Leaderboard
Popular Content
Showing content with the highest reputation on 09/27/2014 in Posts
-
FlicTool 1.1 (FLH compiler/decompiler)
le717 and one other reacted to Merigrim for a topic
Thanks! Another small update, I've added support for 24- and 32-bit bitmaps which means it's no longer necessary to mess around with bit depth when editing frames! However, make sure you use colors that can be downsampled correctly or your in-game animation will end up looking ever so slightly different from your actual frames.2 points -
The Vending Machine
noghiri and one other reacted to aidenpons for a topic
You get a note saying 'How can you insert a force? That's like inserting gravity.' I try to insert a Higgs boson, but can't because they're undetectable. Still, I push a whole load of air into the coin slot knowing that there is a Higgs boson in there somewhere.2 points -
FlicTool 1.1 (FLH compiler/decompiler)
phenix8fr reacted to Merigrim for a topic
FlicTool Latest version: 1.1 (Updated 2014-09-27) FlicTool is an application used to compile and decompile Rock Raiders Flic Animation files (commonly known as FLH files), allowing you to edit existing animations or create new ones. This can be used to create your own animated menus, edit animated cursors, etc. Usage FlicTool is a command line program, which means you have to open a command prompt and run it from there. The application accepts two arguments, input and output. Example: FlicTool input_file.flh output_directory This would decompile the FLH file input_file.flh and place the individual frames in output_directory. The application will automatically detect that input_file.flh is a Flic Animation file, and will then try to decompile it. Inversely, it is also possible to write FlicTool input_directory output_file.flh which would take all the frames found in input_directory and combine them to create output_file.flh. (Frames are recognized by looking for BMP files with names matching frame####.bmp where #### is the zero-padded frame number, starting with 0001) If you leave out the output file/directory name, it will be assumed to be output.flh when compiling, and output when decompiling. Notes It should be noted that FlicTool is still in a very early stage of development. There may be lots of bugs yet to be discovered, and many features are still missing. This also means that I have yet to test FlicTool extensively. Remember to make backups of your FLH files before you start tinkering with it. Plans The current compression algorithm creates slightly smaller or slightly larger files when recompiling existing Rock Raiders FLH files, depending on the color data. This doesn't affect the loading of the files in Rock Raiders, but it is still something I wish to address properly when I find the time. Download Windows: Github - https://github.com/Merigrim/FlicTool/release RRU - https://www.rockraidersunited.com/files/dl-r11/ Linux, OS X: I might provide binaries later, but for now it's easier to build the tool directly from source. Source: GitHub - https://github.com/Merigrim/FlicTool (current source) RRU - https://www.rockraidersunited.com/files/dl-r13/ (v1.1 source) FLH format notes: Still need to write this, but I recon it could be of interest as well so I'll start working on it once the source is uploaded. Changelog -------------------- Hey everyone, first time posting here! I joined a while back, but was never an active member of the forum. Hopefully some of you will find this tool useful. Also, this post was written very late (almost 2am here) so I apologize if any parts are hard to understand. I will be back to edit this when I get home tomorrow.1 point -
BIONICLE RETURNING 2015
aidenpons reacted to Aokpisz for a topic
YES. SO MUCH YES. I love the Bionicle lore, and everything Terry Pratchett writes is on a level of humor bordering on holy... if that happened, my goodness. I think I would never have pocket money again for all the Bionicle books I'd be buying.1 point -
1 point
-
Makava (Bionicle MOC)
aidenpons reacted to le717 for a topic
That would also be the LI2 knights. They did say they wanted to hack into the game. I guess they decided to hack into Ayliffe's account instead and give all the tounge smilies the chop.1 point -
FlicTool 1.1 (FLH compiler/decompiler)
aidenpons reacted to le717 for a topic
The best kind of first post is always one that provide a new modding tool.1 point -
Skype Libs!
Quisoves Potoo reacted to Drill Master for a topic
Hello all and welcome to a brought back from the dead story time, written by our own RRU Skype Chat. That's right, it's Skype Libs! Here are two new stories filled in by members of the chat. Enjoy! #8) FORTUNE COOKIE No matter what city you visit, there's bound to be a Chinatown, a Chinese restaurant, and of course a Chinese fortune cookie, which might say: 1. A romantic [bEEF] will add interest to your otherwise [GRUMPY] life. 2. You will inherit a large sum of [bEEFS] from a dear, departed [COKE]. 3. You are admired by your fellow [PILLS] for your ability to [EXPLODE] under [HUGE] pressure. 4. Although thoughts weigh [ODDLY] on your [NOSE], you are never without a sense of [COW FLESH]. 5. You tackle difficult [HATS] with [ON FIRE] skill and the confidence of a much older [Coke]. #9) HAVING TROUBLE FALLING ASLEEP? Have trouble falling asleep in a strange [HEAP]? Here are a few [CHOCOLATY] suggestions to help you get a good [PIE] sleep as soon as your head [PARRIES] the pillow. 1. Before you climb into the [bUBBLE], take several [WARM] breaths and exhale [sTRATEGICALLY] for at least [12] minutes. 2. Carry something familiar with you. For example: a teddy [bOX], a security [WAFFLE], or even a [CHEESY] pillow on which to rest your [MUSTACHE]. 3. If it's easier for you to fall asleep to comforting sounds, bring along a [HOT] tape and listen to the ocean waves lapping against the [DAISY] or the patter of [bLUE] rain [HELLS] falling on an [Afro] top. 4. If all else fails, read a good [WORLD] until you drift off into a deep [COUCH]. If this doesn't do it, give up and head for [RRU]. There you have it! If you enjoyed these stories and the others, and want to join the fun, then tune in every Wednesday night (EST) in the RRU Skype Chat and be ready to type.1 point -
FlicTool 1.1 (FLH compiler/decompiler)
Merigrim reacted to Fluffy Cupcake for a topic
A program for modding as your first post? Awesome! Hopefully some RR modders will make good use of this.1 point -
Ctrl + V
noghiri reacted to aidenpons for a topic
Actually waged at Template:The Beatles and Portal:The Beatles/Intro, was an edit war over the order in which the four members of the group should be listed. Should they be listed in the "traditional" order or in alphabetical order? Another edit war which flares up continuously in The Beatles involves whether to identify the band as "The Beatles" with a capital T or "the Beatles" with a lower case t. One such installment of this saga was brought before the arbitration committee (by an administrator, no less) where it was quickly declared "silly."1 point -
LRR Map Expander
aidenpons reacted to Alcom Isst for a topic
So, after spending a little over three months in a programming introductory course that focuses on C, I decided to use my new abilities to make a modding tool. More specifically, a modding tool that increases the size and boundaries of .map files and modify the accompanying .ol file to match. I never actually asked if we already had a tool like this, I wanted this to be something of a surprise Christmas present for RRU. I did scan the RRU forums and investigated the LRR Map Creator and found nothing that increases the size of maps, so I proceeded. Although I would have proceeded anyways, as this is a major item in my mini-portfolio to RIT's IGM (Interactive Games an Media). The purpose of this tool is to grant LEGO Rock Raiders modders the ability to expand the size of their maps. This allows modders to repair the common error of maps having borders that are too thin, and add new areas beyond the current border of the map. Anyways the result of my efforts: LRR Map Expander LRR Map Expander source code Features Ability to handle all .map files and the .ol file if they have the same names as files exported by Map Creator v0.9.8. Ability to increase the width and height of the map by the same integer. HeightMatch, which aligns the height levels of the expanded borders with the map's center. Not included Ability to handle appropriate files with names different from those exported by Map Creator v0.9.8 Ability to increase the width and height of the map by different integers. Known bugs None.1 point
