lol username Posted April 29, 2013 Share Posted April 29, 2013 I was poking around in the Alpha Team files tonight, and found several things I wasn't expecting. CATEGORYIMAGES.TXT: 0 lego 41 group1 42 group2 43 group3 44 group4 45 group5 46 group6 35 ogel 1 global 19 trop 36 sub 37 sea 38 polar 39 mtn 40 moon Notice the last six entries there? They're the zones in the game, in the order they're played through... Except the final game only has the first four listed there. This file lists two zones that didn't make the final cut: Mountain and Moon. Seeing as the other four zones are listed in the order they're played through, I think it's safe to say that the Mountain zone would have come after the Polar (Arctic) zone, and the Moon zone would have been the final set of levels in the game. But wait, there's more. CATEGORYUNITS.TXT #BUILDING BLOCKS ba0000 Baseplat 35 ba0001 Columns 35 ba0005 Sphere 35 ba0011 Walkway 35 ba0012 Plate 35 ba0013 Block 35 ba0014 Object 35 ba0015 Small Object 35 ba0034 Goody 35 ba0036 80S x 36 35 ba0037 80S x 72 35 ba0038 160Sx 36 35 ba0039 160Sx 72 35 ba0040 40S x 36 35 ba0041 480Sx 71 35 #CYBERIA cy1000 Baseplat cy9001 Cylinder cy9021 20x20 A cy9022 20x20 B cy9023 20x20 C cy9024 12x10 A cy9025 12x10 B cy9026 12x10 C cy9031 Rotator cy9032 Hover cy9051 W Walk cy9052 N Walk cy9053 W Walk L cy9054 N Walk L cy9061 Portal #BADDIES og9999 audio 35 b0001 Ogel 35 b0002 B Guard 35 b0003 B Sentry 35 b0004 Wk Radia 35 b0006 Wk Assem 35 b0007 Wk Cart 35 b0008 B Follower 35 mf0003 B Neandert 35 b0009 B Plant 35 #OGEL UNITS og0001a Plasm Bm 35 og0001b Plasm Bt 35 og0002a Door Lev 35 og0002b Lever Act 35 og0003 Doorway 35 og0004 Panel 1 35 og0004a Panel 2 35 og0004b Panel 3 35 og0004c Panel 4 35 og0005 Box Ship 35 og0007 Zapper 35 og0014 Orb 35 og0015 Door Mot 35 og0015b MotAct 35 og0016a Door El 35 og0016b Elect Act 35 og0017a Door Til 35 og0017b Tile Act 35 og0018a Door Las 35 og0018b Las Act 35 og0019a Door Pln 35 og0019b Plung Act 35 og0020 Laser 35 og0032 Expl Crt 35 og0033 Teleport 35 og0034 Door Chl 35 og0035 Door Cmp 35 og0036 Rock 35 og0037 Expl Wal 35 og0038 Expl Bar 35 og0040 Ladder 35 og0041 Sm Stairs 35 og0042 Tl Stairs 35 og0043 Shark 35 og0044 Ice Wall 35 og0046 pump 35 og0048 cell 35 og0049 train 35 og0050 doom 35 og0051 polar 35 og0056 box2 35 og0057 box5 35 og0058 bar2 35 og0059 bar3 35 og9999 Audio 35 #OGEL GLOBAL PROPS p0001 crate 1 p0003 sm_rocks 1 p0004 me_rocks 1 p0005 lg_rocks 1 p0006 g_barrel 1 p0008 cr_rocks 1 p0012 lobby_dr 1 p0015 comp1 1 p0016 comp2 1 p0017 comp3 1 p0018 comp4 1 p0019 platfrm1 1 p0020 plat_box 1 p0021 platfrm2 1 p0022 tank1 1 p0023 Goo_Mac1 1 p0024 Goo_Mac2 1 p0025 barrels 1 p0026 platfrm3 1 p0027 Furnace 1 p0028 obs_room 1 p0029 platfrm4 1 p0030 cart 1 p0031 crates1 1 p0032 Lamp 1 p0033 Lockers 1 p0034 Bench 1 p0035 Pillar 1 p0036 Missile 1 p0037 Sub 1 p0038 telescop 1 p0042 arch 1 p0043 beam 1 p0044 chkbrd 1 p0045 box 1 p0046 btmgrate 1 p0047 cbox 1 p0048 console 1 p0049 big tank 1 p0050 crate 1 p0050 crates2 1 p0051 crate2 1 p0052 gaspipe 1 p0053 grate 1 p0054 mount 1 p0055 oiltank 1 p0056 plungers 1 p0057 stack 1 p0058 mooring 1 p0059 tank2 1 p0060 tread 1 p0061 tread3 1 p0062 wcrate 1 p0063 belt 1 p0064 reactor 1 p0065 stamper 1 p0066 walk 1 p0067 train 1 p0068 tank3 1 p0069 door2 1 p0070 sm_orb 1 p0072 grate2 1 p0073 catwalk_ 1 p0080 grate1 1 p0081a beam10x2 1 p0081b beamlong 1 p0082 railing1 1 p0083 railing2 1 p0084 door1 1 p0085 c_door1 1 p0086 c_door2 1 p0092 conveyor 1 p0093 pillar1 1 p0094 pillar2 1 p0095 crates3 1 p0098 train_bm 1 p0100 shaft1 1 p0100 shaft1 1 p0101 shaft2 1 p0101 shaft2 1 p0102 ConvRail 1 p0116 paint1 1 p0117 paint2 1 p0118 paint3 1 p0119 rail crn 1 p0120 rail sht 1 p0121 lowcrate 1 #OGEL UNDERSEA PROPS p3001 g80x80 37 p3002 g80x320 37 p3003 g480x480 37 p3004 g240x240 37 p3005 g160x160 37 p3030 big shft 37 p0001 Shipping 37 p0006 goo barr 37 p0015 Computer 37 p0016 computer 37 p0017 computer 37 p0018 super co 37 p0022 TANK 37 p0023 Goo Mach 37 p0024 Goo Mach 37 p0025 goo barr 37 p0028 Obersvat 37 p0031 Crate St 37 p0033 Lockers 37 p0034 Bench 37 p0047 control 37 p0048 Console 37 p0049 Big Tank 37 p0050 Crate St 37 p0059 Tall Tan 37 p0068 Tall Tan 37 p0082 guard ra 37 p0092 Wide Con 37 p0094 Thin Pil 37 p0095 crate St 37 p0105 Sub ASse 37 p1014 bLACKBOA 37 P1015 bLACKBOA 37 p2001a Tube Cou 37 p2001b Tube Cou 37 p2001c Tube Cou 37 p2020 Goo Plan 37 p3007 HORIZONT 37 p3008 goo disp 37 p3009 H THIN P 37 p3010 psgwy 37 p3013 V THIN P 37 p3017 CONV SHI 37 p3022 wall lig 37 p3024 vgootube 37 p3028 vredpipe 37 #OGEL SUBTERRANEAN PROPS p0080 grate1 36 p2021 grate2 36 p2022 grate3 36 p2023 grate4 36 p0072 grate6 36 p0073 catwalk 36 p0074 ledge1 36 p0075 ledge2 36 p0076 ledge3 36 p2010 ledge4 36 p2011 corner 36 p2012 pillar1 36 p2013 pillar2 36 p2014 pillar3 36 p2015 pillar4 36 p2002 walllamp 36 p2003 st_lamp 36 p0071 crates_1 36 p0077a minechut 36 p0077b minechut 36 p0081a smbeam 36 p0081b bigbeam 36 p3007 h_gootub 36 p3024 v_gootub 36 p2001a coupling 36 p2001b coupling 36 p2001c coupling 36 p0087a h beam 36 p0087b v beam 36 p0089 sm_vent 36 p0091 crate 36 p2004 crystal 36 p2005 drill 36 p2006 refinery 36 p0078 fog 36 p2017 Magma 36 p2020 goo 36 #OGEL TROPICAL ISLAND PROPS p0126 shaft 19 p1001 grate1 19 p1005 grate2 19 p1004 grate3 19 p1003 grate4 19 p1017 gratecor 19 p1018 grateend 19 p1002 catwalk 19 p1007 tank 19 p1008 heater 19 p1009 dispensr 19 p1010 foliage 19 p1011 water 19 p1016 crates 19 p1017 grt crn 19 p1018 grt end 19 p1019 torch 19 p1020 pillar 19 p0016 comp2 19 p0017 comp3 19 p0018 comp4 19 p0050 crates2 19 p0052 gaspipe 19 p0060 tread 19 p0082 rail 19 p0084 bad door 19 p0085 c_door1 19 p0086 c_door2 19 p0092 conveyor 19 p0102 ConvRail 19 p0104 ConvPlt 19 p0119 rail crn 19 p0120 rail sht 19 p0121 crt low 19 #OGEL POLAR PROPS p4013 floor1 38 p4014 floor2 38 p4016 sq_floor 38 p4017 icicle 38 p4018 icestatu 38 p4019 icerocks 38 p4020 cubes 38 p4033 shaft 38 p4032 catwalk 38 p4012 water 38 p0122 flag 38 p0116 paint1 38 p0117 paint2 38 p0118 paint3 38 og0051 door 38 #OGEL MOUNTAIN PROPS #OGEL MOON PROPS #T.I.L.T. t0001 Tee Vee 0 t0011 Motion 0 41 t0012 Electrical 0 44 t0013 Explode 0 42 t0014 Motor 0 45 t0015 Lasers 0 43 t0016 Rope 0 46 # LEGO UNITS u0004 Dive Brd 0 46 U0016 Tower S 0 42 u0017 Catapult 0 43 u0022 Launcher 0 43 U0023 Trampolin 0 41 U0026 Puncher 0 42 U0027 teeter 0 46 U0033 Slide 0 41 U0038 Cannon 0 43 u0045 Pl Gen 0 44 U0057 Nudgy 0 42 u0067 R Motor 0 46 U0071 E Motor 0 45 U0074 Pulley 0 46 U0075 Asteroid 0 43 u0078 Yanker 0 46 u0123 Can Ball 0 43 u0132 V Mirror 0 43 u0157 Motor Gen 0 45 u0164 Stairs 0 41 U0165 Hanger 0 43 u0166 Las Gen 0 44 u0175 Pl Motor 0 45 u0177 JumpTile 0 41 u0179 Dir Tile 0 41 u0181 Belt Chg 0 45 u0184 Turbo Tube 0 44 u0186 V Punch 0 44 u0188 Antigrav 0 44 u0196 Ball 0 42 u0197a Rmte Bomb 0 42 u0197b Rmte Plng 0 42 u0198 Pl Laser 0 43 U0199 HvyBall 0 43 u0200 H Mirror 0 43 u0201 EjctSeat 0 45 u0204 MotLaser 0 45 U0206 see-saw 0 42 "Cyberia"? What the heck is that? Perhaps a leftover from LEGO Logic? There does seem to be some sort of portal in the TILT HQ, so perhaps that's what Cyberia is? And there's a listing for a "Neandert" enemy, which is just a few letters away from "Neanderthal"... Who wants to bet it's the big blue primitive looking creature from LEGO Logic? There's also sections for the scrapped Mountain and Moon zones... Which are completely empty. Also, notice that the section listing all the Alpha Team members is titled "T.I.L.T.". There's an asteroid of all things listed in the "LEGO UNITS" section, and a texture named "ASTEROID 2.TGA": At first I thought that perhaps the asteroids appear in the training... space place... But I just checked, and there are none. Perhaps they were for the Moon zone or something? Another odd thing, Dash and Radia's texture names are pretty weird. Dash's textures are LASERBODY.TGA, LASERHEAD.TGA, etc, while Radia's textures are PIPBODY.TGA, PIPHEAD.TGA, etc. All the other team members are identified by specialty rather than name, so why are Dash's textures identifying him as the lasers expert, and what the heck does PIP mean? Finally, there's a bunch of textures that appear to be for a debug GUI or something - buttons for each listing in CATEGORYIMAGES.txt, more finalized looking buttons for each zone (including the Moon zone, but not the Mountain zone, oddly), etc. There's quite a few so I won't be uploading them, if you want to see them for yourself they're in Etc.pac. I'll keep digging around and will post anything else I find. LimeKiller, Lair, Quisoves Potoo and 3 others 6 Link to comment Share on other sites More sharing options...
Jimbob Posted April 29, 2013 Share Posted April 29, 2013 Nice findings here, very interesting indeed. Despite that asteroid texture not featuring in the game, I reckon they still used what they'd already started creating in the Moon theme to produce the training, although I'm probably wrong. It's just if I had made all that stuff, had to have it scrapped but was then later given the opportunity to use it again elsewhere, I would. Perhaps PIP stands for Professional International Performer? That could make sense if her original role in the T.I.L.T was a gymnast. Link to comment Share on other sites More sharing options...
lol username Posted April 29, 2013 Author Share Posted April 29, 2013 So, the asteroids. Yeah. They're just those big rocks you drop on stuff. Why the heck are they called asteroids in these unit listings and textures, though? Link to comment Share on other sites More sharing options...
Sharkly Posted April 29, 2013 Share Posted April 29, 2013 Nice observations. I was doing a little digging in these files a while back and remember seeing these things. The biggest thing in LAT modding is yet to be model editing. I'm still working on the FIN format every now and again. Once we can view and edit the models, we'll know a lot more about the game. Link to comment Share on other sites More sharing options...
lol username Posted May 1, 2013 Author Share Posted May 1, 2013 Just got an email back from Tom Mott, the lead designer for Alpha Team, and he sent a ton of info on LEGO Logic and T.I.L.T. and all that - and he's gonna contact some other developers and see if they can dig up concept art and the like, too. It's nearly 2:00 AM right now so I'm a bit too tired to really post much, but I do want to say one thing: The neanderthals are actually "neanderthaws", and they were found in a world called Mt. Fridgy. Other worlds in LEGO Logic included Aromazona and Poodle Dreamland. This game was nuts, people. aidenpons 1 Link to comment Share on other sites More sharing options...
Fush Posted May 1, 2013 Share Posted May 1, 2013 Someone should post this stuff to The Cutting Room Floor. It could use an Alpha Team page. Link to comment Share on other sites More sharing options...
LimeKiller Posted May 1, 2013 Share Posted May 1, 2013 Other worlds in LEGO Logic included Aromazona and Poodle Dreamland.This game was nuts, people. This sounds insane. I want to play it. Link to comment Share on other sites More sharing options...
Popular Post lol username Posted May 2, 2013 Author Popular Post Share Posted May 2, 2013 Oh man, you guys aren't gonna believe this stuff... Tom and I talked quite a bit via email today, and Bill Benecke (the concept artist guy) got involved too. They're really great guys, both very friendly, and were happily surprised to hear the game has fans. Here's the rundown. So, I initially emailed Tom and briefed him on the game/theme's status as a well-loved classic in the LEGO community, our progress in modding it, and the various finds regarding LEGO Logic and such, and basically asked if he had any info he could add to this. Boy, did he ever! Hi Jamie, Holy cow, what a great email! I’m glad we have fans. Yes: it was originally called LEGO Logic and the team was called T.I.L.T. Digital Domain (DD) was coming off the heels of making Barbie Fashion Designer for Mattel, which make boatloads of money (it kept the company afloat while they were doing special fx for Titanic). So DD decided it would be a “digital toy†company. It pitched 5 concepts to LEGO Media – LEGO racers, a virtual LEGO set, LEGO robot builders, a LEGO adventure, and then to round out the list, they threw in a half-baked idea to build wacky Rube Goldberg type contractions – similar to the popular game The Incredible Machine. LEGO already had a number of the other ideas in development but they loved the contraption-builder concept, so that’s what they chose. The initial idea was to freely mix-and-match themes. So the team consisted of a chef, a gymnast (Flip), a magician, a mad scientist with bouncing powers (Dr. Pogo – our idea was that LEGO would produce a rubber mini-figure instead of hard plastic), and a marching band musician (Major Minor). The chef would flip things in his frying pan; the gymnast would provide spinning motion; the marching band musician would provide forward motion, the magician could teleport things from one spot to another. There were probably other team members – my memory is fuzzy. We had a lot of characters in the game at one point. I recall a “motor†that was a cowboy sitting at his campfire. If something lit his fire, he’d start cranking his spit. So he functioned as a fire-activated motor. The worlds included places like Aromazona, Mt. Fridgy (home to the Neanderthaws – those unfrozen cavemen-type creatures you referred to), Poodle Dreamland, and more. Bill Benecke did the concept art and may still have some of it. I’ll see if he can dig some up and share it. It was really fun. We were fairly far into full production – animation, building out the worlds, starting to build puzzles – when LEGO Media flew myself and the senior producer to their offices in London to present what we were doing. They hated it. The mix-and-match aspect just didn’t fit in with how they market LEGO themes. We were pulling bits and pieces from themes targeted at 5 year olds, 8 year olds, boys, girls, etc. They told us they wanted to completely revise the idea to base it around a “Mission Impossible†style “Spy†team. Keep it all very blue and black and “boy†oriented. More of a focus on cool gear and gadgets. So we threw out 90% of what we had developed … keeping TeeVee and Evil Ogel … and created Cam, Dash, Crunch, and the rest. It was a bit rushed – we had eaten up a year and a half of production heading in the wrong direction – but all things considered, I think it came out pretty well. I think the abbreviated schedule necessitated cutting the moon base and the mountain hideouts. I’m not sure how developed those ever were though. If I can find some old files I’ll share them with you. I’m still in touch with a number of the guys who worked on the project too, so I’ll forward your email. Thanks again for the great email. Best regards, Tom So yeah, my jaw dropped. I sent an email back, thanking him for the details, and also linking him to this and this as examples of what fans have done with the theme. He loved them, and added that he's gonna try to dig up some more LEGO Logic and Alpha Team development stuff sometime. He also had an amusing little anecdote to share: A funny anecdote: When we redesigned the characters, we had a hard time getting Dash’s character design approved. I finally told the character designer to just make him look as much like the LEGO Executive Producer (Tom Gillo) as possible. Tom loved Dash’s new look—having no idea we were trying to make Dash look like him—and the character design was promptly approved. Dash: http://images1.wikia.nocookie.net/__cb20091221023428/lego/images/2/20/Dash.jpg Tom Gillo: http://www.mobygames.com/images/portraits/small/1351474743-00.jpg He also mentioned where some of the other developers are at now, and what their current projects are:The two main engineers, Bob Soper and Thomas Miller, went on to work at SONY. They were heavily involved in the God of War series. The Executive Producer on LEGO’s side, Tom Gillo, works for Sony Europe and oversees development of Sony Kinect games. Bill Benecke, who designed the characters and devices, now works at Mattel as a toy and action-figure designer. I’ve mostly worked for LeapFrog for the past 10+ years producing interactive books. LEGO Alpha Team was super fun to work on. Great team. Fun work environment. Loads of creative freedom … until the boot came down those last six months and we rushed to revamp the whole product. Immediately afterwards, Digital Domain shut down their interactive division and laid-off the entire department, so the project has always been tainted for me by that. But you’ve reawakened some nostalgia for the good times we had making that game. Thanks for that.He then forwarded my email to Bill, who added the following: This is just flat- out wonderful- I never suspected that there would be dedicated fans of Alpha Team, or that they were able to piece together so many bits of what we worked on!!! Alpha Team was one of the niftiest projects I’ve worked on, and probably the biggest in terms of my career where I look at the designs for our first version and feel a strong dose of “what if…?†tinged with a lot of “if only…!â€- especially when I think of Roller Toaster! And Ol’ Blue Ice! And the Neaderthaws! And, yes, Poodle Dream Land. You’ve really brought a huge smile to my face with this- thank you ☺ And Bill's email reminded Tom of more specific details of LEGO Logic, and then things started really coming together: His email jogged my memory a bit: The very earliest concept for LEGO Logic was that the things we take for granted in our homes: refrigerators, dog bowls, toasters, are actually powered behind the scenes by incredibly complicated contraptions and loads of mini-figures hard at work. The look and feel was very much akin to Diddy Kong Racing, or Crash Bandicoot, or Banjo-Kazooie: brightly colored surreal worlds, with fun bosses to defeat. Evil Ogel was meant to be the final boss. As I said, this wasn’t just preliminary concept work: quite a bit of actual production (modeling and animation) was done along these lines before it was all scrapped for the “spy†theme. Mt Fridgy was a “snow and ice†freezer environment that included a lot of frozen foods: pizza boxes as platforms, ice cream tubs, things like that. The Boss was “Ol’ Blue Ice†and the Neanderthaws were frozen in blocks of ice. If you defrosted one, he’d starting walking in a forward line, swinging his club. The Roller Toaster was a roller-coaster “hot lava†environment. Roller coaster cars that looked like slices of bread would ride the rails and get toasted by hot pools of lava. The boss was King Crusty. Poodle Dreamland took place inside a dog pool. It was shades of pink and lavender, with topiary trees, and giant doggy bones. The boss was a killer poodle named Flea-Flea. Aromazona was a world of giant flowers, inside a flower pot. And finally: Hi Jamie, Thanks for all the great emails. I’ve forwarded them to the rest of the team. They really made everyone’s week. Glad you liked the game—good to know there was fans! It was a lot of fun to make. And of course we’re all very happy it spawned a popular LEGO theme. Best regards. I'm so darn happy right now. aidenpons, eagleeyedan, Lair and 15 others 18 Link to comment Share on other sites More sharing options...
Olivus Prime Posted May 2, 2013 Share Posted May 2, 2013 Wow. Just... wow. Great job Jamesster, you seem to have found an awful lot about the game whilst making a whole team of people happy! It's so nice to see how proud of the game the team members are, all these years later. It's also amazing to suddenly know so much about something that was discovered via a short video clip on YouTube. About LEGO not liking the mixed theme concept... I can kind of understand the concerns they had. LEGO Racers was very much a "best-of" in regards to its choice of themes, and even then they excluded girls themes (though Belville and Scala wouldn't have fitted anyway). Earlier than that, Time Cruisers very much focused upon boys themes, including Fright Knights, Aquazone and Ice Planet 2002. By the looks of things, LEGO Logic seems a lot more ambiguous when it comes to its themes. Yes, I know they have the whole "household appliances" thing going on, but that's usually the focus for a level within an adventure game, not a whole game. I've never played Alpha Team, but I loved the theme as a kid and a lot of the talk of it recently has gotten me interested. Link to comment Share on other sites More sharing options...
Jimbob Posted May 3, 2013 Share Posted May 3, 2013 So much information! I can't respond to it all. I do love how Dash was based off that Tom guy, in order to persuade him to accept the design. If you get any concept art, I may have to use it along with the animation they created to make the T.I.L.T. myself. I.e. using plain LEGO parts and applying decals on top. They'd be such a colourful collection of figures to have. Link to comment Share on other sites More sharing options...
BobaFett2 Posted May 3, 2013 Share Posted May 3, 2013 Wow, that's really cool. I never knew that Alpha Team had that sort of history. eagleeyedan 1 Link to comment Share on other sites More sharing options...
Brickulator Posted May 4, 2013 Share Posted May 4, 2013 I love Alpha Team and I think the secret agent thing worked really well. But this Logic thing looks like it could have been a lot of fun too. It's not like LEGO games using several unrelated themes have been uncommon. Link to comment Share on other sites More sharing options...
emily Posted May 4, 2013 Share Posted May 4, 2013 Thanks for sharing all of that information, jamesster. The happiness the developers seem to have experienced reminds me of the response when Templar first began posting concept art from Mata Nui Online Game - the developers were overjoyed to see that there were still people out there who remembered their work. It seems I was correct when I theorized that LEGO Media called for a redesign at the last minute, although I had assumed that it would have been because they wanted the game to tie into the theme that LEGO would theoretically have been developing. I am sort of surprised that LEGO Media didn't monitor what Digital Domain was doing - they just approved the game concept and left the developers alone until a few months before the game was due to be completed? LEGO Media does not, to be completely honest, seem to have been terribly efficient. From what we have heard, they put a lot of unreasonable constraints and due dates on the developers, which is a shame. The correlation between developers publishing LEGO games and their subsequent demise or decline is rather disturbing. I think that we have four cases now (LEGO Island and Mindscape, LEGO BIONICLE: The Legend of Mata Nui and Saffire, LEGO Universe and NetDevil (although that was not as much the end of NetDevil as the abrupt dismissal of the LEGO Universe team), and now this). Obviously there are plenty of companies that did not disband after developing LEGO games, but that fact that there are four examples seems astonishing. The original concept for the game certainly sounds interesting. Using a flower pot and a dog pool as worlds is quite inventive, and it would have been interesting to see what Evil Ogel was doing attempting to thwart the way Minifigures operate household appliances. A random observation; the original premise explains the giant hotdog in the original introductory animation. Speaking of the animation, I wonder if there might have been some sort of world set inside a computer, judging by the scene with the construction worker-looking team member. Link to comment Share on other sites More sharing options...
Oboe Shoes Posted May 5, 2013 Share Posted May 5, 2013 A funny anecdote: When we redesigned the characters, we had a hard time getting Dash’s character design approved. I finally told the character designer to just make him look as much like the LEGO Executive Producer (Tom Gillo) as possible. Tom loved Dash’s new look—having no idea we were trying to make Dash look like him—and the character design was promptly approved. Dash: http://images1.wikia.nocookie.net/__cb20091221023428/lego/images/2/20/Dash.jpg Tom Gillo: http://www.mobygames.com/images/portraits/small/1351474743-00.jpg This is honestly just too freaking hilarious. Link to comment Share on other sites More sharing options...
Addictgamer Posted May 9, 2013 Share Posted May 9, 2013 Woah. Great job, James, you always manage to dig up interesting stuff. I'd have loved to see the original project they were working on. If Alpha Team was great, how much greater would that unique project of theirs been? Link to comment Share on other sites More sharing options...
McJobless Posted May 10, 2013 Share Posted May 10, 2013 We should give you a new rank of "LEGO Informant" send you off into deep undercover missions, finding all the secrets about LEGO. And also acquiring the source code for all the old classic LEGO games... Wognif and eagleeyedan 2 Link to comment Share on other sites More sharing options...
QuirkyKirk Posted May 18, 2013 Share Posted May 18, 2013 So Digital Domain was actually pretty far into development when LEGO took a look at it and its zany style and said "NOPE NOPE GOTTA MAKE IT 'COOLER' MAKE IT SERIOUS AND PUT BLACK AND BLUE EVERYWHERE"? Sounds a lot like what happened with LEGO Universe, how everything changed from Pre-Alpha. Hold on a second, why is there no entry for "What could have been" on either of those TvTropes pages, Oh. It's in the Trivia. Never mind. Link to comment Share on other sites More sharing options...
eagleeyedan Posted May 20, 2013 Share Posted May 20, 2013 I had no idea about that history and Alpha Team is my favorite theme! Thanks for doing all that digging Jamesster! On a side note, I've always thought Dash looked like another Tom, Tom Cruise. Hey, at least I got the first name right Link to comment Share on other sites More sharing options...
AFK Posted July 3, 2013 Share Posted July 3, 2013 I had no idea about that history and Alpha Team is my favorite theme! Thanks for doing all that digging Jamesster! On a side note, I've always thought Dash looked like another Tom, Tom Cruise. Hey, at least I got the first name right Why are you always so thankful and happy? Link to comment Share on other sites More sharing options...
Jimbob Posted July 3, 2013 Share Posted July 3, 2013 I had no idea about that history and Alpha Team is my favorite theme! Thanks for doing all that digging Jamesster! On a side note, I've always thought Dash looked like another Tom, Tom Cruise. Hey, at least I got the first name right Why are you always so thankful and happy? Is this wrong? I think we should all strive to be thankful and happy. Link to comment Share on other sites More sharing options...
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