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Showing content with the highest reputation on 10/03/2014 in Posts

  1. emily

    Lego Time Cruisers comics

    Since this has sort of evolved into a general discussion of old LEGO media, I'll leave this here. Will, Flashfork, Rodger and Rummy(?) would appear to be the crew of the Brick Bounty! I wonder if that means that that's Broadside and de Martinet, too?
    3 points
  2. ProfessorBrickkeeper

    BIONICLE RETURNING 2015

    I just received the badge confirmation from LEGO for the LEGO Invite Only Panel at NYCC. While whether I can actually get there (I was only informed I was one of the fans to get the tickets today) is still in question, if I can get there, I shall certainly post about it here along with whatever images and videos I take of the unveiling of a "New Theme".
    3 points
  3. Oboe Shoes

    ◄[LR2] Voiced Scripts►

    So, after looking back and noticing that some of my recordings were excessively quiet, I realized that there was something dreadfully wrong with my mic. I know nobody requested a change, but given that we're still waiting for people to submit their lines, I thought I'd take the time to redo some of mine, and I think you'll find that they sound much better. I'm still going through and re-recording these, but for now, a bit of a preview, so you can understand the difference: Never really noticed how occluded the originals sounded until I had tried redoing a couple. (Also, I don't think I can embed these here, RRU doesn't support iframe tags...)
    2 points
  4. lol username

    LEGO Creator Harry Potter CoS Model Viewing (Maybe More)

    It's 3something AM and I haven't really explored all of this myself so here's a link and some screenshots. I trust you can figure it out. http://web.archive.org/web/20041228201034/http://qdn.qubesoft.com/index.php?main=downloads That page now 404s, hence the web archives, though the downloads themselves still seem to be up on Qube's site as well. I've only tried 1.1 stuff so far. QStudio just hangs when I try to launch it but the model viewer works mostly fine (except for crashing on chars.q, maybe others I haven't tried). There's other stuff, like Max and Maya export scripts for the Q format I think, but I haven't toyed with very much of it. Fun fact, this game and LDD/LU share some DNA: http://www.qubesoft.com/index.php?main=consultancy.html Creator model on the left, LU brick icon on the right. Same brick IDs - both drawn from the same official 3D LEGO library.
    1 point
  5. apemax

    [MOC] Technic B-25 Mitchell WIP

    Hey all. Well I finally started work on my next Technic aircraft, A B-25 Mitchell. It's going to be a similar size to my Technic Spitfire and mostly the same type of functions. The planned functions I have at the moment are: Both engines powered by a PF XL motor each. Working ailerons, elevator and rudder all controlled from the cockpit. Working Landing gear powered by a PF M motor. Working Landing flaps also powered by a PF M motor. Working turrets. I've so far built part of the left engine bay with the landing gear leg and the basic structure of the center of the main fuselage. First a couple of pictures of the engine bay: Next up is the section of main fuselage I've built so far: And thats everything for now. I'm not sure how long this MOC is going to take as I don't currently have all the pieces needed and affording them is going to be interesting to say the least but I will try and finish it before the end of the year hopefully.
    1 point
  6. The Ace Railgun

    The Brick Bible...

    Hey look it's Gandalf the white with an egg shell on his head next to Anakin
    1 point
  7. coffins

    The Brick Bible...

    Anakin Skywalker detected.
    1 point
  8. McJobless

    My Animations

    Embarrassingly, I'm not quite sure what you mean. Care to elaborate? This is a keychart. It's a technique created by Disney animations, and it used by almost all professional animation studios (including Pixar/Dreamworks, those people who make short animations on YouTube, anime studios etc etc). A really good overview is here: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/timingcharts.html Basically, they're guide to help you know exactly how many frames you need to draw for a smooth animation. There are three types of animation (the pipes represent frames): 1) Linear |-------------|-------------| 2) Ease In/Accelerating |---|---|-----|-------------| 3) Ease Out/Decelerating |-------------|------|---|--| Linear means that a motion remains constant. Ease In/Out is the start or end of a motion. Basically what you do is you draw a chart on top of each frame you draw. You draw the start and end of a motion (the key frames), and you add these keys as big lines to your chart (name them A and B). You then add an in-between (the middle frame), and you put a smaller line in the center of your chart (name this one C). Then, in order to help the audience see the direction of your work and add flow, you add keys that either ease-in or ease-out. You add small lines for each one, and continue to name them in alphabetical order. If you like, I can show you an example I made.
    1 point
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