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Showing content with the highest reputation on 09/21/2014 in Posts
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RRU Quotes 2: Reckoning
Alcom Isst and 3 others reacted to Brigs for a topic
[9:55:27 AM] Alcom Isst: My head hurts after programming this Typing of the Dead Game. [9:55:38 AM] Alcom Isst: Braaaaaaaaains. [10:37:41 AM] Alcom Isst: To think that my chosen career was going to turn me into a zombie. Who knew! [10:37:48 AM] Alcom Isst: Actually it's not much different. [10:38:21 AM] Alcom Isst: All it comes with is a hunger for brains and an intense desire to produce Flappybird and Minecraft clones.4 points -
LEGO Racers Online
coffins and 2 others reacted to Hoithebest for a topic
This is easy to explain. For instance, when you and I play together, you are enemy 1 in my game and I am enemy 1 in your game. The software just picks the first Al racer to drive. It's actually quite logical why this happens, if you understand it. I haven't tried to read the design of the car from the memory yet. And even if this will ever be possible, it's gonna be quite a tough job to develop the software in a way that everyone can just see eachothers own car.3 points -
LEGO Racers Online
Ben24x7 and one other reacted to Hoithebest for a topic
It's been a dream for all of us for a very, very long time... I'm proud to announce: LEGO Racers Online! Me and my brother have been working on this very hard for the last couple of days and the result is amazing. Please note that I'm not posting anything yet but a little teasing screenshot, but we are working REALLY hard to make something that we can all use and enjoy this game like when we we're kids! 02/08/2014: New video added. Scroll to the bottom of this post to watch it! 04/08/2014: New status update added. 20/08/2014: New status update and video added. 05/10/2014: New status update added. 12/10/2014: New status update added. 20/10/2014: New status update added. 27/10/2014: New status update added. 05/11/2014: New status update added. 16/11/2014: New status update added. Current status: Currently, the following functions are implemented and working properly: Play online with two players real-time (1 VS 1) - INCLUDING POWER-UPS! Patch the game automatically. However, we do have all the required information to drive all the opponent from within the software (tested and working). We are working on an implementation of playing against eachother with up to five other players right now. We can't say when this is finished, but we don't expect a very long time. Added 20/08/2014: Power-Ups are now working properly. This means, whenever someone uses Power-Ups, this is getting fired on your client too! Although it is now possible to patch the game automatically, this is not a perfect solution and we are working on something that makes it possible to play online "on demand". Added 05/10/2014: Although I have not been developing actively on game functions, I am now working on and completing a critical step to split the software accepting both TCP and UDP network traffic which is required for some functions, for example connecting to a game server. PLEASE NOTE THAT I AM CURRENTLY BUSY WITH SCHOOL AND I DO NOT ALWAYS HAVE TIME TO DEVELOP ON THIS PROJECT! I HOPE YOU CAN UNDERSTAND THIS! The following things must be completed and working before release: Full implementation of TCP and UDP traffic; Starting a new Race; A chat function, if people are interested in this function. Added 12/10/2014: Last week I have not been developing very much and this will continue for a few more weeks due to school. The good news is that Grappigegovert has proven his immensive skills again and developed and gave me the code to disable the loading of AI paths so patching the game can be removed from the software now. Also, he created functions to start a Race from the software so the Server can tell the Clients to start a specific Race. All credits go to Grappigegovert for his massive research and developing. Added 20/10/2014: Due to school, I have not been developing actively on the online functionality again, but Grappigegovert and me made some nice improvement with the API. This API will be released in the open source (near) future and will give developers the opportunity to create mods very easy. Added 27/10/2014: Due to school, I have not been developing actively again. The good news is, the software is now fully compatible with TCP and UDP, more structured and the API has been put into a seperate project which will result in a release of the public API soon. This API will be discussed in another thread that I will make in the near future. Please note that the project is not dead and I am still developing, but unfortunately due to school I just do not have much time for this great project. Added 05/11/2014: Good news. Last week I was able to develop more actively on the software, which resulted in the possibility to start races from the Server, which brings us a step closer to the release! I will create a new video of the current progress in the near future. Also, the API is getting prepared for a release with the last bug fixes and comments above the functions. Stay tuned! Added 16/11/2014: I am currently facing problems with the starting of the game client and additional events regarding to the API. I am still not satisfied with the way the API currently works. These problems must be solved in order to continue with the online functionality. Don't think that this project doesn't gain any progress, it just takes a lot of time. Please note the following things: It's not guaranteed that this mod will be ever online for public since this project has still needs many, many development hours; The Server and Client are both only in alpha stage at this moment. We are working really hard to create something that just works and anyone would understand; It is very hard to find all the addresses and the correct pointers, so this takes a lot of time; Currently our main goal is to make everything work on a basic game copy. This means that mods are NOT SUPPORTED (YET) and will likely crash the game when used! On the bright side: We currently do have something that works and we are working so hard to make it possible for everyone to enjoy this with us. It was our dream for many years and finally we took the step to actually create something, and not just for ourselves but for everyone who just loves LEGO Racers. I will keep you guys regularly informed. Make sure you check this post at least once a week as the project is under heavy development. Special thanks: We would like to thank Grappigegovert for his great help which resulted in massive improvement of the software. Thanks to this guy, a lot of things are now working (like using Power-Ups). Videos: The following videos show a demonstration of the system in action:2 points -
What are you listening to right now?
coffins and one other reacted to Shadowblaze for a topic
http://www.youtube.com/watch?v=pLzWxZYjNcs Yup, I'm loving this. So awesome.2 points -
2spooky4lu
le717 reacted to lol username for a topic
So Mythrun/Ariistuujj made a nifty program thingy that I personally call the LEGO Universe Anti-Anti-Haxinator. It generates the string(s) the game uses to determine if a file is "legitimate" or not, thus allowing you to add/change the live game's assets... Er, dead game's assets. It's fun.1 point -
What are you listening to right now?
flexogel reacted to The Ace Railgun for a topic
https://www.youtube.com/watch?v=-EFMgj3u_eE1 point -
What are you listening to right now?
Seaborgium reacted to alan for a topic
http://youtu.be/_p4F9d2k4IE The lyrics are just awesome, unfortunately there's no english version http://youtu.be/myhnAZFR1po1 point -
BIONICLE RETURNING 2015
aidenpons reacted to STUDZ for a topic
Looks like the Bionicle website is being built up again. http://cache.lego.com/r/www/r/bionicle/-/1 point -
The Books
emily reacted to aidenpons for a topic
I have The Lost Temple... do you want me to scan it?1 point -
What are you listening to right now?
Ayliffe reacted to The Ace Railgun for a topic
https://www.youtube.com/watch?v=q6-ZGAGcJrk1 point -
What are you listening to right now?
flexogel reacted to Fush for a topic
More Smooth Mcgroove coming in : D http://youtu.be/mxYqsLPtqAk http://youtu.be/mJn8WvUOblE1 point -
What are you listening to right now?
flexogel reacted to The Ace Railgun for a topic
*starts doing a jig* http://youtu.be/gzLPZml9VRI1 point -
LEGO Digital Designer Animusic Video Project
Ben24x7 reacted to Drill Master for a topic
If you understand what the title says, you may understand what I'm doing. If not, here's more to enlighten you. Animusic is a series of CGI music videos that are amazingly crafted. Here are a few of them for reference. https://www.youtube.com/watch?v=hyCIpKAIFyo&list=PLAE7974A68AC62B47 One of my favorites is Resonant Chamber: https://www.youtube.com/watch?v=toXNVbvFXyk&list=UUZVCuKveehUdmu5PV2p59VA So those should give you an idea of what I'm doing. I plan to make an Animusic style video using LDD. Here is a short rough preview that I've done. (It's sloppy and there isn't much to show, but we all have to start somewhere.) https://www.youtube.com/watch?v=vx2TuQrFkX4&list=UUs1DSJ0v8SKMlXvxf9lA7nQ I can definitely clean it up, I just wanted to show something for this idea. Now, here's a catch. I will not work on this unless it gets a lot of feedback. That small animation took a long time to make, and that alone was only a few seconds x3 to make the video. It is a serious project that I will only work on maybe 1 or 2 days a week if that, but I will be working on it, as long as I keep seeing a benefit towards doing it. That's where you come guys come in. Please leave a vote above for what you think of this project and leave comments of what you think in detail. in a few days, I'll check the votes and see what happens to the project from there. If you want to help, I could use help building rigs to work with in the video. Rigs must have the proper posing elements (for instance my bell rig, the hammers move back and forth and the bells sway when struck.) If you have a rig built, please post a picture of it here along with the LDD file download. So, read through, vote, comment, and let me know what you think.1 point -
You Blinked
ProfessorBrickkeeper reacted to Fush for a topic
Xiron had an avatar that blinked, people got annoyed at it for some reason, one thing led to another and now Scotland is voting on whether or not to be an independent country.1 point -
RRU Quotes 2: Reckoning
noghiri reacted to dead_name for a topic
[20:44:34] Noghiri: JC2 is my favorite spiderman game.1 point -
What are you listening to right now?
flexogel reacted to The Ace Railgun for a topic
I love Skyland, but that version of the intro is way too pixelated. http://youtu.be/F1Uv6phBzxc Later, Yosakoi http://youtu.be/fdZboPhTdOM1 point
