Typo or no, I couldn't have said it better myself. The industry needs another crash in order for the powers that be to see that people are just tolerating games now, for the most part. They're desensitized to what they're used to: Gimmicky crap with a s***ton of DLC. I'm convinced that, in a couple years, kids will look at the games we grew up with (N64/ PS1-GameCube/PS2 era) and say to us "That's like a baby's toy!" Yes, that was a Back To The Future reference.
The PC elitists will likely be the least affected, since they live on a secluded island from the rest of the gaming community. For the most part, they're self-sufficient, as long as better PC components are made and a few indie developers cater to the "Master Race".
I think the main problem that will stop another industry crash is licensing. Back in the late 70s/early 80s, everyone from Sears to Quaker Oats was making their own games, resulting in a metric butt-tonne of shovelware. few of these games were licensed by Atari and the like, and there was no need. Nintendo fixed this after the NES was a success by using a "Seal of Approval" which had to be on each NES game. Sure, there were (and still are) some bootlegs, and this was seen in the 16-bit era ("Bible Adventures", anyone?), but other console companies adopted it, and for the most part it stopped shovelware.
Now the exact opposite happened. Licensed games are today's shovelware (ain't that ironic?). But they have people's favorite characters and films and other media in them, so they still sell enough to be profitable. It's put the gaming industry in limbo, and even with a bit of an Orwellian take to it. People will still buy the crap because it's all they're used to. It's new and LOOKS appealing, but look again!
People just want to be entertained, at the end of it all, which leaves the majority of the gaming industry (mainly mobile platforms) doomed to a massive steaming pile of ass with a shiny packaging for games.
How did I do, McJobless? Is this Wot U Fink?