More Modeling
I figured I could do more and better modeling if I made no regard for splitting it for animations. I'll do that when I have a substantial amount of objects made. I'll be carrying this project over into my 3D modeling class at school, so hopefully I'll be getting more stuff done.
Also, my more recent models have me making polygons that don't necessarily 'connect'. The polygons aren't physically connected, vertex on vertex, but rather polygons that extend to the inside. Like my new tire, the inside spokes by no means are connected to the tire portion. This reduces polygon counts greatly.
That unfinished STT up there is 1906 polygons. That's just under 400 for each tire (which are reversible, by the way; I made that provision).
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