Leaderboard
Popular Content
Showing content with the highest reputation on 01/16/2014 in Posts
-
RRU Quotes 2: Reckoning
noghiri and 7 others reacted to dead_name for a topic
[00:53:11] Will Kirkby: tbh Outside is really bad [00:53:19] Will Kirkby: I mean a linear leveling system? [00:53:23] Will Kirkby: who the f**** came up with that [00:53:40] McJobless: Worst problem is the difficulty curve. [00:53:57] McJobless: It's okay for like the first little while, but then it becomes a f****ing loop-de-loop. [00:54:03] Will Kirkby: yeah [00:54:13] Will Kirkby: and don't even get me started on the lack of character creator [00:54:31] Will Kirkby: devs were like "nah who wants that" and decided "basically random" was the way to go [00:54:39] Cirevam: Random character stats with no chance to re-roll [00:54:42] Cirevam: And permadeath [00:54:44] McJobless: Well, you change your apperance, but it's really costly. [00:54:49] jamesster: the police chases are quite realistic [00:54:57] Will Kirkby: [00:54] McJobless: <<< Well, you change your apperance, but it's really costly.and often doesn't work out as intended [00:55:08] jamesster: the AI for the politicians is really dumb though [00:55:23] Cirevam: The random status effects are annoying too. They're almost always debuffs and it's hard to pronounce them. [00:55:27] McJobless: Also, that physics engine...dafaq is that about? [00:55:32] Will Kirkby: [META] @jamesster all humans are players. No "AI" [00:55:55] Cirevam: The physics are pretty consistent at least. I don't have to worry about my car flipping when I drive over a pebble. [00:56:00] Will Kirkby: this is true [00:56:03] jamesster: But they act like robots [00:56:16] Will Kirkby: I've yet to see anyone flip and embed their plane in the ground upside down [00:56:17] jamesster: They gotta be bots [00:56:20] McJobless: But no double-jump? What if I have to go destroy a poster on top of a roof? [00:56:57] Cirevam: Grappling hooks and ladders exist. Rope physics are top-notch, but there's the tangling bug. [00:57:02] McJobless: And what's with gunplay? Recoil is way too unrealistic... [00:57:29] Cirevam: In what way? Too low or too high? [00:57:53] McJobless: Way too high. It's like you'd need to be a trained professional to use weapons... [00:57:56] McJobless: That's ridiculous. [00:58:11] McJobless: And what's with the player economy? [00:58:43 | Edited 00:58:50] Will Kirkby: Be nice if we could get a standardized currency system across all regions [00:59:15] McJobless: The very least would be access to all the deleted content. [00:59:23] McJobless: I'd like to see what those Dodos were like. [00:59:40] Cirevam: Maybe they were just alpha content [01:00:02] McJobless: Earth Version 0.0.01: Now a ball of lava [01:00:12] Will Kirkby: no that's like [01:00:25] Will Kirkby: that was the patch after famed player "Jesus" was born [01:00:39] Will Kirkby: currently we're on 20.1.4 [01:00:39] McJobless: Wasn't his K/D 10? [01:00:49] Will Kirkby: No idea [01:01:04] Will Kirkby: gotta commend him on that item duplication glitch [01:01:14] McJobless: All I know is he used noclip and /quit. [01:01:45] Will Kirkby: nah he didn't /quit [01:01:52] Will Kirkby: a bunch of other players got rather annoyed at him [01:01:57] Will Kirkby: something about claiming to know the developers [01:02:00] McJobless: He just changed servers. [01:02:20] Cirevam: I heard he was hacking [01:02:20] McJobless: Went to a private dev server, of course...those sneaky devs. [01:02:27] Cirevam: Some resurrection cheat after the roman team killed him [01:02:35] Will Kirkby: yeah [01:02:50] Will Kirkby: btw, anyone know any tricks for the girlfriend questline? [01:02:52] McJobless: That guild disbanded a long time ago. [01:03:03] McJobless: [01:02] Will Kirkby: <<< btw, anyone know any tricks for the girlfriend questline?Use +1 b**** Slap [01:03:15] McJobless: Sometimes it helps if you /give chocolate [01:03:25] Will Kirkby: noted, thanks! [01:03:29] McJobless: Other times you might need a 10 minute timeout. [01:03:41] jamesster: I just like the mini games and vehicles [01:03:43] Cirevam: You have to be careful. Random character stats means they have random preferences. [01:03:43] McJobless: I can't wait for the zombie mod addon. [01:04:48] McJobless: You also have to watch out for their 12-day AoE attack that happens once a month. [01:05:16] Will Kirkby: yeah I've heard about that one [01:05:30] Cirevam: 12 days? Aussie women have really long attack periods... [01:05:30] Will Kirkby: last time I tried the girlfriend questline it kinda seemed like she had it active all the time [01:06:12] McJobless: As it turns out I activated the quest too late because the devs put a stupid time-limit in secret. [01:06:40] McJobless: Too bad this game doesn't have a guidebook. [01:06:53] McJobless: Well, it does, but they're pretty old. [01:07:08] Will Kirkby: there's a player-made one called "Wikipedia" but it's a bit unwieldy [01:07:39] McJobless: I heard "The Bible" works when you go to some of the less updated areas. [01:07:48] Cirevam: I've heard of "life hacks" that are supposedly legal but they're really fishy. [01:08:25] McJobless: Apparently you can obtain "The Anarchist Cookbook", but the police ban you for griefing. [01:09:15] McJobless: I gotta go now, my Hyngine level is dipping into the red. [01:09:26] McJobless: Need to play the "Shower" mini-game. [01:09:33] Will Kirkby: okiedokie [01:09:35] Cirevam: Good luck with that [01:09:54] McJobless: Hopefully will make it to level 12 this time : D8 points -
1 point
-
Waypoint Points List
Jimbob reacted to Fluffy Cupcake for a topic
Thought I'd make a list of offsets I currently found to get something with these started: Oh, and if anyone can provide me with a 100% save that would be great. The format is as follows: XYZ-Offset: What The Location Is (each axis is 4-bytes long) The following are in the file under z02LGIWaypointsW_PATH_C.wpt 00000F34: Rhoda Hog 000014b4: Snap Lockit 00002F34: Top of Info Centre... Brickster? 000031D4: South Dock Boat Exit (Res-Q) 000031F4: Police Landing 00003214: Req-Q Landing 00000AD4: Res-Q Chopper Exit 000033D4: South Dock South Docking 000033F4: South Dock SouthWest Docking 00003414: South Dock SouthEast Docking 00003234: Rich Pickings 00003694: North Dock Boat Exit (Sport House) 000036B4: North North Docking 000034B4: SDREAMS Portal? (I need to complete the game to confirm) 000034D4: Info Center Copter Landing 000034F4: Gas Station/Jack O' Copter Exit 00003514: Gas StationJack O' Copter Landing 00003534: Hospital Exit 00003554: Hospital Landing 00003574: Sport House Exit 00003594: Sport House Landing 000035b4: Radio Station Exit 0000345d: Radio Station Landing 000035f4: Pepper's House Exit 00003514: Pepper's House Landing 00003634: Skatepark Landing 00003654: Maggie Post Exit 00003654: Maggie Post Landing 00001794: White-red soccer player's ball location 000017B4: White-red soccer player's running location for lost ball. Missing Copter Stuff: Police Landing, Skatepark Exit, and Info Centre Exit. P.S. The helicopter exit points are also where the Super Station Master places you. W_ROAD_C.wpt 00000BF4-00000D1F: Train/Track Stuff (Every Y-Axis value that ends in "29" that is, there is other stuff in the mix, but it is mostly this stuff) 00000D34: Southern Train Station Train Stopping Point W_OTH_C.wpt Stationmaster's Southern Resting Spot 000000D4 Stationmaster's Northern Resting Spot 000005F4 Things I'll mainly be looking out for in this and other waypoint files: Train Route, Objects, Remaining Copter Stuff Other non-important junk, and any requests. Please note that mostly nothing in these files are organized, and I couldn't find any hints on the organization, and the W_PATH_C alone has 7440 locations to dig through (although it is by far the largest file in here), so expect slowness.1 point -
Minecraft Screenshots
Jimbob reacted to Drill Master for a topic
My first ship with the new ISail plugin! I went around 9 blocks per 3 seconds. Even Auroora is happy with it. Just look at that smile! Here is the wheel of my ship. the sail isn't raised so I'm just floating. Sadly though, Auroora jumped up as soon as I loosened my arrow to kill another mob and he died on the boat... Then I tried to get back to the shore and ran aground due to an unseen lake bed and my boat sank... My luck...1 point -
1 point
-
Character (and other msh files) Modding: LEGO Island 2 Edition
aidenpons reacted to Fifi La Fume for a topic
Brickster's beanie. Pepper's hair isn't tied to his hat model afterall, it's tied to his head model. This is CCOG_hat.msh, an Islander hat. It doesn't have the textures required so it wraps Pepper's hat textures around it. Sorry about the resoulution change, LI2 never saves my settings. But yeah, you can swap around files in mesh folders to change Pepper's hat and other things I have not tested-- Maybe even swap around buildings!1 point -
Character (and other msh files) Modding: LEGO Island 2 Edition
aidenpons reacted to Car CrazeXVI for a topic
Also, Xiron's posts.1 point -
Versus race
Tiger21820 reacted to Noob Slayer for a topic
-DISREGARD- Well, I am one with the LR Versus race on PC. I used PPJoy, installed the virtual joystick driver, and the game saw it as a normal joystick. Yay me!1 point -
I think I broke it too
Quisoves Potoo reacted to lol username for a topic
This is what happens when you take the landscape mesh/collision and textures from the Adventurers Island overworld and write them over the ones for LEGO Island. :P1 point -
Research On The Li2 Files
Fluffy Cupcake reacted to pivke_oldaccount for a topic
Hey, I think your research isn't right at all. Here some of my researching-results: Texturefiles (.tga): Simple TGA files Mostly 24 bit depth Run-Length-Encoded (The texturefiles were made by Paint Shop Pro for the game) Meshfiles (.msh) CHAR VERT[ 4 ]; //"VERT" DWORD NumOfVerts; FLOAT VertexArrayXYZ[ NumOfVerts ]; //Vertices CHAR INDL[ 4 ]; //Indices - "INDL" DWORD NumOfFaces; WORD FaceArrayXY[ NumOfFaces ]; //Faces After these 2 tables, there are sometimes some more information. But they are not declared somewhere: CHAR GRPL[ 4 ]; //GRPL - GroupList DWORD NumOfGroups; Group GroupArray[ NumOfGroups ]; For every group: struct Group { DWORD Unknown; DWORD NumOfFaces; DWORD VertexOffset; DWORD NumOfVertices; DWORD FaceOffset; }; There are also information about Material ("MATL") and "GTOM" (don't know what this is representing, maybe some transforming?). But yet I wasn't able to research this things. You also have to notice, that there are a bunch of more files for each group of data. And I have to be sorry, but I think most of your research is wrong. I could do some research and post it here if you want to.1 point
