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Showing content with the highest reputation on 05/02/2014 in Blog Entries

  1. McJobless

    Seaborgium's Mobile Dilemma.

    I'm not going to discuss the recent personal issues between members. Instead, I'm going to discuss a certain post. It's written informally for audiences who don't spend hours a day reading through encyclopedias and aspire to become verbally overwrought. I prefer this style of writing as it makes the article more interesting and personal. AAA developers/publishers like to play it safe. They are in business to make money, and they don't like spending money without some acknowledgement they will get a successful return. It's security, something natural to the human condition. Flashy visuals are eye candy that marketing drools over, and so do the "fans". The hype-train is what makes people want to spend that $50. Furthermore, there is no "lack of creativity". What there is happens to be a lack of respect for indie developers and the incredible effort they go through to produce interesting titles. No, they won't. That's like saying "People will realise McDonalds is making them fat, and they will stop buying it." They also offer limited controls, much less visibility due to the sheer amount of people trying to "cash-in" on the market, and much less credibility as far as "serious games" go. Getting bored of games =/= Short attention spans. People are viewing very predictable patterns in the games they play, and as such they either require deeper gameplay, or just more frequent bouts of stimuli, which only increases the problem. Saying "People want OK games" is essentially insulting the intelligence of everybody. I'm offended as a game developer. Please don't make such general, broad and insulting remarks when you're highly incorrect. You complained about poor writing skills from the article, and yet you could barely string the first sentence together? No, there is no majority of FPS games. They're more prominent in AAA titles because they have a marginally wider market-share, but the same people who play FPS games also play many, many other genres as well. The jolt of pleasure comes from success in a challenge, not from seeing the blood spurt out. Hand-holding is present in all genres. It's about trying to get newer players in the games easier, so they can attract a wider audience and make more money. It's based on a fallacy (that new gamers are idiots who can't learn things for themselves), but there's a twisted logic working there. Are you trying to impress people? You're assuming we've not played such games either. You're also assuming that every title in the eighties was of high standards. I can assure you, that's not the case. Back then, there were less resources to work with, so the player was forced to have a vivid imagination to compensate. These days, we've been given massive increases in resources, and as such we've yet to find the perfect way to balance it all. So you're saying: ALL Mobile Games don't feature quality gameplay Desktop/Console Games == Mobile Games People will automatically shift from Desktop/Consoles to Mobile, because they're going to be playing the same games anyway ?? Okay. Talking down to players is bad, because people assume you're a bit of a c*** for talking down to them. Developers talking to players...not always a good idea. It's good to gain perspective, but players lack the critical understanding that developers have and can frequently suggest things that would only harm the game. They're great with feedback as far as bugs and sometimes features, but you need to have a strong objective focus to be able to listen to them. You're making a lot of uninformed assumptions based on your own experiences; exactly what a younger me did. Unfortunately, that doesn't fly around here. Try again later.
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