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Showing content with the highest reputation on 04/21/2014 in Posts

  1. STUDZ

    RRU Quotes 2: Reckoning

    [14:32:08] McJobless: f****ing [14:32:08] McJobless: aaaaaaaaaaaaaa [14:32:11] McJobless: Why am I awake. [14:32:15] McJobless: Why am I here [14:32:23] McJobless: I was at a party [14:32:23] Ciprian: The great potato in the sky summoned you [14:32:27] McJobless: [14:33:09] Ciprian: Your mission, should you choose to accept it, is to destroy the egg and replace it with a potato. [14:33:29] McJobless: My mission is to eat breakfast ._. [14:33:46] Ciprian: Then set to it, private. * * * [15:13:43] jamesster: "Out of disk space - Volume 'd:'; required space: 1,456 KB; available space: 0 KB. Free some disk space and retry." [15:13:46] jamesster: excuse me installer [15:13:48] jamesster: but that [15:13:55] jamesster: is my BD-ROM drive [15:14:02] jamesster: what are you doing
    5 points
  2. Hey guys: So, I joined a game dev team. Since then, I've been very busy working on this game: Barony, a 3D, multiplayer Roguelike, which, has further-since been greenlit and available on Steam since June 2015! ** UPDATE JUNE 2016 ** Earlier this year, we have released a graphics overhaul, among continued new patches fixing bugs and adding new features. Additionally, as of June 27 2016, Barony is open source, licensed under the GPL 3.0. Github repository here. Here's some screenshots of the new version: Pre-2016 graphics-overhaul Screenshots:
    2 points
  3. dead_name

    RRU Quotes 2: Reckoning

    [21/04/2014 23:26:29] Will Kirkby: honestly, you know what I miss about the older TT games? [21/04/2014 23:26:44] Will Kirkby: speedrunning. [21/04/2014 23:27:01] Will Kirkby: the newer ones are almost impossible to speedrun because there's so many tedious puzzles in the way [21/04/2014 23:29:52] Will Kirkby: I just completed LSW1's first mission "Negotiations" in freeplay in 1 minute 9 seconds. [21/04/2014 23:30:08] Will Kirkby: (excluding opening text crawl and outro stats screen) [21/04/2014 23:32:06] Ramius Antillies: Well I guess you were right about one thing. [21/04/2014 23:32:11] Ramius Antillies: "Negotiations" were short. ---------------- I then went on to do a speedrun comparison of the first 2 levels of Lego Star Wars (2005) and The Lego Movie Videogame (2014): LSW1 (2005) - 1:09 and 2:21 for the first two levels (freeplay) TLMVG (2014) - 2:37 and 8:13 for the first two levels (forced story and freeplay respectively)
    1 point
  4. StewartG

    New version of ROCK RAIDERS - update

    The 'Minecraft' concept was to enable us to dig, up and down a level. If it is entirely freeform, (dig little or big bits anywhere) you can end up with thin slivers of rock that block your path, and getting stuck on a single pixel blocking you path is really annoying. Having block based mapping, is far easier to use for the end user, and for designing, and faster searching, laying out buildings, driving - it is easier to work with on many levels (pun not intended!) To confirm, this was intended as a NEW game, with new features, which is why i wanted to get everyones input of what to keep, what to change,and any new ideas.
    1 point
  5. Oboe Shoes

    ◄[LR2] Voiced Scripts►

    Well this sure is interesting, and I'm up for helping out. I'm interested in playing Workman Rob, Workman Jon, Fisherman, Doc (Arctic and Mars), Achu, and Bungo. If Riegel is still not spoken for, I could try him too, though I'm still trying to think of a fitting voice for him. I'd also be up for any other misc characters that still need voicing if nobody else claims them.
    1 point
  6. le717

    What are you listening to right now?

    One of my all-time favorite songs. http://www.youtube.com/watch?v=HhZ1BdMtw_Q
    1 point
  7. Vector C.

    ◄[LR2] Voiced Scripts►

    Alas Le, your voice is far too cheerful for anyone to take you seriously a cold hearted character such as Sam. Consider it a compliment.
    1 point
  8. Fluffy Cupcake

    ◄[LR2] Voiced Scripts►

    Alright guys, the stats tables and all scripts, currently excluding Sparky and Player because they have a ton, have been added to the OP so you know what to say for your character! So no more excuses for not getting onto recording, aside from not disturbing everyone in your household, and those other prioritized irl stuff, of course....
    1 point
  9. sheepandshepherd

    What are you listening to right now?

    http://www.youtube.com/watch?v=mTwawiKns48 Or, if I want to be creative, something similar to what I'm thinking . . . currently the soundtrack for this cool Tiberian Sun mod: http://www.youtube.com/watch?v=Ms92rR-Hais&list=PL884345AD63C87D1A
    1 point
  10. lol username

    What are you listening to right now?

    https://www.youtube.com/watch?v=jZOukIx2_sA
    1 point
  11. Max235

    New version of ROCK RAIDERS - update

    Suggestions/Ideas - Larger maps. Possibly even creation of player-made maps for trading between players, since the concept of a RCT/Sims object download system was mentioned by Stewie. - Multiple biomes with realistic transitions. Probably be more oriented for the largest maps. Like a mostly snowy/ice map with an active volcano sitting in the center. Also, pockets of smaller biomes such as organic/fungal locations within rock/sand/whatever regions and found by drilling into smaller caverns. - A MENU TO SELECT UNITS. God, I hated running around trying to select super fast moving trucks and ultra fast Baz Raiders. - Ability to go up and down in the same "level". Remember how you saw the ceiling in LRR? I wished I could have sent Raiders up above the ceiling into new areas. Probably would need a specialized "Elevator" structure to attain, with a level 2 version that can transport multiple raiders or a small vehicle. Bigger vehicles either need to find a way around or a new base would be needed to be built up/down there. - Truly mobile HQ, similar to that funny Power Miner thing or the Mammoth from Halo. Used as a home away from home or for use in known hostile locations (like a mission in a massive monster nest). An upgrade could make it able to be permanently transformed into a starter base, trading the mobility for greater refining powers or something of the like. Note this is an alternative to the usual send the raiders down start. - Better advantages for Aerial vehicles. The ability to access "cliff" locations in caverns or go up/down vertical holes (like where you'd put an Elevator) would be nice. It just felt weird in LRR to have two "official" aerial vehicles and one "unofficial" (eg modded in) aerial vehicle and all three hovered inches above the ground (TT was so big the model clipped into every wall). And for the record, the Tunnel Scout was pretty much a wheeled vehicle. - Submarines. Not every "water" pool is inches deep, and places like Water Lot of Fun mentioned, if I remember correctly, that the "river" was bigger than the small creek featured in the level. As such, it would be reasonable to believe minerals could be underwater, and to tap such seams, you'd need something that goes underwater. - More realistic tool carrying. It did feel a bit unrealistic to carry a shovel, a drill, several lasers, and a spanner in what was, for a lack of a better term, their pockets. It might be a bit more realistic to have a tool in the hand and a tool on the back (lasers being more "rifle" sized rather than pistols). This also provides a reason to include a Tool Store-like vehicle (I always wondered how that structure originally got to the planet). - Better priority menu. I personally didn't like the "do this first, then do this" design and would have rather set my ops up to have a certain percentage of raiders doing one thing, and another percentage doing another.
    1 point
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