Popular Post lol username Posted February 20, 2017 Popular Post Share Posted February 20, 2017 Earlier today I imported the original LEGO Island model into a LEGO game project of mine to test something and noticed that despite it being scaled accurately, it felt a lot smaller with a third person camera. So I imported the LI2 island model to compare, then a rip of the IXS island from Xiron, all scaled to match each other, to see just how much the island had grown between games... Images under the spoiler. Spoiler Yes, I made sure the islands were aligned so their northern sides (according to the in-game maps) were all facing the same way. Islands within islands: Best way to contrast the sizes of the LI1 and IXS islands? Shove the LI1 island into various places on the IXS island! Spiral-y areas: Can you really call LI2's Space Mountain a mountain when it's really just the size of a skate park? Bonus: LEGO Island(s) vs Nexus Tower in LEGO Universe. First, read this if you haven't already. Now prepare yourself: Spoiler See also: Pics of LEGO Island combined with its full racetrack: Todo: Figure out how big these islands would be if built with real bricks... Pranciblad, Ayliffe, Pixus and 14 others 17 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted February 20, 2017 Share Posted February 20, 2017 That's, um, some very interesting scale differences there. 0.o Thanks for sharing! I wonder how long it would be to travel from one edge of the island to the other on each in each game? Link to comment Share on other sites More sharing options...
Lair Posted February 20, 2017 Share Posted February 20, 2017 IXS never felt that big from in-game but seeing how tiny all its buildings look on it makes me realize how much wasted space there really is in that game's overworld. guess it's the opposite of the first game in that sense. jesus that mountain. i knew it was huge in the third game but seeing just how tiny the second's is next to it... edit: why did they make the second island that puke neon green color again lmao Quisoves Potoo 1 Link to comment Share on other sites More sharing options...
emily Posted February 20, 2017 Share Posted February 20, 2017 Kinda crazy that they were thinking of making the IXS island BIGGER with the whole X-shaped idea. Link to comment Share on other sites More sharing options...
Ben24x7 Posted February 20, 2017 Share Posted February 20, 2017 Quote Reminds me of Half Life 2's Combine Citadel; On topic, I guess I shouldn't be surprised to see the Islands expand over time, but the rate of the island's growth is, in my opinion, ridiculous. The bloody IXS island is more than four times bigger than the original island. Also, I'm kinda curious as to why the islands keep changing shape. Did LEGO Island's citizens move to a new island every [x amount of] years? Did the previous island(s) keep flooding, or were the citizens getting board of their homes? ...and why the hell didn't they ditch the Brickster onto the empty-remnants of the past islands while the rest of the population moved on? Link to comment Share on other sites More sharing options...
lol username Posted February 20, 2017 Author Share Posted February 20, 2017 Never underestimate the racetrack. Spoiler 6 hours ago, Pereki said: Kinda crazy that they were thinking of making the IXS island BIGGER with the whole X-shaped idea. This is just an approximate as we don't know the exact scale of that early map, but it's fairly close: Spoiler (For those who haven't seen it before: the early IXS map, and the full resolution) Pranciblad, Lair, Zed and 3 others 6 Link to comment Share on other sites More sharing options...
Fifi La Fume Posted February 20, 2017 Share Posted February 20, 2017 I've had an idea of how big the IXS island was, because I've played the PS2 version and there was no fog. Lair 1 Link to comment Share on other sites More sharing options...
lol username Posted February 20, 2017 Author Share Posted February 20, 2017 The same dev who uploaded the early IXS map also uploaded the entire LI2 GBA map (full resolution). Just by looking at it, I always thought it was huge - there's so much more stuff everywhere, so many more buildings, and having it fill your entire screen when viewing at actual size certainly makes it feel big. The only quirk about is it is that it cuts off Space Mountain, when that part of the game comes you just pass through a small tunnel, it loads another area where you get your spacesuit, and then you're sent straight into the asteroid belt subgame. But is it as big as it looks at a glance? The scale is very self-consistent, 8 pixels to a LEGO unit, so getting it precisely lined up with the 3D models was easy... Spoiler Well. I certainly didn't expect that. 13 hours ago, Ringtail said: IXS never felt that big from in-game but seeing how tiny all its buildings look on it makes me realize how much wasted space there really is in that game's overworld. guess it's the opposite of the first game in that sense. Yeah, all this makes it really clear that how big a world feels doesn't come down just to the size, but mostly other things like how well that space is used and the perspective/camera. Pranciblad, emily, Quisoves Potoo and 1 other 4 Link to comment Share on other sites More sharing options...
LimeKiller Posted February 21, 2017 Share Posted February 21, 2017 1 hour ago, Terrev said: all this makes it really clear that how big a world feels doesn't come down just to the size, but mostly other things like how well that space is used and the perspective/camera. No doubt. Imagine how amazing IXS would have felt as a child if the space was used like it was in LI2 GBA. Silicon Dreams seems to have had a problem with that. I remember looking at the LI2 map from the Information Center and thinking about how there just wasn't anything there. Ostoya, Quisoves Potoo and Lair 3 Link to comment Share on other sites More sharing options...
lol username Posted February 21, 2017 Author Share Posted February 21, 2017 And now for the GBC map, because we might as well be as comprehensive here as possible. This still leaves the LI2 PS1 map out, but given how close it is to the PC version it's no big deal. I pieced Aparkee's GBC map pieces together, and they worked for the most part, aside from some inconsistencies at transitions between loaded areas, and one chunk that just slightly overlapped with another. I also included the space port and just slapped it into a corner, as it's part of the main island but its location relative to everything else isn't given. It's a shame we don't have a complete version of the GBC map, but going by the inconsistencies and NPCs blocking off a road near the bank, I'm not sure the devs even made one... Oh, and there's also the problem that the GBC maps are inconsistent on how many pixels there are per LEGO unit... Sometimes it's 4, sometimes it's 8. And the minifigs are somewhere in between. So, I just put the map in twice, at both scales: Spoiler Oh, and here's Aparkee's GBC map pieces assembled as seen there. Pranciblad, emily, Lair and 2 others 5 Link to comment Share on other sites More sharing options...
Lair Posted February 21, 2017 Share Posted February 21, 2017 Is it at all possible to compare the other islands in the second game too? I'm guessing it'd be awkward with adventure island cuz the layout and scale of the levels and of the model you fly over at the start and end probably don't match up completely, but idk maybe not. Lind Whisperer 1 Link to comment Share on other sites More sharing options...
lol username Posted February 22, 2017 Author Share Posted February 22, 2017 My plan was to reply to this tonight (now) with pics of Castle Island, Ogel Island, and all the Adventurers Island models imported, but without textures, since all textures for LI2 models have to be applied by hand with the game open as reference (due to LI2's engine's stripping-textures-of-their-real-names-and-then-hardcoding-all-the-info-on-what-textures-go-where-into-the-exe bulls***)... But I think it's a bit late tonight to even do that. Been a busy evening. I'll get around to it later though, I'm curious too. And yeah, the Adventurers Island area you fly over definitely plays with scale to give the impression it's bigger than it is. emily, Lair and Lind Whisperer 3 Link to comment Share on other sites More sharing options...
emily Posted February 22, 2017 Share Posted February 22, 2017 I remember in the ps1 port the jungle "overworld" area where you meet the t Rex and such must've been adapted from the big forced perspective map or something because you can walk over to mr hates camp and it's just a tiny house Lair and Lind Whisperer 2 Link to comment Share on other sites More sharing options...
lol username Posted February 22, 2017 Author Share Posted February 22, 2017 Yeah, in the PS1 version, the overworld/main desert/pyramid area/dino park areas that are separate on PC are all one single map, you can even see the gem collectibles while in the helicopter. And yeah, Mr Hates' camp is... smol. The most notable thing about the PS1 maps is that they all use a terrain system (like, say, LR2 and LU), while in the PC version the landscapes are just models like everything else... So ripping the PS1 landscapes would definitely be more on the tricky side. Quisoves Potoo, Lair, Lind Whisperer and 1 other 4 Link to comment Share on other sites More sharing options...
ProfessorBrickkeeper Posted March 11, 2017 Share Posted March 11, 2017 Spoiler Thought I'd piggyback on this topic with a comparison of the island to LEGO City from LEGO City Undercover. The comparison image is bit ugly, with LEGO City Undercover's low-detail model not 100% complete when it appears in-game, but you can still get a good sense of the scale differences of the LEGO Island island, Island Xtreme Stunts island, and LEGO City Undercover LEGO City map. Fifi La Fume, Wirza, Lair and 6 others 9 Link to comment Share on other sites More sharing options...
Ostoya Posted March 12, 2017 Share Posted March 12, 2017 Wow, I need to come here more often because I didn't know about this amazing topic. I'm pretty sure we'll be able to do a full-fledged comparison when LCU comes out on PC. It's crazy how tiny LI1's map is but somehow it always felt more interesting than LI2 on PC. Like LimeKiller said, size isn't everything, it's how you use it. This is why in GTA games I love SA's map the most to this day while GTA V's map, while the largest, feels bland to me because the layout is not very diverse or interesting. And in LI the GBA map of LI2 is the most interesting (don't know anything about the GBC version). I wonder how big are those worlds from the various superhero Lego games in comparison? Link to comment Share on other sites More sharing options...
BobaFett2 Posted March 16, 2017 Share Posted March 16, 2017 This is bloody surreal. Wow. I love seeing things like this. Link to comment Share on other sites More sharing options...
thunderzizi Posted February 24, 2019 Share Posted February 24, 2019 Not only did the island grow a bunch, it also appears to have changed in shape completely every time. Guess they didn't care about consistency between games. Link to comment Share on other sites More sharing options...
Risebell Posted March 29, 2019 Share Posted March 29, 2019 I'd like to headcannon the people of LEGO Island... built more island..? It's definitely a growth spurt. FeebTube 1 Link to comment Share on other sites More sharing options...
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