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Showing content with the highest reputation on 05/23/2013 in Posts
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Blocks 2.1.0
Cloudstrife987 and one other reacted to le717 for a topic
Blocks is a level editor for the Island Xtreme Stunts minigame level layouts. It features a full GUI, a complete character legend to let you know what every value means, and syntax checks to ensure everything is valid. You can see what file you are currently editing, and even makes a backup of the file before writing your new layout. Application icon created by rioforce. Details on the level format are available on GitHub, as well as the WIP tutorial Building With Blocks. Usage Ctrl + n: Create a new level Ctrl + o: Open a level Ctrl + s: Save a level Ctrl + q: Close application/dialog boxes Downloads GitHub Binaries Change log Media2 points -
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Reduced poly bricks.
lol username and one other reacted to Alcom Isst for a topic
I've been experimenting with ways of using textures derived from LDD2POV renders to make textures for bricks under tight polygon constraints. LEGO Brick Stud LEGO Plate Underside Part#55981 texture and model with 44 or 92 polygons Part#43857 texture2 points -
Lego Time Cruisers comics
Alcom Isst reacted to Lair for a topic
Post in this thread if yuo are a fan of MORBIUS, the greatest cinematic experience of all time!!!!!!!!!1 point -
LEGO Racers map revamp
Rock Monster reacted to RobExplorien for a topic
LEGO Racers map revamping This topic actually turned into a whole map retexturing project. I'm going to retexture all track maps (which are shown in the lower right corner in-race). For now, some has been done already on this personal project, but most still has to be retextured. As soon as I have all tracks revamped, I will upload the small texture mod and make it PatchIt compatible (which makes it better than having to add each .bmp to its designated track map manually). Old releases: Current release: Fixing cut-off track (v1.0): It has annoyed me since I first noticed it, and never thought of fixing this, until now. The maps of three tracks appear cut-off at a certain spot. Now you might think: "Why are you making such a big deal out of this!?". I'm kind of a perfectionist. It may not contribute at all, but it is just something that I thought had to be fixed. Thanks to the ripped textures, that made me able to adjust the maps. The adjustments may not be very noticeable, but it looks better compared to the old map in my opinion. To spare you the editing of the maps, I've added the edited files in a .zip and can be downloaded here: Map revamp v1.0 When extracting the .zip, you'll find three maps, each containing one adjusted map. Copy (or cut) each IGD_MAP.bmp to the corresponding RACEC*R* file in the .JAM archive, then recompile and add the .JAM to wherever it has to go in order to play LEGO Racers with the adjusted maps. Images of the adjusted maps; left is old, right is new. New features on maps (v2.0): It's here, all new in colour! This map revamp mod includes retextured maps for all tracks. This mainly includes colouring the map to match with the track colour, but shortcuts are added as well. Don't forget the bonus feature, and I think that some already know what it is. It was fun to make, but it is more important to me that you enjoy the new maps. Feedback is appreciated, as it may help me improve the maps even more. Even I still doubt if some tracks look finished or good, but for the time being, enjoy this release. I've added an image to give you a preview of the map revamp mod, picturing Rocket Racer Run and Dark Forest Dash. This version is outdated, and is merged with v2.0.1, so download link to the map revamp mod can be found under that section. Issue fix (v2.0.1): Not much difference compared to v2.0. le717 informed me about an issue where the fast install with PatchIt! of the map revamp mod wasn't working correctly, and he had to install all separate .BMP files manually. I fixed that, and it should work now on the easy installing way. Also, I did minor pixel edits on a few tracks. Barely noticeable, but merely serving for the detail. In order to play with the map revamp mod, you have to download the file below and install it into your LEGO.JAM. It is PatchIt! v.1.0.3 compatible as well, but manually installing it or using PatchIt! is up to you. Link to the file for the map revamp mod: Map revamp v2.0.1 Extra map:1 point -
The Rock Raider Chronicles
aidenpons reacted to Drill Master for a topic
As some of you may know, I had made a comic called "The Rock Raider Chronicles" which is a series of stories that I come up with based on LRR. Well, due to my thoughts, I have decided to end The Rock Raider Chronicles as a comic, and restart it as written stories. I see myself as a better writer than drawer, and this way I can go for the Two fan fiction writer awards on the side. My first story will be what my comic started out with: "Ryley and Sam", a story about two best friends training to climb aboard the LMS Acension. I will have these stories posted here at least every three to five days, depending what I'm doing during that time. I will work on "Ryley and Sam" and hope to post it soon! THE ROCK RAIDER CHRONICLES These are the stories of the legendary Rock Raiders! Story #1: "Ryley and Sam" 1053 Word count Story #2: "The LMS Acension" 340 Word Count Story #3: "Two Friends Apart" 992 Word Count Story #4: Seyena3 Entry #1 302 Word Count Story #5: "Exiled" 713 Word Count Total Word Count: 34001 point -
1:1 Scale LEGO X-wing - Largest LEGO Model Ever
Drill Master reacted to lol username for a topic
LEGO has unveiled a massive model. Not just a massive model, but the largest LEGO model ever made. Say hello to this life size X-wing! It's 42 feet long, has a 44 foot wingspan, and contains 5.5 million bricks! 18 months in the planning, 4 months to build, with 32 builders! The model will on display at Times Square in New York, and will eventually be shipped to LEGOLAND Carlsbad for permanent display. Oh, and it has proper lighting and sound effects straight from the movies! The model was made to promote The Yoda Chronicles, a new mini animated LEGO Star Wars series airing on Cartoon Network. You can see more pictures at Gizmodo. Sources: Yoda's NewsGizmodo1 point -
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Rock raiders game idea
BobaFett2 reacted to Wognif for a topic
And you can't create your own YouTube account because? Better question: And you can't upload images to your gallery because...? Even better question: And you can't be creative because...?1 point -
Invisible Flower Car?
aidenpons reacted to Car CrazeXVI for a topic
That's why he has to test it. :P1 point -
Let us place our used eating utensiles here...
Wognif reacted to McJobless for a topic
No more poetry, please. The last thing this game needs is poetry.1 point -
Lego Time Cruisers comics
I Am Not Here reacted to Jimbob for a topic
I hope there aren't any more of those comics. Sparks is freaky.1 point -
Lego Time Cruisers comics
Lair reacted to Fush for a topic
the hell. ARE THERE ANY GERMANS HERE WHAT DOES IT SAY?1 point -
Lego Time Cruisers comics
BerixMaster2010 reacted to lol username for a topic
OH IS THAT TIME CRUISERS1 point -
Sort of Rock Raiders Remake
lol username reacted to PeabodySam for a topic
Creating a fan LEGO game? Okay. Good luck with that project. Very few projects actually get off the ground, but I might as well be polite, right? But while I'm here, I might as well point out that this seems to be in the wrong subforum. Seeing as this about a fan game in progress that is currently lacking any actual LEGO creations created in a digital program such as LEGO Digital Designer, LEGO CAD, LDraw, etc., I don't think this belongs in the "Digital LEGO Creations" subforum. Correct me if I'm wrong, though; I guess I'm just rather surprised that there's already 15 replies and nobody else has done anything about this.1 point -
1:1 Scale LEGO X-wing - Largest LEGO Model Ever
Wognif reacted to Ben24x7 for a topic
This is just amazing. I am no Lego Star Wars fan but it is just... brilliant... I cannot think of other words to describe it...1 point -
Rock raiders game idea
Wognif reacted to Car CrazeXVI for a topic
Meanwhile... O.T. Oops, I didn't mean for this to be a post, I wanted an edit. Eh. I got ninja'd anyway.1 point -
Rock raiders game idea
Lair reacted to McJobless for a topic
You are literally about the 15th person to say they will be making their own LegoRR game. You have NOTHING except ideas. Do you have any experience in making games at all? How will you get around LEGO's licensing rules? Do you have a timeframe? How many people are working on the project aside from yourself? Please don't create an ideas thread without evidence that you've actually been working on the project. Eventually I, and everybody else, just get tired of it. He said YOU flipped OFF the entire forum. I'm not disagreeing with him at this point.1 point -
Rock raiders game idea
Wognif reacted to Car CrazeXVI for a topic
You're not reading again. Yes. In fact, this seems EXACTLY what like Bartemis is planning. When did he say it was going to be 2D? It's officially 2D. That has nothing to do with anything at all. You make me miss dellr. O.T. Oh look, you've flipped off the entire forum (maybe) again. Yay...1 point -
Rock raiders game idea
Car CrazeXVI reacted to Wognif for a topic
Uh, isn't Bartemis planning on this?1 point -
RRU Quotes 2008-2013
STUDZ reacted to Alcom Isst for a topic
[9:16:38 PM] McJobless: So, EA is making games for the Wii U now. [9:16:48 PM] Lexi: RIGHT after saying they won't? [9:16:50 PM] Lexi: Like 3 days ago? [9:17:13 PM] McJobless: I guess they finally decided that they weren't going to get much of an audience on the Xbox None. [9:17:24 PM] Lexi: Xbox None [9:17:26 PM] Lexi: BAHAHAHAHA [9:17:32 PM] McJobless: Not that they'll get an audience on the Wii Why Would U Buy This either. [9:17:39 PM] McJobless: Or any platform for that matter. [9:17:47 PM] Lexi: ...Oh god Wii Why Would u Buy This Either [9:17:52 PM] Lexi: Ben, ily man [9:17:53 PM] McJobless: [9:18:00 PM] McJobless: <3 [9:18:11 PM] Lexi: Completely platonically of course [9:18:16 PM] McJobless: Brofist. [9:18:26 PM] Lexi brofists1 point -
Whatever...
Car CrazeXVI reacted to Hobino for a topic
Thank you for the welcome message, Tahmira and McJobless! Any genres of novel, can be fiction, adventure, philosophical... (The latest book I finished was Legend by Marie Lu.) However, I also enjoy reading non-fiction books, which I consider a lot more instructive. Currently, I'm reading The Shallows: What the Internet Is Doing to Our Brains (by Nicholas Carr). Too lazy to summarize... (I should really take this book seriously! ) But, as he points out, there are also many benefits from technology such as Internet. This should more or less answer your question. And if you have any books suggestions, I would be glad to heard them!1 point -
Whatever...
Car CrazeXVI reacted to Hobino for a topic
le717, Addictgamer, jamesster, Alcom1, BobaFett2 and Rob Explorien - thank you all for the welcoming! Also, Addictgamer, good to see a fellow Linux user! On an other note, I'll be around sometimes, but don't expect too much activity from me. I prefer reading.1 point -
Rock raider remakes
Wognif reacted to Jimbob for a topic
Please, don't get angry and use oversized text. It really isn't the way to go about things on this forum and will only bring you disrespect from other members. Nothing in Cirevam's post was insulting, he was trying to help you achieve a model to be proud of. Additionally, you ask that no one comments on your models, and yet it seems the idea of this topic was for people to post models to receive feedback on? When people produce models that others consider to have room for improvement, they will suggest how that person can improve it. This is not to put them above you, to mock you, or just for the sake of abuse, but rather because these people genuinely want to help you get better at what you enjoy doing - and you should learn from them, as they more often than not will only give such advice if they have good experience themselves. Agreed, it does appear that the topics you have posted have received general feedback that isn't all 'Wahey! Brilliant! Nothing to improve on!', but don't take this negatively. Some people may disagree with me, but I think there is a standard at which work is expected to be on this forum - but this is primarily in terms of effort, not quality (although quality is a major help). If you produce something that has room for improvement, and people make it clear that this is the case - take it on board, and put in the effort to produce something better based on the feedback you have received. Continuing to produce work that could now have extra effort put in to make it better, well it just won't receive the same level of constructive criticism.1 point -
LEGO Racers Soundtrack
Lair reacted to McJobless for a topic
You'd all go on the offensive with torches and forks if I started to speak my mind out about what I think of all the LEGO video game music... Still, nice grabs.1 point -
Steampunk Mech/Rock Raiders 2.0 Driller
Lair reacted to BobaFett2 for a topic
Steampunk Drilling mech, reposted from blog per Lair.1 point -
Steampunk Mech/Rock Raiders 2.0 Driller
Lair reacted to Addictgamer for a topic
Holy moly, I want that for my granite grinder. The only criticism I can offer is actually a request for a broader (that is, farther off) view of the entire thing from various angles so that I can see it better.1 point -
I want Magma moon marathon AI speed mod
Lair reacted to RobExplorien for a topic
This is getting way out of hand. You cannot just keep posting topics asking people to do stuff. Why not try it yourself for once, and not patiently wait for it to happen. There is a wide range of tutorials teaching you how to work with a lot of aspects of the .JAM archive. And also (assuming that you've seen the Dark Forest Dash speed mod), speed editing of AI's is in early/experimenting stages. It currently is not a five minute job to mod all opponents on a single track, and I think it'd be better to modify more on the track Creator had already done, to look at those results and try to improve more until we get a good insight in how to speed edit opponents even better. Then, we could expand the speed editing to other tracks (though this is my opinion on this subject). And lastly, please specify more in your topic post next time. It may improve your reputation here on RRU, and helps others know what you're up to, how you want something to be done or what you are trying to say (I know it's clear now, you want the speed mod, but it's about the principle).1 point -
Dark Forest Dash AI speed mod
Lair reacted to lol username for a topic
Uh, Ann Droid is female - well, as female as a robot can be, anyway. :P1 point -
Drome Racers Diorama
Jimbob reacted to lol username for a topic
Yes. I absolutely loved Drome Racers... Wow, it's been over ten years. I really wish LEGO would revive it, or do something similar (World Racers didn't quite do it for me, as there were only two teams and one wave of sets). And of course, LEGO Racers 4D was awesome too. And the video game... Not perfect, but I love it. (Speaking of which, I'd really like to mod it once the archive format is cracked, right now all we can really do is swap out music...) And then there was that online multiplayer Drome Racers game which I sadly never played. But from what I've heard, the strategy was in the car part selection, and the actual racing was a series of dynamic animations, so I'm not to bummed about that. You know what would be amazing? An online multiplayer Drome Racers game. Combine the high speed and action of the original game with more open environments and incorporate the Drome's terraforming into the gameplay (instead of going back to the garage between each race in an MCR, just morph the track right then and there as you're still driving), and... Yeah. Thanks for the nostalgia wave. :D1 point
