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Showing content with the highest reputation on 06/14/2014 in Posts

  1. aidenpons

    Chaos

    Alternately known as Pain, this is an evil map. Size: Maximum Recommended Car: Whatever you like, it isn't going to help you. Difficulty Level: Barely possible. So without further ado, I present to you: Chaos Enjoy do not enjoy. Challenge: Beat the other three racers in this map using the dragster. NO STUPID AUTOCORRECT 'DRAGSTER' IS NOT 'STEERAGE.' Installations Notes: EDIT: Wait, make sure you use /FREEFORM. Or else... it's not as fun as it is normally.
    2 points
  2. Fush

    Canteeeeeeeeeeeeeeeeeeeeeeeeeeeen

    Since no one else had done it yet (as far as I know, correct me if I'm wrong) I decided I'd give it a shot- I tried to build the unused Canteen building. Yeah.... I'm not 100% confident in it, but it's something. And it was certainly a challenge, considering all I had to work from was this: so... yeah.
    2 points
  3. aidenpons

    Rock Raiders.bat (A Misleading Title)

    This is my simulation of Rock Raiders in a .bat file. Simply copy the stuff in the spoiler below into Notepad and then save it as a .bat, with any name you choose. Then run it! Note: This won't work if you have a computer with an IP address of 192.0.2.0. But last time I checked, unless you meddle with your router, the address shouldn't have a computer assigned to it. Enjoy a fruitless waste of time.
    2 points
  4. jojo337

    Stunt Rally Beta Disk And Screenshots!

    Hi ! I got 2 CDS of stunt rally, the first in 2000, the other in a three pack CD with Racers 2 and Creator KK (if I remember). In the past I saw stranges pics with strange buildings, like this : Those buildings.... I cant find a bigger image (but i saw it in the past...) (There is a link in the first post for this screen) Also I saw this : https://www.flickr.com/photos/93539319@N03/sets/ Dee Jarvis, it seems that he worked for stunt rally, and Lego LOCO !! Look the screens that he posted ! See on Software Titles and Design ! More photos also here (not really ingame but whatever, you have to scroll down a bit : https://www.flickr.com/photos/93539319@N03/ ) Edit : http://www.brickshelf.com/cgi-bin/gallery.cgi?f=468828 I found them bigger .. Edit2 : It seems that's everything on my post is not really new here Sorry Sorry for my english...
    1 point
  5. Fluffy Cupcake

    Chaos

    I wanna see someone do this, because I don't have the game... and also because frustrated reactions are always fun.
    1 point
  6. Fush

    Canteeeeeeeeeeeeeeeeeeeeeeeeeeeen

    Oh how silly of me, I keep forgetting that Rock Raiders buildings never have exposed studs on them! In seriousness, though, I did not design this, so if you you don't like the design itself, then i can't really do anything about that. All I did was try to get as close to the icon as possible. That said, i must reiterate that I AM NOT ENTIRELY CONFIDENT IN THE ACCURACY OF THIS. It's as close as I was able to get, but I'm still looking at it trying to see if I can do it better. FUN FACT: I edited this post about a gazillion times trying to make it sound as polite as possible! I overthought it too much and it sounded rude! I swear I didn't mean it like that, honest! :0
    1 point
  7. Alcom Isst

    Let's Talk Games

    I've discovered recently in academia that I have an odd habit of splitting terms into sub-terms, usually into a pair. Analyzing this question, I noticed that I've done the same thing to my definition of "Game". With what I've compiled from the various videos I've watched and discussions I've had on RRU, what a game is to me can be split into two concepts: Games-as-play, and Games-as-narrative. Games-as-play are completely recreational activities with an artificial failure state that the player must overcome to get their satisfaction from the game. A good* game-as-play presents each problem in a way the player can understand it, and provides the right level of challenge and freedom so that the player feels challenged and not frustrated. Games-as-narrative are stories with interactive elements. They will not progress the story if the player fails, or give the player freedom to choose the story's outcome or events. A good* game-as-narrative will leave the player satisfied with the story, the fantasy or world the game establishes, the role they got to play, and/or what they learned from the story. Most games are a hybrid of these concepts, though there are pure forms of either. *Quality is subjective and satisfaction will vary between players.
    1 point
  8. Seaborgium

    The LEGO Movie Franchise

    I somewhat disagree with you there. It provided a bizarre and enjoyable twist on the that no movie has. It was actually clever and inspired, something Clutch Powers was not. Clutch Powers was by no means bad for a CGI cartoon aimed at 5-10 year olds. Oddly, I think if it had been bad, people would remember it better. It was good enough to be nonoffensive,but little else.
    1 point
  9. le717

    JimbobJeffers' Campaign Mod

    All 1 hour and 15 minutes of my walkthrough have finally been uploaded. http://www.youtube.com/watch?v=rl1U1hC8Q1Y I can now delete 50+ GB of raw footage plus ~700MB from the last three compressed videos from my hard drive. Thank you, JimbobJeffers, for creating such a challenging mod. I hope you can take these videos and improve your mod for a possible future release.
    1 point
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