Leaderboard
Popular Content
Showing content with the highest reputation on 07/05/2014 in Blog Entries
-
Electronic Arts: Moore like Embezzling Assets
noghiri reacted to McJobless for a blog entry
http://www.gamespot.com/articles/ea-golden-age-for-gaming-upon-us-industry-needs-to-embrace-change/1100-6420874/ If I may, for a second; https://www.youtube.com/watch?v=W6DAxC6wp70 I'm not even going to grace this with a description. Let's just get to ripping apart the quotes. Yeah, so long as you have the equivalent of a $1000 US to buy that shiny new PS4 in Brazil. What if you live in Afghanistan or Antarctica. Could I play games there too? As a company, you've successfully failed over the previous decade or so to provide any of those experiences without hindering the player in some way. Your practices net you the Worst Company in America crown. What do you say to that? And what's this about tying franchises together? Am I going to kick around a soccer ball with my Normandy team against Faith and the guys from Battlefield Bad Company 2? By ignoring your long-standing relationships with your previous clients. Great to see you in charge as COO. Gaming as a business is not like other industries. Microtransactions only serve to hurt developers and gamers. Even if they didn't, could you honestly say that the way EA has done it so far hasn't hurt people? And let's look at a different yet specific example. This is from a post on the steam community: "A simpoint is worth 10 cents. So everything on the Sims 3 store costs approximately $74,486.50. As for DLC/the game itself, the total is $439.81. So grand total, you're looking at $74,926.31 to own everything the Sims 3 has to offer." Telling. You ever think that maybe that's what these new people want too? To just sit down and play the feckin' game? I don't think anybody new to gaming would stick around for long if they new they had to keep forking out of their wallets to continue progressing. We need to embrace the fact that billions of people are playing games that are not yours. There are successful F2P games, but the formula is extremely difficult to get right, and turning almost all of your games into this horrible scam can only serve to destroy the integrity of the original design plans the developers wish to turn into reality. You will lose out because you're a businessman, not a gamer, and you fail the grasp why gamers enjoy what they enjoy. We're happy to fork out $60 on release for a new title. Hell, I put down $220 for a Halo: Reach preorder once. But once that game is in our hands, that's where the transaction should end. We go off to play, you go off to fix the game (since apparently all AAA games are now released as Alpha/Beta versions and then just patched as they go) and then make a new one. You might be so familiar with games as music then, because you own some extremely boring franchises. How come games like Fez, the original Halo, Deus Ex and the majority of Nintendo's title are always being replayed when they don't offer any extension content? Maybe it's because they realised how important it was to get the core gameplay experience correct before gipping the consumer? You might want to fix your filter then.1 point -
Three landslide prevention mistakes to avoid
Lind Whisperer reacted to le717 for a blog entry
It's safe to say that landslides occurring aren't just a fad. They're here to stay. Many are calling them the new frontier of the disaster world. With each passing year more and more Chief's are finally convinced that it's time to give landslide prevention a try. But as is always the case when launching a mining plan in a new channel, there are many pitfalls that Chief is unaware of. Because landslide prevention encompasses so many different channels, the number of possible mistakes are huge. No Rock Raider team will ever create the perfect landslide prevention campaign without making a few mistakes. But here is a look at three particularly rubble-creating mistakes and how to avoid them. Failure to enlarge for equipment For several years now mining equipment has been steadily increasing in size up to equipment for building the LMS Explorer. It's projected that within the next year, mining equipment size will surpass LMS Explorer repair equipment. Think about that for a moment. That means that more than half of the Rock Raiders working will be driving some type of enormously large mining equipment. Unfortunately, most Chiefs still haven't come to grip with this fact. Tunnels that aren't optimized for new mining equipment will have landslides occurring on half the Rock Raiders in that tunnel. Of course many of those will drive on through to collect the energy crystal they want by shoveling rubble and driving over lava. But it's impossible to know just how many new Rock Raiders Chief is not recruiting by failing to enlarge for new mining equipment. Fortunately, there is an easy solution to this mistake. GPS is a type of technology that automatically tells the Rock Raider the correct newly built tunnel to enter for the equipment being used to drive around in. Rather than having to operate one single tunnel for all traffic, GPS and new tunnels allows you the convenience of building multiple tunnels for different sized mining equipment that all lead to the same destination. No priorities When you're thinking as Chief, it's easy to just assume that Rock Raiders will know what you want them to do in the event of a landslide as a result of an order. The best orders are those that include priorities. By expressly stating what task you want the Rock Raiders to perform, you give priority and purpose to your order. While priorities are important for all mining operations, they are especially crucial for landslide prevention. A good priority will be very clear and impossible to misunderstand. Your priority should be short, demanding, and as overly detailed as possible. The right priority is often the difference between a safe reinforcement and a Rock Raider teleported safely. Failure to target area workers Most Chiefs, when asked who their intended Rock Raiders for their order was, would say, “all of them.†In an ideal world, all Rock Raiders would hear and be influenced to obey your order. But in the real world, trying to order everybody to reinforce walls through an order will result in reaching almost everybody eating sandwiches. A good landslide prevention order will be tailored for the Rock Raiders in the landslide area. Make sure you spend sufficient time choosing your desired Rock Raiders and coming to understand their incompetence and hunger cycles. With this information you'll be able to create a landslide prevention campaign that is much more likely to prevent that audience from getting covered in rubble. Rock Raider Activity News brought to you by rockraiderSMSer.com Source: priorities4rockraiders.com/landslides/landslide-prevention-mistakes-every-chief-avoid-713001#!LR7EERU1 point
