http://www.gamespot.com/articles/ea-golden-age-for-gaming-upon-us-industry-needs-to-embrace-change/1100-6420874/
If I may, for a second;
https://www.youtube.com/watch?v=W6DAxC6wp70
I'm not even going to grace this with a description. Let's just get to ripping apart the quotes.
Yeah, so long as you have the equivalent of a $1000 US to buy that shiny new PS4 in Brazil. What if you live in Afghanistan or Antarctica. Could I play games there too?
As a company, you've successfully failed over the previous decade or so to provide any of those experiences without hindering the player in some way. Your practices net you the Worst Company in America crown. What do you say to that?
And what's this about tying franchises together? Am I going to kick around a soccer ball with my Normandy team against Faith and the guys from Battlefield Bad Company 2?
By ignoring your long-standing relationships with your previous clients. Great to see you in charge as COO.
Gaming as a business is not like other industries. Microtransactions only serve to hurt developers and gamers. Even if they didn't, could you honestly say that the way EA has done it so far hasn't hurt people?
And let's look at a different yet specific example. This is from a post on the steam community:
"A simpoint is worth 10 cents. So everything on the Sims 3 store costs approximately $74,486.50. As for DLC/the game itself, the total is $439.81. So grand total, you're looking at $74,926.31 to own everything the Sims 3 has to offer."
Telling.
You ever think that maybe that's what these new people want too? To just sit down and play the feckin' game? I don't think anybody new to gaming would stick around for long if they new they had to keep forking out of their wallets to continue progressing.
We need to embrace the fact that billions of people are playing games that are not yours. There are successful F2P games, but the formula is extremely difficult to get right, and turning almost all of your games into this horrible scam can only serve to destroy the integrity of the original design plans the developers wish to turn into reality.
You will lose out because you're a businessman, not a gamer, and you fail the grasp why gamers enjoy what they enjoy. We're happy to fork out $60 on release for a new title. Hell, I put down $220 for a Halo: Reach preorder once. But once that game is in our hands, that's where the transaction should end. We go off to play, you go off to fix the game (since apparently all AAA games are now released as Alpha/Beta versions and then just patched as they go) and then make a new one.
You might be so familiar with games as music then, because you own some extremely boring franchises. How come games like Fez, the original Halo, Deus Ex and the majority of Nintendo's title are always being replayed when they don't offer any extension content? Maybe it's because they realised how important it was to get the core gameplay experience correct before gipping the consumer?
You might want to fix your filter then.