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Racetrack Explorer


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I threw this together in around... oh god, 4-5 hours, and now it's 8 AM

 

It'll let you look around the LEGO Island racetrack now that we have the models for it, and enable/disable the individual models to get better views (especially needed since the main island actually intersects with the track in a few places). You can also change the sky color since that's pretty crucial to it looking right (most of it doesn't have any ceilings; it's actually a black sky, dark blue in the dome), and the graphics are fairly faithful to the original game, and I even added a goddam FOV slider, all because I got carried away AND IT'S NOW 8 AM

 

This only has the main landscape models since that's what's important, and they've been vertex snapped together so their positioning should be pretty much dead on accurate

 

http://i.imgur.com/puCZ0V8.png

http://i.imgur.com/dGbDqGC.png

http://i.imgur.com/cNDFB7S.png

 

Also it's kinda fun to run in 640x480 for EXTREME 1997 MODE

 

http://i.imgur.com/NRQ6l5V.png

 

... Man, that looks like a screenshot from the actual game, haha, BUT IT ISN'T~

 

I've uploaded to both Oresome and Mediafire, doesn't matter which site you download from.

 

Windows:

http://oresome.rockraidersunited.com/download/416

http://www.mediafire.com/file/w7oe03khwb9ymxj/Racetrack_Explorer_(Windows).zip

 

Windows 64-bit:

http://oresome.rockraidersunited.com/download/417

http://www.mediafire.com/file/5ww995cmpmo9kca/Racetrack_Explorer_(Windows_64-bit).zip

 

Mac:

http://oresome.rockraidersunited.com/download/418

http://www.mediafire.com/file/qj4hblxxpnat6b5/Racetrack_Explorer_(Mac).zip

 

Linux:

http://oresome.rockraidersunited.com/download/419

http://www.mediafire.com/file/s3wcc7znpn8od35/Racetrack_Explorer_(Linux).zip

Edited by Slimy Slug
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The triangular brick

The lack of giant dancing skeletons makes me sad :(

But it's nice to freely see the racetrack in all it's low poly glory!

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4 hours ago, The triangular brick said:

The lack of giant dancing skeletons makes me sad :(

But it's nice to freely see the racetrack in all it's low poly glory!

Sadly the skeleton model wasn't extracted as far as I can tell. I want it too. :c

 

5 hours ago, Pereki said:

we technically have the means for custom Lego Racers tracks, right?

Technically, yes, though I've never done it... Isn't there only one guy that has, actually?

 

Anyway, updated the OP with Mac and Linux versions, and Windows (64-bit) too because why not.

 

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On 11/16/2016 at 5:02 PM, Terrev said:

Sadly the skeleton model wasn't extracted as far as I can tell. I want it too. :c

I just took a look at the SKELETON.bin and I think I know how it could be extracted. There might be other models with the same oddity as this one that didn't extract, If I manage to get it I will update the extractor on GitHub.

 

Essentially the problem is that there is that there is a header specifying all of the components in the model (in this case torso, head, helmet, arms and legs...). Each component header is preceded by a number, I assumed it was always zero, but that number is sometimes non-zero, as is the case with SKELETON.bin. This number for some reason specifies the addition of  more component headers, which is just weird. I really don't fully understand a lot of the choices that the developers made when coming up with this format.

 

EckjYSH.png

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