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Showing content with the highest reputation on 09/06/2013 in Posts
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Birthday Render Dump
Arthuriel and 2 others reacted to Alcom Isst for a topic
I rendered these several months with intent for something more organized with accompanying .lxf files and descriptions, but then they just sat there unnoticed, so I'm just going to bundle them unceremoniously together into this topic. They are models from my 2nd Gen BattleBot series, a mix of original, slightly modified, heavily updated, and unreleased models.3 points -
2 points
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Bad Translations
Quisoves Potoo reacted to Jimbob for a topic
I stumbled across a website called the 'Bad Translator', which allows you to input text and have it translated several times over in various online translators such as Bing. It generally ends up getting some pretty bizarre results (hint: the longer the text and translation number, the better), some of which can be rather funny, so as Drill Master suggested I thought I'd make a topic for people to share their translations on. The website is very easy to use and can be found here: Bad Translator. Simply translate a piece of text and copy and paste the result in the pop-up into a post here. Example: Original text: 'If you select the red brick, you go. If you select the green brick, you stay.' Translates to: 'Glass and red. If you select the stones next to the hotel.' Some translations Arthuriel, Biorune, Drill Master and I have done already:1 point -
LEGO Magazines!
aidenpons reacted to emily for a topic
Issue 19 is posted. That finishes up the issues of Adventures! that hadn't been shared before. I'll move on to the sole new issue of Bricks n' Pieces next, then take on the task of translating the two issues of World Club Magazin. After that, I'll scan my copies of the Adventures!/Bricks n' Pieces issues already online. Once I'm done with that, I think that I will move on to the US LEGO Magazine, or more specifically the first few years of it (2002 - 2005). Previously I hadn't undertaken the task of uploading them as it seemed as if more people had access to them than other magazines, and as a result making them available online would be relatively useless. I now feel that uploading them could potentially do at least some good, so why not? Huh, I didn't notice that. I imagine that it is possible that the script used Axle, and whoever was creating the art for the panel confused the characters. Funny that nobody noticed the problem, though (especially since it occurred twice). Good thing the laser didn't instantly melt the laser like it would actually if this were realistic. Good thing Jet managed to deflect the laser at precisely the angle necessary to knock the Rock Monster off of its perch without damaging it or the HQ. You've made me curious - why is it you dislike the existence of another Brickolini?1 point -
New version of ROCK RAIDERS - update
Jimbob reacted to PWNZOR for a topic
Uh, no, that's now what I'm saying. I'm saying 3D map system, not block system. You can move on all axis instead of just the two 2D ones in 2D map systems.Compare Minecraft or Dwarf Fortress to Age of Empires, Command and Conquer, even LRR. It doesn't have to be a 3D block system to be a 3D map system. Okay.I was saying that having the walls made out of smaller blocks would be awesome for the reasons I said above. Lair mentioned about having the ground also use those smaller blocks for elevation. (3D block system, like Minecraft) I said it wouldn't be easy to use with large buildings and vehicles like LRR has. Addict is talking about having different levels (like floors, cave system on top of cave system). (3D map system, like how dungeon games work - stairs going up/down, rooms on top of rooms, etc)1 point -
New version of ROCK RAIDERS - update
Jimbob reacted to Addictgamer for a topic
Uh, no, that's now what I'm saying. I'm saying 3D map system, not block system. You can move on all axis instead of just the two 2D ones in 2D map systems.Compare Minecraft or Dwarf Fortress to Age of Empires, Command and Conquer, even LRR. It doesn't have to be a 3D block system to be a 3D map system.1 point -
Large Teleport Pad
alan reacted to TheDoctor for a topic
Not bad. There aren't many things to designate that this is a teleport pad though. It looks more like an open garage. If you put a teleport system (like on the LMS) in somewhere it would take to its role better.1 point -
Large Teleport Pad
alan reacted to Antillies for a topic
I really like the design, and it definitely has more of an hanger/landing pad feel than a vehicle shop/motor pool like the Super Teleport in game. Nice work. Only other comment would be that the back of "control station" (on the second level) should have something solid or a railing. It feels a bit too open right now.1 point -
Large Teleport Pad
alan reacted to Cirevam for a topic
Ooh, very nice. I like the generator on the side. This may inspire a few ideas...1 point -
New version of ROCK RAIDERS - update
alan reacted to StewartG for a topic
You will need a mesh to get the view correct, as for texture sizes, this is called LOD - Level of detail - we have this, you have 8 levels of texture detail and it uses the optimal texture for the distance away from the camera. With the power of PC's, memory and video acceleration, the mesh detail and textures are going to look great, this is not a concern.1 point -
Alpha Team Arctic Mission: Built-in Moding?
bartvbl reacted to emily for a topic
All of the Alpha Team online games are available for download in a single zip file from Project Brick. I find it to be easiest at the moment to access it here. Just click on AlphaTeam.zip.1 point -
New version of ROCK RAIDERS - update
BerixMaster2010 reacted to lol username for a topic
No. There is absolutely no fun to be gained from this. It would be annoying, illogical, and utterly pointless. It would completely break a ton of things like, say, Run the Gauntlet, Don't Panic, Split Down the Middle, or any level involving you focusing on controlling individual units, or levels involving choke points/points of no return (say, like Erode Works in the first game). And even in the more standard levels you'd be forced to stay with under a game mechanic like that, you'd basically just be amplifying the existing LRR AI problems, with units wasting a ton of time running across the whole freaking map ten times over for no reason. Did I mention that in addition to causing a ton of problems, from severely limiting level design to making the AI even more unbearable, it doesn't make anything else in the game more fun? It's literally 100% terrible. Just no.1 point -
Bad Translations
noghiri reacted to sheepandshepherd for a topic
Original text: "I see what you did there." ...35 translations later, Bing gives us: "Life"1 point -
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