Thanks Drill Master!
One of the things I've been working on recently is the concept of an RRU community project. I figure it would be a good way for the game designers to get some practice working in teams, and for us to just make something really cool and meaningful. I've really wanted to work alongside quite a few of you for a long while, so this would be a great chance to do something we might have some fun with.
So, let's make this a proposal topic. Before we can even make a project, we need to get a few things clear:
The Concept
RRU is (sort of) famous for its modding of classic games. Most of us have at least some experience in programming, design, graphics, audio etc. Therefore, modding seems to be the most desirable kind of project we can work on.
We need to decide on a few things, however:
What game do we mod? RRU has tools and knowledge to do a pretty complete overhaul of at least 2 games (Rock Raiders and Racers). We need to figure out what interests the community most, and also what more of us have. We can absolutely get around members not having a certain game, but it'll help if most of us have a copy.
What theme do we go for? Candy Raiders was not successful for several reasons, but mostly due to disinterest. One personal reason I had for not being involved was that I didn't like the theme. I figure that we, as a community, need to find a theme we all can enjoy. I personally think we should maybe do RRU as a whole, making members into characters, but you guys can discuss.
How do we make the mod better than the original game? We want this mod to be a bit like Baz's Mod. It needs to be incredible enough to be memorable. Let's not just make some bland levels with a few new colours. Can we warp gameplay enough to be different? Can we balance the games in a way that's interesting? Can we make our knowledge of exploits and bugs turn these things into gameplay features?
I think the bulk of this topic will be used to discuss these points.
Organisation & Motivation
Another reason Candy Raiders probably failed was due to a lack of organisation. Nobody felt motivated to do anything as time went on, deadlines (if they even existed) started to slip and eventually the project was left to rot.
We need to treat this as something professional. Not because we want to make money or make us hate it, but to try and keep us from burning out. Let's get people motivated and push them to actually produce some sweet content for this project.
What we'll need:
Project Lead: We need somebody clearly in charge, specifically to manage the community, enforce deadlines, receive all the content and work on blending it together (a "master copy" if you will), do QA on the project and blah blah blah. I propose we find somebody with plenty of time on their hand and is motivated. They don't need to be in charge of the designs or concepts or content. They just need to make sure the project is taking shape.
Creative Director: Design-by-Committee almost always ends horribly. It's important to make sure everybody's ideas are considered, but if there isn't some form of unified vision, the end product will appear inconsistent. We need somebody to have a clear idea of what they want and what's in the best interest of the community, and to strive to achieve that. They will work with the Project Lead and all of the community, taking their ideas and ultimately choosing what makes it and what doesn't. I propose we get an Admin or Moderator for this position, since they are really good at consistency, listening to multiple parties and management.
A clear hierarchy: Management is great, but the canon fodder will also need to have some dedicated positions. While it's good to have people doing a little bit of everything, for consistency sake, we should have people who focus on specific things, such as level designs, artists, musicians, audio engineers etc. It's alright if people want to pick up multiple positions, just so long as we distribute the roles carefully.
A clear Design Document WITH timeline: We need a powerful, specific design document that clearly outlines what we want to achieve, how we want to achieve it, and the specific deadlines we want to achieve these things by. This document should be the product of this topic. It will need to be managed by the Project Lead and Creative Director. I have multiple layouts and templates we can use once we've got some good ideas to go off.
I've got more to say, but I'll save it until I know you guys are ready and interested in working as a team. Skype and RRU will be helpful for communication, and Dropbox will be great for file sharing, and I'm sure there's many other services we can use.
So, what do you think? Is RRU ready to undertake a serious project? I think we are.
LEEEEEEEEEEEET'S MAKE!