Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 10/30/2013 in Posts

  1. McJobless

    Personality Cores (8-bit Portal 2)

    Am I the only one who can't actually see them because they're tiny? And don't say "Oh just zoom in"...they should just automatically be high-res.
    2 points
  2. le717

    Mafia: The Game

    After a long, drawn-out, and heated discussion, you all decide to go on with your daily lives, acting and getting along as if -almost- nothing had happened. The only real difference was Ace's relatives coming in and gathering his things and some of the posse looking around the the house for clues. It was almost nightfall when a messenger arrives at your house, saying you are requested to appear before the council in the saloon in ten minutes. Upon arriving, you are all shocked to see each other present. You thought they wanted to see you! The sheriff began to speak. "Gentlemen, you are all aware of what happened last night. The entire town is mourning the loss of The Ace Railgun, and I know you must be the most effected by his sudden passing, what with how close friends you were. The council has thought long and hard over who could have committed such a tragic crime, surveying the land, the evidence, events surrounding the murder, and we have come to the conclusion that whoever did it has to be one of you. Suicide was not the culprit, somebody killed Ace. Now understand me. Nobody is under arrest, nobody has been convicted. It is simply the fact that all evidence points to one of you five men, and I speak on the behalf of everyone we pray to the Almighty it was not one of you. However, even you yourselves think it was among your group, per the admittedly lengthly discussion that occurred amongst yourselves this morning." "Here is how this will go", the sheriff continued. "Each one of you will be given a slate, and you will write the name of the person you think did it. It will be taken up by of the council and delivered to me. Once they are tallied, the person with the majority vote will be orderly and peacefully be taken to the jail, where he will spend the night. The rest of you will go home, but two deputies will be placed outside your home as a precautionary measure, close enough to see any activity but far away enough to give you comfort you are not be spied upon. Upon sunrise, if nobody has been killed, the man in jail will be tried in court.Otherwise, they will be set free with no record against you, and may continue on with their life. Again, nobody here is being accused. The council has unanimously agreed this is the safest way to handle this incident. Let the votes be cast." The votes were tallied. With three votes, Drill Master was lead to the jail house as night fell, with the remaining votes falling to Yajmo and Xiron. The deputies were stationed, and all nervously awaited the coming light. The next morning, once everybody was awake, the results was collected. Nobody had died. Drill Master's house was searched once he was brought, still all in peace, from the jail. The remaining four also observed. Inside was found bottles of poison, medicine that only existed in the East, papers showing where he had obtained lands from various people all around the West, each listed under a different name. Finally, a list containing the names of the five, including Ace, and how he planned to steal their property. Drill Master was the Eastern City Slicker, the Mafia! "Drill Master," said the sheriff, "We do our best to give accurate but swift justice. Though the evidence is plain you are at fault, you will still be tried under a fair court. However, we are not like others around here. Before one is tried, we allowed the accused to make a request, and we will do our best to grant it. What is your petition?" One of the deputies spoke up. "If the sheriff and council permits, this thing you ask can be done. I myself and others here saw Drill Master buy Spirit and Rain from old man Peters. Be that money he paid for them earned or stolen we'll never know, but old man Peters received great joy by his dearly beloved horses being sold to such a kind, caring, hard-working man, despite what hidden motives Drill Master had. If old man Peters were still alive, he would want Spirit and Rain to be set free to roam the land." After a minute of silence, the sheriff spoke. "Drill Master, your request has been granted. Set your horses free. You will be returned to your cell when you have finished your grieving. Everyone else, return to your work. I will personally stay here and stand guard." ---------------------------------------------- GAME END ----------------------------------------------
    2 points
  3. Fluffy Cupcake

    LEGO Island: The Model

    (Yes, I'm aware that was directed at jamesster and LI2, but who cares?)
    2 points
  4. Car CrazeXVI

    LOCO on an iPad

    3 out of less than 90 people is not everyone. Hold your horses, I mentioned this once and I don't think anyone went with it. You suggested porting/remaking the game to run on the iPad, whereas Ace suggested using the Remote Desktop App thing blah blah Windows 8 blah to run the original PC Game on it... for... some reason...
    2 points
  5. Alcom Isst

    RRU Quotes 2008-2013

    Obligatory: [6:21:29 PM] McJobless: I GOT IT [6:21:31 PM] McJobless: I f****ING GOT IT [6:21:32 PM] McJobless: THIS [6:21:32 PM] McJobless: IS [6:21:33 PM] McJobless: THE [6:21:35 PM] McJobless: BEAT [6:21:36 PM] McJobless: DAY [6:21:38 PM] McJobless: EVAR [6:21:41 PM] McJobless: IT HAPPENED [6:21:43 PM] McJobless: YESSSSSSS [6:21:45 PM] McJobless: KATANA UMBRELLA [6:21:50 PM] McJobless: FUCCCCCCKKKKKKKKK YEEEEEEEEAAAAAAAAAAAHHHHHHHHHHH [7:44:32 PM] McJobless: KATANA [7:44:33 PM] (Alexis) Seradima: http://prntscr.com/20n8o1 [7:44:33 PM] McJobless: UMBRELLA [7:44:39 PM] McJobless: YES I'M SHOUTING [7:45:23 PM] McJobless: I'M SHOUTING HERE [7:45:23 PM] McJobless: RIGHT NOW [7:45:25 PM] McJobless: AT YOU GUYS [7:45:27 PM] McJobless: BECAUSE [7:45:28 PM] McJobless: I HAVE A [7:45:31 PM] McJobless: KATANA [7:45:34 PM] McJobless: UMBRELLA
    2 points
  6. Fluffy Cupcake

    All About WRLs [Everything you see and do in the Worlds!] (Warning, Large Post)

    Hi! Just thought I'd make a dump on my discovery with WRLs so far. They are located in \GAME DATA\SAVED WORLDS\ Index: (N/A Means I haven't looked at that section yet) Starting Position Static Object & Golden Brick Mobile Object, Bonus Pickup & Vortex Award Display Boulder Spitter Map Marker Ambient Lighting Point Light Directional Light (N/A atm) Model And Spot Light Checkpoints Checkpoint Supervisor The Pits Weapon Pickup AI Quad AI Section AI Supervisor (N/A atm) Camera Cinematic Camera Cinematic Target (N/A atm) Spinner Spline Spline Linker Spline Skeleton (N/A atm) Skeleton (N/A atm) Land Patch LEGO Terrain Surface Manager (N/A atm) Water Sheet Foyer Hot Spot Sea Water Course (N/A atm) Waterfall (N/A atm) Steam Point Kill Boxes Kill Sphere Sky Box Clouds (N/A atm) FlareCircle (N/A atm) Sun Flare (N/A atm) World Rain World Snow LEGO Stomper Mech Firework Layer Manager (N/A atm) World Properties Reverb Gateway (N/A atm) Reverb Area (N/A atm) Reverb Init (N/A atm) Sound (Very Incomplete) Minifig Script Trigger Wheel (N/A atm) Thruster Mobile (N/A atm) Layer List Rotation Reference: R1 = Forward Backwards Tilt R2 = ??? R3 = Side to side tilt R4 = ??? https://en.wikipedia.org/wiki/Quaternion Starting Positions (cRaceStartPos/cFoyerStartPos): Description: The starting position of a vehicle, weather it be in a race, exploration, battle, or bonus. The following list goes in chronological order of how they appear in the file. 78 Bytes in Length These are offsets from the beginning of the section, header included. Position: Px = 58-5B Py = 5C-5F Pz = 60-63 Rotation: R1 = 64-67 R2 = 68-6B R3 = 6C-6F R4 = 70-73 Static Objects (cGeneralStatic & cGoldenBrick): Descriptions: Static: The majority of objects in the world that don't move when touched. Golden Brick: The bricks that help you proceed though adventure mode. These are the ones that are not collected by winning races. 100 bytes long. Layer = 24-27 Label = 28-3F Binding = 40-57 Px = 58-5B Py = 5C-5F Pz = 60-63 R1: = 64-67 R2: = 68-6B R3: = 6C-6F R4: = 70-73 Collision Type (sound) = 7C-7F Model Directory = 80-FF Mobile Objects (cGeneralMobile/cBonusPickup/cBonusVortex): Descriptions: Mobile: The majority of objects in the world that move when touched; Bonus Pickup: The pickups that are in the bonus game. Bonus Vortex: What you touch in adventure mode to enter a bonus game. Mobile Objects: 114 bytes long. Layer = 24-27 Label = 28-3F Binding = 40-57 X = 58-5B Y = 5C-5f Z = 60-63 R1 = 64-67 R2 = 68-6B R3 = 6C-6F R4 = 70-73 Collision Type (sound) = 7C-7F 82-83: Setting this to anything higher than 00 4A will make the player unable to push the object. Model Directory = 90 Difficulty [Vortex Only] = 100-103 Award Display (cAwardDisplay): Descriptions: Basically a static object, but with two models. One model or the other gets shown based on win/lose conditions. 183 bytes long. Layer = 24-27 Label = 28-3F Binding = 40-57 Px = 58-5B Py = 5C-5F Pz = 60-63 R1: = 64-67 R2: = 68-6B R3: = 6C-6F R4: = 70-73 Collision Type (sound) = 7C-7F Model Directory (Goal Incomplete) = 80-FF Model Directory (Goal Completed) = 100-183 Fireworks (cFireWork): Description: Basically a simplified version of static objects. All fireworks coordinates seem to play follow the leader to the last firework entry that appears in the WRL. 63 bytes long Layer = 24-27 Label = 28-3F Binding = 40-57 Px = 58-5B Py = 5C-5F Pz = 60-63 64-67 = ??? Boulder Spitter (cBoulderSpitter) Descriptions: It spits out boulders. You know, like the craters on Mars or the Volcano area on Dino Island. 84 Bytes in length XYZ = 68-73 Rotation = 64-83 Launch Power: 78-7B ?: 7C-7F Frequency: = 80-83 Map Marker (cMapMarker): 6C Bytes in length Layer: 24-27 XYZ...?: 58-63 Ambient Lighting (cAmbientLight): 5C Bytes in length 58-5A = RGB Values (Last remaining following offset, #5B, is unknown, possibly alpha) Point Light (cPointLight) Length = A0 XYZ: 88-93 RGBS#1: 58-67 RGBS#2: 68-77 RGBS#3: 78-87 (S = Strength, defaults are 3E and 3F) Dirrectional Light (cDirectionalLight) Length = 94 RGB?#1: 64-73 RGB?#2: 74-83 RGB?#3: 84-93 Model And Spot Light (cModelAndSpotLight) (Found on Xalax, those lights at the top of the area) Length = 13C Light XYZ: 68-73 Light Rotation: 74-83 Model Location: 88-93 Model Rotation: 94-A3 Model Path: BC-? Checkpoints (cCheckPoint): 1C0 bytes long Layer: 24-27 Label = 28-3F [Posts] Visual Position: X = 58-5B Y = 5C-61 Z = 60-63 Visual Rotation: 64-73 Model Directory: 80-99 (unsure about 99) (there are different types!) ID: 100 4 bytes (offset) after the ID comes the 'next' checkpoint setting. This determines what checkpoint comes after that one. 4 bytes after this are alternate 'next' checkpoints, there can be up to three. ???: 114-117 Pass-Thru(?): Bottom Left Corner: X: 12C-12F Y: 130-133 Z: 134-137 Top Left Corner: X: 138-13B Y: 13C-13F Z: 140-143 Top Right Corner: X: 144-147 Y: 148-14B Z: 14C-14F Bottom Right Corner: X: 150-153 Y: 154-157 Z: 158-15B ???: 15C-1A3 ??? (This part is vital nevertheless): 1A4-1A7 ??? 1A8-1AF Arrow (yes, you can be a little bugger and missguide the player. ): X = 1B0-1B3 Y = 1B4-1B7 Z = 1B8-1BB Checkpoint Supervisor (cCheckPointSupervisor): 11F bytes long Layer: 24-27 Starting Lights Glow Appearance: 58 (at which checkpoint does it appear) The Pits (cThePits) Length is 104 Layer: 24-27 XYZ: 58-63 Rotation: 64-73 Directory: 80-FF Weapon Pickup (cWeaponPickup) Length is 104 Layer: 24-27 XYZ: 58-63 Rotation: 64-73 Directory: 80-FF AI Supervisor (cAISupervisor): FC in length AI Quad (cAIQuad): BC in length Layer: 24-27 Label: 28-3F Track Supervisor: 40-57 Bottom Left Corner: X: 58-5B Y: 5C-5F Z: 60-63 Top Left Corner: X: 64-67 Y: 68-6B Z: 6C-6F Top Right Corner: X: 70-73 Y: 74-77 Z: 78-7B Bottom Right Corner: X: 7C-7F Y: 80-83 Z: 84-87 Center: X: 88-8B Y: 8C-8F Z: 90-93 Next quad?: 94-97 Alternate Next Quad?: 98-9B AI Section (cAISection): 1C4 in length Layer: 24-27 Label: 28-3F Track Supervisor: 40-57 Next Section?: 58-5B Alternate Next Section?: 5C-5F ???: 7C-7F ???: A0-A3 Point 1 Coordinate: A4-AF Point 1 Unknowns: B0-C7 The last x is repeated 7 more times (each section being 24 bytes long). Here is a guideline anyway. Point 2: C8-EB Point 3: EC-10F Point 4: 110-133 Point 5: 134-157 Point 6: 158-17B Point 7: 17C-19F Point 8: 1A0-1C3 Camera (cCamera): 8C Bytes long Untested:(when jumping to these positions they seemed logical) XYZ Location: 70-7B Rotations: 7C-8B Cinematic Camera (cCinematicCamera): 78 Bytes long Layer: 24-27 XYZ Location: 58-63 Rotations: 64-73 Spinner (cSpinner): 7F Bytes long Label: 40-? Layer: 24-27 Spin Speed: 64-67 Splines (cSpline): X Bytes Long (Dependant on number of points) Layer: 24-27 Label = 28-3F Binding = 40-57 58-5B = ? Ammount of Points: 5C-5F 60-63 = ? 64-67 = ? For the remainder of the class it is just points. For every point this is the structure breakdown: XYZ: 0-B Rotations: C-1B ???: 1C-1F Spline Linker (cSplineLinker): Layer: 24-27 Label: 28-3F Names are what is being linked together Spline Name: 40-57 Spline Name 2(?): 58-6F Object Name: 70-87 ???: 88-8B ???: 8C-8F ???: 90-A7 Land Patches (cPatch) (Use: Land patches, like the ice on Arctic for example) XYZ: 58-63 Rotations: 64-73 (see static objects for more details on XYZ and Rotations) Terrain (cLegoTerrain) Description: It's the terrain you drive on! Length: 187 Layer: 24-27 Label: 28-3F Px: 58-5B Py: 5C-5F Pz: 60-63 R1: 64-67 R2: 68-6B R3: 6C-6F R4: 70-73 Terrain Directory = 80-FF ???: 100-103 X Scale: 104-107 Y Scale: 108-10B Z Scale: 10C-10F Note: Changing scale seems to affect the world's edge boundaries ??? (Seems to crash when changed): 110-113 & 114-117 Textures X Scale: 120-123 Textures Y Scale: 124-127 ??? (Usually alawys FF FF FF FF): 130-133 Some Kind Of Listing....?: 14C-??? Foyer Hot Spot (cFoyerHotSpot) XYZ = 58-63 Spot #: 68-6B Water Sheet (cWaterSheet) 1F8 long Layer: 24-27 Texture Directory: 58-80 Reflection Texture Directory: -157 (leave blank if no reflection) Location X: 158-15B Location Y: 15C-15F Location Z: 160-163 Rotation 1: 164-167 Rotation 2: 168-16B Rotation 3: 16C-16F Rotation 4: 170-173 The Sea (cSea) Layer: 24-27 Label: 28-3F Binding(?) = 40-57 Height: 170-173 Rise & Lower Magnitude: 174-177 Fade Out Distance: 178-17B RGBS Tint: 17C-17F (used for things like evening on Sandy Bay for example, S = Strength) Material: 70-? (can either be a .mip, although you refer to it as .tga or .ifl which is a text file with a list of textures (aka animated)) Steam (cSteamPoint) Layer: 24-27 (untested, but most likely) Location: 58-6C Rotation: 64-73 (untested, but most likely) Colour: 74-77 (I believe there might be more to this section, but there will be a lot of trialing to do) Kill Box (cKillBox) 6F in length Layer = 24-27 Label = 28-3F Binding(?) = 40-57 Location: 58-63 ???: 64-67 Box Size: 68-6B ???: 6C-6F Kill Sphere (cKillSphere) 67 in length Layer = 24-27 Label = 28-3F Binding(?) = 40-57 Location: 58-63 Sphere Size: 64-67 Sky Boxes (cSkyBox) Length: 90 Layer: 24-27 Label: 28-3F Binding(?) = 40-57 Model Directory: 58-?(D7?) World Rain (cWorldRain) Length: 5C Layer: 24-27 World Snow (cWorldSnow) Length: 60 Layer: 24-27 World Properties (cWorldProperties) Length: 5C Gravity: 5A-5B (Default: -19 float) Sounds (cSound) Layer: 24-27 Label: 28-3F Binding(?) = 40-57 Object of attachement: 58-6F(?) (see label under objects) Sound Path: 88-? Fade In: 13C-13F The point between the outter rim (max distance) and 100% volume. http://i952.photobucket.com/albums/ae10/Segatendo/LR2/OMBGcSoundFADEIN_zpsvzhsz2to.png Maximum Audible Distance: 140-143 Minifig (cMiniFig) Length: 78 Layer: 24-27 Label: 28-3F Binding(?) = 40-57 Minifigure: 58 (range: 00-36) Location of minifig: 5C-67 Rotation of minifig: 68-77 Script Trigger (cScriptTrigger) Length: 16C Layer: 24-27 Label: 28-3F Binding(?) = 40-57 Location of trigger: 58-63 Triggerable Distance: 64-67 Directory of 1st script: 68-E7 Directory of 2nd script: E8-167 ???: 168-16B O.T. Perhaps this info could be a start to someone making a tool?
    1 point
  7. StewartG

    New version of ROCK RAIDERS - update

    I thought I would share some good news on the remake of Lego Rock Raiders, we were going to call it Block Raiders (due to Lego trademark on the RR name, however the good news is that the trademark has expired and also the extra time they have to renew it, and we have just registered the 'Rock Raiders' trademark ourselves. The name will live on.
    1 point
  8. Alcom Isst

    RRU Quotes 2008-2013

    I didn't exactly intend for RRU to know about MAI WAI-*is shot* Anyways... [6:52:37 PM] McJobless: http://prntscr.com/20uxh5 [6:52:42 PM | Removed 7:00:19 PM] McJobless: This message has been removed. [6:52:45 PM | Removed 7:00:23 PM] McJobless: This message has been removed. [6:58:34 PM | Edited 6:59:47 PM] Ramius Antillies: Stop it, Tracker [6:58:47 PM] McJobless: What did he do now? [6:59:58 PM] Ramius Antillies: No, I'm making fun of you for saying you're a truck [7:00:07 PM] McJobless: [7:00:10 PM] McJobless: [7:00:15 PM] McJobless: ARRRGGGGGGHHHHHHH [7:00:51 PM] Ramius Antillies: You didn't have to remove them [7:01:16 PM] McJobless: I'm doing it anyway!
    1 point
  9. lol username

    RRU Quotes 2008-2013

    [9:19:24 AM] Cdt Alcom Isst: https://www.youtube.com/watch?v=_qHLT0SCLk0 MAI WAIFU! [12:36:37 PM] Cdt Alcom Isst: I WANT MAI WAI-*strangled*
    1 point
  10. le717

    Mafia: The Game

    No. You'll have to excuse le, he thinks it's opposite day today. He's in AND WILL BE PLAYING EVERY ROUND because it doesn't take nearly as much effort as narrating. Oh hahahahaha teheheheheheheh that's like SO funny of you like only a blonde would really mean that and like srsy I am like totally not a blonde my hair is like SO brown it's like not funny I'm like dead serious I don't want to like play the next round and like die like ewwww gross I'm too young to die! and like I'm busy, ya, so I was like TOTALLY srsy like I DON'T like want to play next time If you need me I'll like be in my room txting my BFF about how some guy wants to like die me
    1 point
  11. lol username

    LEGO Island: The Model

    Pics or it didn't happen. Sorry, but it just sounds like a lie. Wat? We've got tools to convert LI2 models to OBJ, I've imported the whole island model into Unity before (and lots of other models, like this) without any problem.
    1 point
  12. The Ace Railgun

    Mafia: The Game

    Yes please hurry up so I can start the haunting...
    1 point
  13. Wirza

    Not Translate Well

    Original text: "green red brick, you stay!" ...35 translations later, Bing gives us: "Mosaic khasi red, green, and many others. :af: Original text: "What is flowers?" ...35 translations later, Bing gives us: "United" Original text: "And,you can change flowers!" ...35 translations later, Bing gives us: "You can create a flower." Original text: "For once, the Bad Translator gives us a Good Translation. " ...35 translations later, Bing gives us: "If this model is a tradition for us." Original text: "legoislandftw is a member on rru" ...35 translations later, Bing gives us: "Legoislandftw is a member of the Conference." Original text: "legoislandftw is the pixel man." ...35 translations later, Bing gives us: "Legoislandftw Point" Original text: "What is rru,and can i join?" ...35 translations later, Bing gives us: "" Original text: "This is sparta!" ...35 translations later, Bing gives us: "The ghost of Sparta." okay,last one. Original text: "Bad translater, why you no work?" ...35 translations later, Bing gives us: "Is not valid for the scientists. Or is not valid." also,in the middle of the translating of that:Scholar of evil, why are you jobless?Like mcjobless?
    1 point
  14. The Ace Railgun

    Not Translate Well

    For once, the Bad Translator gives us a Good Translation. It's about time Also typed in "The Ace Railgun" and got "S. Reed Canon powder" and with "McJobless, Le717, Cyrem" I got "Le717, Mcgobl and data protection" and with "Cirevam" I got "By Siriv"
    1 point
  15. Wirza

    Not Translate Well

    Original text: "rru is ausome." ...8 translations later, Bing gives us: "RRU is a family atmosphere." yes it is......Wait what?
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.