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Showing content with the highest reputation on 09/23/2012 in Posts

  1. Cirevam

    Time Raiders

    I wanted to make something to show everyone that I've been working on monsters. You've seen many of these before but I have been working on getting them into the game: http://cirevam.deviantart.com/art/Time-Raiders-Monster-Mash-Promo-Wallpaper-328686505 If you want a different aspect ratio, PM me. I'm not going to render new ones for enormous resolutions just so you can feel like your 1920x1080 monitor purchase was justified, but if you want, for example, 4:3 because you don't have a widescreen monitor, I'll squish everything together to make it fit.
    4 points
  2. Cirevam

    Legos in Space: THE GAME

    This is a great game. Aside from being able to jump out of the spessship and into a black hole (probably just an oversight), the game shows amazing attention to detail with some surrealist tones throughout. It's definitely a good game, and I can tell you put a lot of hard work into making it.
    2 points
  3. lol username

    Legos in Space: THE GAME

    Remember that LEGO fan game I posted a topic for ages back? Well, I finished it. http://www.majhost.com/gallery/jamesster/Other/LOLSUBFOLDER/thegame_2012-09-21_14-58-02-24.png http://www.majhost.com/gallery/jamesster/Other/LOLSUBFOLDER/thegame_2012-09-21_14-59-11-83.png http://www.majhost.com/gallery/jamesster/Other/LOLSUBFOLDER/thegame_2012-09-21_14-59-42-18.png Windows download: http://www.mediafire.com/download.php?q7p1mdt0m4vcet0 Mac download: http://www.mediafire.com/download.php?n70b9qinhm9o8k9 BZPower topic: http://www.bzpower.com/board/index.php?showtopic=6924 Enjoy! ^_^ And so far, I've had five people not realize this game is a joke.
    1 point
  4. Lair

    Legos in Space: THE GAME

    Where is the Let's Play? The video only has gameplay/walkthrough footage :/
    1 point
  5. Cirevam

    DM's Manufacturing Center

    I like those bigger wheels. It makes the vehicle feel good. I'll be waiting to see what other feel-good designs you can make.
    1 point
  6. Cirevam

    Time Raiders

    That depends. Like LRR, these monsters have specific strengths and weaknesses but there is no OHKO handheld weapon, but two of the three handhelds have better accuracy because their effective range is increased. Some vehicle weapons are powerful enough to kill things in one hit from across half the level but they're expensive. Vehicles are good to use because not everything can be zapped by an Electric Fence. Also, many monsters are much faster than the original monsters (the Crystal Warrior can outrun most vehicles) but most can't attack raiders to help keep things balanced. Basically, the monsters and weapons are balanced so there are no cheap OHKO options but everything is still killable.
    1 point
  7. McJobless

    I did another lets play!

    Hilarious. That's all I needed to say.
    1 point
  8. McJobless

    How to use DATA Method?

    You have to use WAD extraction tools to extract both the WAD files, and the you move all the folders into the DATA folder. Apparently Doc's tool does the job for you, so simply do what it says in this thread:
    1 point
  9. Drill Master

    Legos in Space: THE GAME

    This game just changed every aspect of my life. When I played it, at first I was like WTF? And then I was like LOL! And then I started re-thinking my life choices.....
    1 point
  10. Cirevam

    Time Raiders

    Okay, this stupid-a vehicle is fixed. It's functional, but I still need to remodel it to put in the upgrade parts. I think most of you would prefer me to work on more maps or monsters since TRVP1 is lacking in both, so I'll figure something out. Maybe I'll do something about monsters and boulders being their brains.
    1 point
  11. Cirevam

    Time Raiders

    OKAY. I discovered things while trying to get the ATT into the game. All active Lightwave modders should listen up (especially you Extreme) because this is important. Here are my findings and a picture of my frustration: WHEELS ARE NEEDED TO DETERMINE THE POSITION OF THE VEHICLE IN THE GAME. WHY?!? Have two: vehicle spins about the axis with the missing dimension Have three: game doesn't know where the vehicle is, so it appears invisible and the game lags a lot Have four, five, or six: vehicle is fine EXCEPTIONS: wheels cannot lay on top of each other because they are used to triangulate the known position of the vehicle. Hence Frozen Wheel Frenzy caused the Skid Steer to spaz out because the game didn't know where the wheels were for a moment. [10:08:11 PM] jamesster: ... why would they do that So what DDI decided to do was determine the position and rotation (pitch and roll in this case) of the vehicle not by comparing the angle of the parent null to the angles of nearby ground polygons and using averaging to figure out what the rotation of the vehicle should be, not by using the four corners of a box that would fit around the entire model to determine how high each corner should be, but by using wheels to stop the vehicle from rotating past the ground. Why else would vehicles constantly "fall" into the ground when their wheels are messed up? This had to be intentional. I think that vehicles are the only thing that use the ground to determine rotation, as raiders definitely don't. Monsters might but I don't remember. Just look at this crap. You can see that there are no wheels on the front, but I put them in the animation and in top view you can see them flying around. I seriously can't believe DDI would do this because it's so buggy unless things are just right. But this does explain why vehicles like the Hover Scout have invisible wheels: all vehicles need at least four wheels, no exceptions.
    1 point
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