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Showing content with the highest reputation on 10/17/2013 in Posts

  1. Prototyke

    The Great Kanohi Project

    First, I took your advice Aidenpons and outlined the upper "eyes" more. Sorry it took so long to post the fix, but it does look nicer. I dug though my box of masks that I have yet to draw and found the Great Ruru which I didn't think I had. I still don't have the Great Rau, but at least I have 5 of the 6 Metru masks. The Great Ruru, the mask of Night-vision. Black masks are really hard to shade. Harder than white masks, but I obviously learned from the Pakari because this one doesn't look too bad. I'm not sure why he has those spikes on his head. Maybe they're used as a pick once he realizes his chainsaws don't work well on stone.
    2 points
  2. tmo7452

    Raiders Untitled

    So I see now that there is much going on with regards to a potential RR sequel. Despite that, I have my own project I started a few weeks ago that I'd like to show off. It looks terrible for now, but a lot of the foundation is there. First get the Visual Studio 2012 Redist (x86) then you can try it yourself. I wrote it from scrach in C++ using SDL2 and OpenGL 2.1, so while this build is only for Windows, it could easily be ported to other systems in the future. I plan to go into game programming and I learn best by diving in the deep end, so I started this project to learn C++ and have something to show potential employers. QWERTASDFG control the camera, Z and X will destroy two hardcoded walls (to show real-time collapsing and exploration), CVB will spawn objects under the cursor. Everything can be selected, raiders can be ordered to move to a location with a right click. I'm not insterested in hearing the many ways you can crash the program, but if any of the above features don't work for you, let me know. As for the map file, it's an ugly but effective text based format. Designed so I could make maps by hand and expand features without breaking old maps. The parser is extremely stingy and will complain about anything, but it should all be in the console. Use Notepad++ and watch your end of lines if you want to mess around. I'm going to need some help with the non-programming stuff later. I hope to be able to import the original RR resources (if you own the game) at some point, and could use input on other features as I add them. Right now though, if anyone does want to make a simple map editor/creator, I would appreciate it.
    1 point
  3. Jimbob

    The Great Kanohi Project

    Ooh wow, I like that latest mask. I've enjoyed following this topic, keep it up
    1 point
  4. Fush

    Mafia: The Game

    The newscaster is well-groomed, as all newscasters tend to be. Too well-groomed, such that he had an artificial look to him. "Many lives were lost in the struggle, but the shrimp was eventually beaten into submission thanks in large part due to a large cache of weapons found in a nearby alleyway. We are still unclear as to how the mutation came about. It will be put into cold storage until the railway is repaired, at which point it will be shipped to Northbrook to be studied. And now the weather..." You don't need to hear to report, though. You can hear the pitter-patter on your windows and the wind starts to pick up. A storm is coming.
    1 point
  5. Yajmo

    Mafia: The Game

    Thanks! *finishes signing* * "Yajrno" is written" * Sorry about the hold up. Also, sorry my name is multiple colors, Drill Master gave me a blue pen. hmm... I will just trace over the other part of my name * "Yajmo" is written* *Hands pen back* Thanks again!
    1 point
  6. Jimbob

    Mafia: The Game

    I'MUPFORROUNDTHREECOUNTMEINPLSPLSPLS *AHEM* Yeah, that was fun. Well done Yajmo!
    1 point
  7. Sharkly

    Raiders Untitled

    I've almost finished the new map loader. Do you guys remember The Path to Power?
    1 point
  8. tmo7452

    Raiders Untitled

    Update: Fixed more bugs, Raiders can now dig rubble and retrieve ore/crystals. It's coming together folks! Now I have reached the point where bug reports would be appreciated. By the way, the "Untitled" part is open for suggestions. "Unlimited" is the obvious choice, but if someone has something better, I'm listening.
    1 point
  9. lol username

    Whats behind that door in the cave

    I always thought it was an underwater dome... Hence the sky color changing from black to dark blue when you reach that area, then changing to black again when you go back into the caves, they were trying to make it look like the areas between the support beams were glass with water behind them or something. I also think so. By the way, the shark in that dark blue area is behind the support beams, like it's swimming outside the glass in the Phanta sea. Yep, that confirms it. It swims around outside all of the support beams, never going inside. The dome is underwater. Case closed.
    1 point
  10. STUDZ

    Whats behind that door in the cave

    If this isn't a madman with a box then I don't know what is... That's a cube. And it's not even HIS. "OH MY YES. YOUR SCORE CUBE."
    1 point
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