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Showing content with the highest reputation on 11/29/2014 in Posts
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Minifig texture names
Rock Monster and 3 others reacted to lol username for a topic
Has LEGO confused enough character names yet? Yes? Too bad, there's more! Most minifig textures in LEGO Racers have the names of the minifigs condensed into two letters, often as an abbreviation, or just two prominent letters in their name. Gypsy Moth is GM, Ann Droid is AD, Black Jack Hawkins is BJ, etc. Textures for generic minifig heads available in the minifig builder seem to have abbreviations of generic names - LG (LEGO Girl?), LH (LEGO Head?), LM (LEGO Mustache?), and LS (LEGO Sunglasses?). For the most part, it's smooth sailing... Textures for minifig torsos that aren't part of characters explicitly in the game (as opponents at least) are still named after characters they are used in... This is where things get a little weird. EO IN MJ MM TU Now let's look at some characters... Eddie Octane Indy LeMans Majisto Mandy the Mechanic Turbo Charger Two of the three, Majisto and Mandy, are correct - the other three got shuffled around. At least for Turbo Charger, who was included as a pre-built character, they got his appearance and name right in-game... Well, not completely, they gave him grey pants instead of white. I'm fine with that though, it's not like there aren't a thousand variations of each 90s Town minifigure anyway. And you can still build all the other characters without a problem, the name confusion is just internal texture stuff. Well, Majisto's beard isn't available, but until we can edit head/hat models there's not much we can do about that. And then this head is named "WC". Is it a character name we haven't heard of? Is it a generic name like... White... something? Odd. Also, Achu is "TC"... Tribal Chief?4 points -
Drawings + Requests
Drill Master and 2 others reacted to Ben24x7 for a topic
UPDATE - 20/03/2019 - I'M NO LONGER TAKING REQUESTS I'm sorry, but I'm busy with my current course-work, and - as a result - I'm afraid I can't take any requests at this time. Honestly, it's been like this for quite a while, but I completely forgot this topic existed so I never got around to updating this topic earlier to state that requests are (currently) closed. Currently, I don't have any plans to re-open this thread for requests/commissions, but then again I said I would work on some projects a long while ago and never got around to any of them, so for all I know I might open up for requests again in future, but I can't promise it. Sincere apologies - Ben24x7 P.S. I also completely forgot this was supposed to be a place for me to post my new/recent drawings... so... uhh... here you go: ORIGINAL (UN-EDITED) TOPIC OP: Author's Notes; This idea wasn't mine, it was pitched by a fellow member whoose name I'll keep Obscure (you know who you are) This topic is where I will post drawings/sketches and maybe sometimes hint at what I am working on. If you wish to you can suggest something for me to draw.* I will attempt to post as often as possible, but be aware sometimes I won't have time. Since this is in "Member Projects" (which probably wasn't the best place to put it) I have to at least post something relevant to the topic to show progress, so I just... ...well... ...got an image here; I look forward to any suggestions that you come up with. *Some things I cannot draw, so if your request doesn't appear then what you suggested is something I can't draw.3 points -
Drawings + Requests
aidenpons and 2 others reacted to Ben24x7 for a topic
Addict's Request; Xiron's Request;3 points -
I changed smaller things and it worked: I divided each z coordinate by 10. Z is the up coordinate. The gate, the flags and some other things are in a different file. I do not know yet why some of the textures are mixed up/change while I am driving.2 points
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Drawings + Requests
aidenpons and one other reacted to Fluffy Cupcake for a topic
I can see this becoming a 'draw me' topic where everyone tries to leech free artwork of themselves off you. (I would of posted this regardless if there was posts prioir to mine on not, jsyk Yajmo and Addict. ) How about drawing a picture relating to >driving up the side of a certain bridge? (preferably LEGO related)2 points -
Custom Smileys
Ben24x7 reacted to Jimbob for a topic
Custom Smileys Below is a list of the various smileys and emoticons made by members of RRU. Each smiley links to the post where it was presented so that you can give a 'Thank' to the creator if you like it. I've listed the creators and their smileys in alphabetical order for ease, please allow time for them all to load (many are embedded from Dropbox). 's original PSD template can be downloaded >here, and the separate layers are available as a PNG pack >here, so that you can create your own smileys. Ben24x7 "Sandwedge" Scotsman SPACESHIP WTH JimbobJeffers Gravestone It is a mystery No RIP Skull MaelstromIslander Islander King Kahuka Pereki >Time Cruisers Emoticons (linked as previews are large) Original post below for archiving purposes:1 point -
Avatar - Na'vi
Seaborgium reacted to Jimbob for a topic
I've wanted to do this for a long time now, but it's only five years after the movie's release (and a few before the sequels) that I've had a go. I... I dunno. I'm not really happy with it. A Na'vi averages 10ft tall, so should be just less than twice the height of a human. Can anyone please help me improve upon the model? Note: There shouldn't be any gap between the 1x2 jumper and the body, LDD just won't let me put the technic pieces all the way in.1 point -
1 point
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Minifig texture names
Yajmo reacted to lol username for a topic
You saw nothing. Racers 2 has some odd stuff as well... I recall seeing some duplicate Slyboots textures named "Mr Hates".1 point -
Drawings + Requests
Ben24x7 reacted to coffins for a topic
I guess there is nothing bad in my avatar drawing, right? So... I would like you to draw the hunter from my current avatar.1 point -
1 point
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Drawings + Requests
Ben24x7 reacted to The Ace Railgun for a topic
These look great! Draw your impression of me doing math homework. (Because that's totally what I should be doing right now )1 point -
Menu music audio quality changes
Rock Monster reacted to lol username for a topic
I've narrowed down something else that triggers it - playing two menu slider selection sound effects in quick succession, even when sound effects are turned all the way down in the options menu. This means it can be triggered in the build and options menus as well. And once it's been triggered once somewhere, it applies everywhere, until the game is restarted. And no, it's not the placebo effect - I wasn't expecting it to happen in the build menu, and it took some experimentation to figure out what exactly was triggering it there/exactly how it could be reproduced. https://www.youtube.com/watch?v=svwhM-eXUY0 https://www.youtube.com/watch?v=SNNI9elui7c https://www.youtube.com/watch?v=427vgtMZ2Rc It does seem a bit less pronounced in the YouTube videos than it does in the original recordings or game, though - perhaps I should just upload audio somewhere else where it's not compressed like that. Or you could just pop on some good headphones, go in-game, and try it yourself. Scratch that, I just had my volume turned down. It's still very audible in the YouTube videos with volume turned up.1 point -
Drawings + Requests
Ben24x7 reacted to Fluffy Cupcake for a topic
Eheh, awesome! Thanks. My only comment is that for logical (if racing), both drivers should of been heading in the same direction.1 point -
Drawings + Requests
Ben24x7 reacted to Jimbob for a topic
Wow, you're able to produce these so fast! I've already got an awesome sig from you so I'm happy, but keep up the awesome work. EDIT: I have since updated my signature, but the signature Ben drew for me was:1 point -
Drawings + Requests
Ben24x7 reacted to Addictgamer for a topic
One thing I always want to ask of artists (and too few have done): Draw your impression of me.1 point -
Drawings + Requests
Seaborgium reacted to Ben24x7 for a topic
Here you go Yajmo; It may be slightly rough around the edges, but it was the best i could do.1 point -
Drawings + Requests
Ben24x7 reacted to Yajmo for a topic
Hmm OK could you draw my avatar I guess? It has a lot of straight lines, kinda like your avatar so I'm interested to see your rendition of it. Thanks :P1 point -
Visual Objects List (+Unused)
le717 reacted to Fluffy Cupcake for a topic
A new section plus a bonus section is in! A special thanks to WillKirkby for making a special edition of the md2 viewer for me so I could easily continue my images in consistent format with the already existing Arctic images. http://imgur.com/a/nHesf http://imgur.com/a/lthnX http://imgur.com/a/3H9el Also, another special thanks goes to for making a small (yet to be released, maybe) tool I requested, which I used for alternate purposes to help me easily point out all the parts the devs removed for car builder parts . This list, as well as the Adventurers stuff can be found in the OP.1 point -
Get drawn
aidenpons reacted to Fush for a topic
Did someone order transparency? I was able to.... obtain a copy of photoshop and removed the white myself. Unfortunately, on a dark background it's much easier to see the spots where to color bled out of the outline >:c1 point -
BIONICLE RETURNING 2015
Seaborgium reacted to emily for a topic
It's definitely not region that is the problem on my end - I've been trying the US site. Finally I went to the dorm computer lab and weirdly enough the site works fine on one of the Macs there, so Anyway: This is just so rad.1 point -
BIONICLE RETURNING 2015
Rock Monster reacted to ProfessorBrickkeeper for a topic
U FORGOT ABOT THE UTHER NU LEGO THEME CUMIN IN 2015 I M SOOOOO ECSITED!!! I ALSO FOUND A COOL IMAGE CHEK IT OUT!!!! https://www.dropbox.com/s/0o6nr495l7grpr1/2015.png1 point -
1 point
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LMS - Lrr Modding System
benjajb reacted to TheDoctor for a topic
UPDATE: Version 0.1.2 has been released. I'm an idiot and never noticed the code to add d3drm.dll was broken. I'm planing on making a unified modding system for LRR. It's going to be an all-purpose launcher, patcher/mod installer, wad manager, etc. It's going to be written in python, frozen with py2exe for usability. The source and download will be on github. Patchman scripts will be supported. CFG mods will be managed with diff and patch (if I can get it working). If people want, I will even make sure you can play custom music with it. I'll start it out as a launcher, then add modules to it as I go. Anyone who knows python is encouraged to help. Links and updates will be posted here. Current features: Game launching Automatic color depth changing Wad priming Automatic adding of d3drm.dll Telling you off for trying to mod in Program Files Source: GithubDownload: LMS V0.1.2 Currently planned: Launcher Wad management (Priming, manual de/recompiling) Mod management with conflict detection Mod patching (maps, models, animations, etc) CFG patching (if it would quit being stupid) CFG checking Overhaul mode Registry based settings (new) Alternate installer functionality (the disk is obviously required)(new) Possible future additions: Map making and npl scripting In-game custom music playing ??? Legend: Done Partially done Having issues Not started1 point
