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Showing content with the highest reputation on 11/03/2014 in Posts
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Overhauls: A Guide to Creating Your Own Awesome Project
Lair and 4 others reacted to McJobless for a topic
I've seen a lot of people attempt their own overhaul on various different games. Many fail. Therefore, I want to address how to go about the process of starting and finishing your very own overhaul, for any game. This will be a multiple part series, so I will add a list of contents to this OP. Feel free to reply and add your own thoughts, comments and ideas. Prologue: What is an 'Overhaul'? In order to create an overhaul, we need to know a little bit about the Game Development process, and more importantly, we need to know what the difference between making a mod and a game is. We won't go into the rich history of overhauling, but you've likely heard of "conversions", including the very famous Counter-Strike. Counter-Strike seems to be a game in its own right, as the gameplay appears to be completely different to the game it was based on (Half-Life). Realistically, the only thing they share is the engine and a few assets...so is it an overhaul, or an entirely new game? Defining the word "Overhaul" is just like trying to define the word "Game" or "Art"; there's not really a set definition, but rather a bunch of that we can lean towards. One of the ways I like to define terms to assign them a group of properties, so let's try and list some properties of an overhaul: An overhaul runs on a previously built, compiled and released engine, preferably one that includes game assets. Alternately, an overhaul is a free expansion for another game. An overhaul uses at least a few assets from another game, usually config files, sounds and/or textures. An overhaul has at least one MAJOR change in the gameplay compared to default game. An overhaul always feels different to the original game. Unlike a normal mod, and overhaul is a substantial piece of work and requires a lot of time to develop properly. Next Time: The Objective. What's the point of making your overhaul, and why does it matter if it gets made or not?5 points -
MAN OF ANGER
STUDZ and 3 others reacted to Xenfare for a topic
This is my original new video game titled MAN OF ANGER you take control of MAN OF ANGER, a soldier follower of Nyarlathotep sent to Earth to disrupt and throw the outcomes of great battles and wars to lessen the chance of the return of the Old Race. unfortunately, the destructive horrifying images of death weighing down on MAN OF ANGERS poor mind cause him to go berserk and fight back against the crude beings of the cosmos, for the freedom of his mind, sanity, and his new found love for a beast-race known only as humans... VERSION 1.0 RELEASE 02/11/2014 https://www.mediafire.com/?eabjdnu0rn1ktku Please give feedback and discuss and share theories about lore here expect version 1.1 in the near future4 points -
MOC: Nebulon-B Frigate in LDD WIP
Jimbob and one other reacted to apemax for a topic
Just a quick update today. I've been working on the colours a bit since the last update as well as a few smaller details here and there. I've changed the plates where the red line is to be a bit smoother and I've also added a bit of colour to certain places as well. The LDD screenshot. The Pov-ray render.2 points -
And you can change flowers!
PlatonicWaffles and one other reacted to Cyrem for a topic
:grbrick: Hey, welcome to RRU! Don't forget to change your cup too!2 points -
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MAN OF ANGER
STUDZ and one other reacted to lol username for a topic
Pew pew pew pew kazoo 10/10 - IGN2 points -
Raiders Untitled
BaronVonBaron reacted to tmo7452 for a topic
So I see now that there is much going on with regards to a potential RR sequel. Despite that, I have my own project I started a few weeks ago that I'd like to show off. It looks terrible for now, but a lot of the foundation is there. First get the Visual Studio 2012 Redist (x86) then you can try it yourself. I wrote it from scrach in C++ using SDL2 and OpenGL 2.1, so while this build is only for Windows, it could easily be ported to other systems in the future. I plan to go into game programming and I learn best by diving in the deep end, so I started this project to learn C++ and have something to show potential employers. QWERTASDFG control the camera, Z and X will destroy two hardcoded walls (to show real-time collapsing and exploration), CVB will spawn objects under the cursor. Everything can be selected, raiders can be ordered to move to a location with a right click. I'm not insterested in hearing the many ways you can crash the program, but if any of the above features don't work for you, let me know. As for the map file, it's an ugly but effective text based format. Designed so I could make maps by hand and expand features without breaking old maps. The parser is extremely stingy and will complain about anything, but it should all be in the console. Use Notepad++ and watch your end of lines if you want to mess around. I'm going to need some help with the non-programming stuff later. I hope to be able to import the original RR resources (if you own the game) at some point, and could use input on other features as I add them. Right now though, if anyone does want to make a simple map editor/creator, I would appreciate it.1 point -
And you can change flowers!
Ben24x7 reacted to PlatonicWaffles for a topic
I'm PlatonicWaffles but most people call me Colly - a classic LEGO game fan here. I've played a ton of them in my childhood and watched numerous modding videos on YouTube pertaining to the series. Then today I found my copy of LEGO Island, and subsequently found this forum. Soooooo I decided to sign up. Hi!1 point -
Kronux, Lord of Winter
Seaborgium reacted to Phantom Terror for a topic
"Dead and forgotten are two very different things..." >Flickr Gallery< My first entry for the BFTGM contest1 point -
Yelle
someswedish reacted to PlatonicWaffles for a topic
Yelle is a French electropop trio (composed of a vocalist/ song writer and two composers) that I'm massively into. They've just released a third album, entitled "Completement Fou", which came out at the end of September, and is now already one of my favourite albums of all time. You may have heard of them with their 2008 single "Je Veux Te Voir". Unfortunately, they're not that well known, as they are an independent group. They write all their music and only make songs for the sake of artistry rather than money. My best friend Conny, even though he's not a fan of their music, admires them for their ethos. I thought I'd help spread the love by posting a thread on this forum. If anyone's heard of them - great! But otherwise, give them a try and see what you think. Below is the music video to their most recent single. https://www.youtube.com/watch?v=13o1i-cgTOA1 point -
Yelle
PlatonicWaffles reacted to Fluffy Cupcake for a topic
90s are cool, but that video... I don't even know what to say about it. xP1 point -
Yelle
PlatonicWaffles reacted to Cyrem for a topic
Oooo, like the song, thanks... But what on earth is going on in the video? Maybe it would help if I knew french... sounds like "complete my food" ?1 point -
RRU Minecraft Server
Jimbob reacted to RR Rocks for a topic
I think that mods are easy enought to install these days, so that anyone could do it, as long as they are willing to use modded minecraft. I could provide a complete set of installers for the mods, along with instructions on how to install them, if such things are nessesary.1 point -
And you can change flowers!
Ayliffe reacted to aidenpons for a topic
Simple. He exists in the Sixth Dimension* of Waffles. We cannot comprehend this dimension in the ones that we know. "Last time I checked" Pray tell, when was that? A long time ago in a galaxy far far away, when RRU was unknown to you? *The fifth being Probability, as anyone who has read "Mostly Harmless" will know.1 point -
MAN OF ANGER
McJobless reacted to STUDZ for a topic
My first reaction to this: "Holy hell, Xenfare actually posted something." AND THEN I PLAYED THE GAME. I have to react with not one, but TWO JonTrons. https://www.youtube.com/watch?v=uneSOPqqAFw Also, what's the kazoo song?1 point -
Questions for the Next Poster
aidenpons reacted to Drill Master for a topic
This one. (Spoilered for language) Why is the sky blue?1 point -
Questions for the Next Poster
aidenpons reacted to emily for a topic
I... I don't know what your talking about, man! Be ye disablin' of yon shield?1 point -
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And you can change flowers!
aidenpons reacted to Ayliffe for a topic
Greetings Colly, and welcome to the weird and even more weird WONDERFUL world of Rock Raiders United! Please wipe your feet on the mat provided before entering, and watch out for any wild BEEPs on the shoutbox, they may signal the end of life on this tiny little planet as we know it or not Also, contrary to some people's *coughcoughAIDENPONScoughycough* beliefs, I am NOT the Infomaniac. Well, I wasn't last time I checked anyway1 point -
MSC Cruise Ship Set Forthcoming
eagleeyedan reacted to emily for a topic
LEGO has entered into a partnership with MSC Cruises. The deal is, naturally, mutually beneficial, so while the immediate effect will be the establishment of LEGO play rooms on ships in the MSC fleet, MSC also earns the opportunity to have one of their vessels immortalized in the brick. More details on the set will likely be a long time coming, as past example would indicate it will be D2C, and information about those sets often remains pent up all the way to the official announcement. Sources: Cruise News UK Brickset1 point -
MSC Cruise Ship Set Forthcoming
eagleeyedan reacted to Fluffy Cupcake for a topic
From source: "The LEGO Group and MSC Cruises are both family businesses recognised the world over" Well excuuuuuse me if I've never heard of MSC Cruises before in my life. But yay, it looks like this could be good.1 point -
Custom Racers
aidenpons reacted to RocketRacer for a topic
Hello! Im gonna post some custom stuff here, hopefully I will be able to do something decent. First dude (I think it´s recognizable):1 point -
MEGA BLOKS now has SpongeBob
PlatonicWaffles reacted to STUDZ for a topic
https://www.youtube.com/watch?v=2hFLV4xnxoY1 point -
MEGA BLOKS now has SpongeBob
The Ace Railgun reacted to Jimbob for a topic
Oh dear goodness, my instant reaction wasn't "This has gone from LEGO to MEGA BLOKS", but rather "MEGA BLOKS has made it so much more aggressive". Just compare the faces of the characters to the LEGO ones, for example. Okay, so 'aggressive' may be a bit of an exaggeration, but they certainly contrast from LEGO's happy smiley faces. Why is Spongebob so devilishly keen to catch those jellyfish without wearing his seatbelt?1 point -
2spooky4lu
Jimbob reacted to PeabodySam for a topic
What the hell, jamesster. I was wearing white pants. Then I saw that video. And now, I'm wearing brown pants. I wouldn't have been able to handle not soiling my pants non-stop for the next six hours if I saw even just one skeleton in this video. Just the sight of one skeleton is spooky enough, but an entire universe of them? Look at them popping out, so spooky and scary. There are not enough toilets in the world to contain the amount of poo-spewing fear that I'm going through right now. It's a good thing skeletons aren't real.1 point
