse rubble
76) Changed various movement stats to make different monster types more unique
77) THE LIST GOES ON...
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