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Showing content with the highest reputation on 12/05/2014 in Posts

  1. Fush

    Get drawn

    I had fun with this one. Maybe a little too much fun...
    5 points
  2. William

    HighPoly Power Station

    High-Poly Power Station Replaces the original low-poly Power Station with a higher-poly version. Only thing it's lacking is high poly tubes... Download Cafeteria Patch (0.9.3+) Manual Install Files [ This is an a re-post of an older mod that never had a topic. ]
    4 points
  3. PWNZOR

    High-Poly Teleport Pad

    Download here (Manual) / Cafeteria Patch I updated the Teleport Pad with the newer model as a result of the Super Teleport. Just paste the LWO files from the download into Buildings/Teleports and you should be good to go. If anyone wants to make a Cafeteria patch or help me make one, that'd be awesome. Thanks Cyrem! Old topic contents:
    3 points
  4. lol username

    LEGO Ninjago: Shadow of Ronin Announced

    Apparently today is International Ninja Day. Neat. LEGO and TT Fusion are taking advantage of the date to announce a new game: Sources: Gamasutra
    3 points
  5. PWNZOR

    HighPoly Support Station

    High-Poly Support Station Replaces the original low-poly Support Station with a newer high-poly version. Sandwiches probably taste better too! Download Cafeteria Patch (0.9.3+) Manual Install Files [ This is an a re-post of an older mod that never had a topic. ]
    3 points
  6. Sadie Meowsalot

    Lego Time Cruisers comics

    To expand on what I shared earlier: "The original model was quite big with lots of stuff, but its difficault to pinpoint exactly what details where omitted... Ive rarely drawn any of the models very precise. My focus have been that they should "feel" right even though they were simplified...."-Kim Hagen Also, I asked Hagen if he had any pictures of the aforementioned TimeBuster car model, as well as if he had any more old Klick magazine issues, to which he said he has most of the old Klick issues, but he's not sure if he has any images of the original TimeBuster car model, though he'll look. Further, I asked if it would be possible for him to scan or photograph the contents or at the very least the comics from the 1994-1997 issues of Klick magazine in high enough quality for the text to be legible, to which he replied he has very limited time, but if ever he gets a break between projects he'd try.
    2 points
  7. someswedish

    LRR Pictionary

    Even with the ArtBattle going strong, RRU Pictionary is still here with another batch from the Vapire-Cat n Dragon Duo! players: Ben24x7, Someswedish Various Art Battle Overviews You want me to draw WHAT?!? (Safe for Work) Court Raiders Octo-Raider's: User Edition
    2 points
  8. Seaborgium

    Mafia: The Game

    Reshuffle happened. I haven't sent all the PMs, so if you don't get one, don't worry, and don't say "Hey Seaborgium, why I no get role?" unless via PM. Ok, everyone should have their new roles now, including innocents. If you do not PM me. Do not say it publicly or I will have to reshuffle yet again. Also, roles, PM your targets. I should have the first scene up by Saturday.
    2 points
  9. Cyrem

    High-Poly Teleport Pad

    This one caused me a little suffering because as I found LRR doesn't have an LWO file for the teleport pad in the Buildings folder on a default install. This caused the game to crash for me on any resolution higher than 640x480. Downloads have been updated to have the LWO in the buildings folder as well, which fixed the issue for me.
    2 points
  10. dead_name

    LibLR1

    So this isn't really a Tool as such, rather a code library upon which tools can be built. If you're a C# programmer, this is a goldmine for you It's still very work-in-progress but it's largely functional and I've used it in several tools. https://bitbucket.org/WillKirkby/liblr1/src
    1 point
  11. Cyrem

    HighPoly Support Station

    He already has… '?do=embed' frameborder='0' data-embedContent>> Unfortunately that is for Patchman which is obsolete now that Cafeteria exists. But I will do an update as a full pack of HP mods in one once I've posted all the single mods.
    1 point
  12. emily

    LEGO Ninjago: Shadow of Ronin Announced

    Cool that we're getting a game that doesn't have a story based directly on the then-current content of theme it is derived from - that doesn't happen too often. It brings Maze of Shadows to mind - a 2005 game that not only utilized only 2001-2004 BIONICLE models, but was set in a relatively unexplored time period between the proper 2004 and 2005 storylines.
    1 point
  13. Car CrazeXVI

    HighPoly Support Station

    He already has… '?do=embed' frameborder='0' data-embedContent>>
    1 point
  14. lu9

    TT Games Explorer

    @darkel does that mean that, with a bit of TXT and script ticking (I guess) you can like, port ANY character from any LEGO TT game into a different game? For example, Batman in LEGO Star Wars, or Emmet in LEGO Batman 2, or whatever Also does that mean I could create some sort of "Pizza launcher" for a Pepper Roni character? Because that would be awesome EDIT: OH YESSSSSSSSSS Now I just have to make him a separate character c: It will be even more painful to make Pepper a separate character without a proper GSC/GHG manager (to extract and insert back) because almost every character's GHG has an animated face mesh but I want Pepper's face to be plain... if someone with patience to hex edit a GHG (or make that manager tool I talked about) could edit it to have Pepper's features
    1 point
  15. Cyrem

    Vector Raiders

    I somehow managed to miss the release of this biome, this looks amazing!! Really high quality job on the rock biome. Really hope you intend to do the other two to finish it off.
    1 point
  16. someswedish

    Art Battle 2: A Rude Awakening

    Pass to Ben
    1 point
  17. Seaborgium

    What are you listening to right now?

    https://www.youtube.com/watch?v=H2amTjF_mkM A German orchestra conducted by a Japanese conductor, playing a Slavonic dance orchestrated by A Czech composer.
    1 point
  18. Quisoves Potoo

    Art Battle 2: A Rude Awakening

    Seeing as motor skills, and consequently drawing, are not my strong point, I wouldn't normally play this game. But I had to answer the burning question. THIS...IS...DOOR.
    1 point
  19. Cirevam

    HighPoly Tool Store

    Don't forget that Lightwave can export to OBJ and 3DS, so there are options even if you don't have anything else.
    1 point
  20. LimeKiller

    My Animations

    Uh yeah almost forgot to post this. So sorry. https://www.youtube.com/watch?v=M_pp1-HHfhU
    1 point
  21. PWNZOR

    HighPoly Tool Store

    I probably have the recent LWO file on my computer somewhere (LW11, not the LW5 exported version), is that something you'd want? Other than that I don't have anything else.
    1 point
  22. someswedish

    Art Battle 2: A Rude Awakening

    I actualy made a topic for the next one, but it went through moderation for some reason... But yeah, better to keep it within this topic. Anyway... Battle 2: A Rude Awakening I dont have any special goals for this one (no chasing thunder for extra points) so just keep the story going until either too much time passes or we somehow end in a satisfying end, and then we tally the points and see who got the most. No pass to anybody, just go ahead and start the next page.
    1 point
  23. Sluicer

    TT Games Explorer

    In the first versions of the *nxg.ghg and *nxg.gsc files there was no such header. They started with the NU20 chunk. And that is what I still do when I look into these kind of files. But this prearea appears also in other file types. It has always the same structure: struct preFile { dword size; char _4CC[4]; char HSER[4]; char HSER[4]; dword version; dword number1; struct structnumber1 { dword unknown; dword numberOfFiles; dword numberOfEntries; dword numberOfCharacters; byte names[numberOfCharacters]; struct entries { word lastContentAt; word prevContentAt; dword textOffset; word parent; }[numberOfEntries]; }[number1]; char ROTV[4]; ... }; If you map this for example at the file beast.cd you will find something like this file structure: [number] name lastContentAt prevContentAt textOffset parent 2 chars.. 0003 0000 00000007 0001 3 minifigs.. 0004 0000 0000000E 0002 4 super_characters.. 0005 0000 00000018 0003 5 hair.. 0007 0000 0000002A 0004 6 hair_peaked_dx11.gsc.. 0000 0000 00000030 0005 7 hair_peaked_nxg.gsc.. FFFF 0006 00000046 0005 8 material_remap.. 000A 0002 0000005B 0001 9 material_remap_beast_dx11.gsc.. FFFE 0000 0000006B 0008 a material_remap_beast_nxg.gsc.. FFFD 0009 0000008A 0008 b minifigs.. 0025 0008 000000A8 0001 c sharedanims.. 001E 0000 000000B2 000B d specialmoves.. 000E 0000 000000BF 000C e blackwidow_specialmoves.. 000F 0000 000000CD 000D f blackwidow_specialmoves.as.. FFFC 0000 000000E6 000E 10 common_shared.. 0012 000D 00000102 000C 11 ability_dig_wolverine.as.. FFFB 0000 00000111 0010 12 ability_crackedlego_wolverine.as.. FFFA 0011 0000012B 0010 13 mechanics.. 001C 0010 0000014D 000C 14 walljump.. 0015 0000 00000158 0013 15 ability_walljump.as.. FFF9 0000 00000162 0014 16 twirl.. 0017 0014 00000177 0013 17 ability_twirl.as.. FFF8 0000 0000017E 0016 18 ability_technogadget.. 0019 0016 00000190 0013 19 ability_technogadget.as.. FFF7 0000 000001A6 0018 1a swordlever.. 001B 0018 000001BF 0013 1b ability_swordlever_wolverine.as..FFF6 0000 000001CB 001A 1c climbwall.. 001D 001A 000001EC 0013 1d ability_climbwall_wolverine.as.. FFF5 0000 000001F7 001C 1e sharedanims.as.. FFF4 0013 00000217 000C 1f sabretooth.. 0020 000C 00000227 000B 20 sabretooth_combat.as.. FFF3 0000 00000233 001F 21 beast.. 0024 001F 00000249 000B 22 beast_default.as.. FFF2 0000 00000250 0021 23 beast_vo.as.. FFF1 0022 00000262 0021 24 beast.dno.. FFF0 0023 0000026F 0021 25 super_characters.. 0031 0021 0000027A 000B 26 faces.. 0027 0000 0000028C 0025 27 face_beast.cd.. FFEF 0000 00000293 0026 28 glasses.. 0029 0026 000002A2 0025 29 glasses_beast_right_nxg.tex.. FFEE 0000 000002AB 0028 2a body.. 002C 0028 000002C8 0025 2b body_beast_back_nxg.tex.. FFED 0000 000002CE 002A 2c body_beast_front_nxg.tex.. FFEC 002B 000002E7 002A 2d lego_colours.. 0030 002A 00000301 0025 2e lego_lightnougat_nxg.tex.. FFEB 0000 0000030F 002D 2f lego_brightblue_nxg.tex.. FFEA 002E 00000329 002D 30 lego_earthblue_nxg.tex.. FFE9 002F 00000342 002D 31 super_minifig.. 0032 002D 0000035A 0025 32 super_minifig.cpd.... FFE8 0000 00000369 0031 Thats it for now.
    1 point
  24. noghiri

    Banana Pananic v1.2.1

    got it working on an android tablet. 203 banananananas.
    1 point
  25. le717

    Banana Pananic v1.2.1

    This is long overdue, but it is finally uploaded. Some gameplay footage of Banana Pananic from IDK how long ago. https://www.youtube.com/watch?v=UUJV-Eue-4o
    1 point
  26. Fluffy Cupcake

    I Don't Even Know!

    Wow, a page and a half and there is already a gif and drawn image of this! What's next? A dubstep remix? Mind you, there was a time gap between now and the OP post date.
    1 point
  27. aidenpons

    RRU Minecraft Server

    Again!? *putting face in hands* Okay, how long till the disable is removed? Until we figure out who the culprit is blahblahblahstuffIdon'twanttoquotebecauseitspoilsitmehmehmeh RRU MAFIA: MINECRAFT EDITION
    1 point
  28. emily

    Post an image of your desktop!

    I'm super fussy about having things neat and clean, so here's my devoid-of-anything desktop. The background is on rotation between all 7 of the mask wallpapers that have been released so far.
    1 point
  29. le717

    Post an image of your desktop!

    Like I said, > You think yours is messy? Is that why yours is so clean? :P
    1 point
  30. RobExplorien

    What's up with turbos?

    Green power-ups are probably everyone's favorite in LEGO Racers, and it are power-ups that a racing game cannot go without. But the turbos in this game sometimes act a little strange. I don't know if this is intended to be sometimes, or it is just a bug, I'll leave you to judge about that. AI's are also programmed to some limitations compared to the player (I think). For example, the use of a turbo at the start. I've made a video pointing out what I mean. http://www.youtube.com/watch?v=xx49V5MwYU4 I'd like to know if you have experienced this as well, or if you know any more about the behaviour of a turbo. I have more footage showing other turbo-related 'bugs?', but I plan to upload it later on. EDIT: Here is the extra footage that I planned to upload. Once again, it shows some of the bugs and/or glitches of the turbo power-up.
    1 point
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