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Unused Flying Legandos Torso


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f1Pfths.png

 

pZ6Glmf.png

 

DvZC0Ck.png

 

Pardon the Fraps FPS counter, but just for a refresher, those are the Flying Legandos. Note the ones with the yellow ? torsos. They're likely not intended to look like that.

 

Here's the L, E, G, and O torso texture. The file names are... Well, L, E, G, and O.

 

9LPBS9w.png

 

fM9oPAs.png

 

Lk1Zgaj.png

 

2gncH5j.png

 

But there's also this unused texture, "L6":

IozTzxw.png

 

And the yellow question mark texture is "Unkchst" (unknown chest):

 

a4QtsfY.png

 

(A higher res version, stored separately and with a different name, is also used for the pyramids in the jet ski race, which is an interesting tidbit but not really relevant)

 

Now, here's how the LI1 torsos work:

 

1rwqHl9.png

 

Each one of those is a separate 3D model, identical except for the colored textures used. Here's bodyblue, for example:

 

8xpenEk.png

 

It has three materials/textures: LEGOBLUE, LEGOBLUEFLAT, and DUMMY. The first is for the phong shaded blue areas of the model, the second for the flat shaded blue areas (see here for more info on that), and DUMMY is the red texture on the front. When the game loads a character with a blue torso, it loads that model, then replaces DUMMY with character's intended torso texture.

 

So it seems likely that those characters are intended to use L6, but for some reason that fails, and it defaults to Unkchst.

 

Why? I dunno. It's odd that it's higher resolution than most of the other torsos, but Bill Ding's torso is also that size, so that can't be the reason.

 

¯\_(ツ)_/¯

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  • 1 year later...
lol username

Update: This can be "fixed" by editing LEGO1.DLL. Change this:

 

CAr5jiu.png

 

To this:

 

ZYoVV87.png

 

Result:

 

1f4Ye0J.png

 

It's a bandaid solution but it works.

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