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Showing content with the highest reputation on 02/21/2015 in Posts
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I have wrapped my head around the compression. And it was a hell of research for me. But I made first progress. I am able to decompress the smaler files. For now I only get the color indices. I still have to surround them by a classic file format. Did anyone created an 'real' image out of an uncompressed block? I will show you an simple example (MENUDATAPIECEDBSQUAREZ2.BMP): 04 04 10 00 10 00 FF 00 00 00 FF 00 00 FF FF 00 00 FF FF FF FF 80 00 24 00 44 80 0B 01 41 11 11 14 43 33 33 70 34 00 08 16 0A 38 0A 05 40 00 00 04 0E 42 22 22 24 00 08 16 0A 3D 00 00 04 - BitDepth 04 - NumberOfColors 10 00 - Width 10 00 - Height FF 00 00 - Color0 00 FF 00 - Color1 00 FF FF - Color2 00 00 FF - Color3 FF FF FF - Color4 80 00 - UncompressedSize 24 00 - CompressedSize 44 - First two ColorIndices 80 - BlockHeader (0x10000000; 0 -> direct values, 1 -> RLE definition) The BlockHeader[0] is 1 -> RLE 0B 01 - RLE (go 0x01 byte back and copy the next (0x12 - 0x0B = 0x07) bytes): 44 44 44 44 44 44 44 The BlockHeader[1] is 0 -> direct value 41 The BlockHeader[2] is 0 -> direct value 11 The BlockHeader[3] is 0 -> direct value 11 The BlockHeader[4] is 0 -> direct value 14 The BlockHeader[5] is 0 -> direct value 43 The BlockHeader[6] is 0 -> direct value 33 The BlockHeader[7] is 0 -> direct value 33 70 - BlockHeader (0x01110000; 0 -> direct values, 1 -> RLE definition) The BlockHeader[0] is 0 -> direct value 34 The BlockHeader[1] is 1 -> RLE 00 08 16 - RLE (go 0x08 byte back and copy the next (0x16 + 0x12 = 0x28) bytes): 41 11 11 14 43 33 33 34 41 11 11 14 43 33 33 34 41 11 11 14 43 33 33 34 41 11 11 14 43 33 33 34 41 11 11 14 43 33 33 34 The BlockHeader[2] is 1 -> RLE 0A 38 - RLE (go 0x38 bytes back and copy the next (0x12 - 0x0A = 0x08) bytes): 44 44 44 44 44 44 44 44 The BlockHeader[3] is 1 -> RLE 0A 05 - RLE (go 0x05 bytes back and copy the next (0x12 - 0x0A = 0x08) bytes): 44 44 44 44 44 44 44 44 The BlockHeader[4] is 0 -> direct value 40 The BlockHeader[5] is 0 -> direct value 00 The BlockHeader[6] is 0 -> direct value 00 The BlockHeader[7] is 0 -> direct value 04 0E - BlockHeader (0x00001110; 0 -> direct values, 1 -> RLE definition) The BlockHeader[0] is 0 -> direct value 42 The BlockHeader[1] is 0 -> direct value 22 The BlockHeader[2] is 0 -> direct value 22 The BlockHeader[3] is 0 -> direct value 24 The BlockHeader[4] is 1 -> RLE 00 08 16 - RLE (go 0x08 byte back and copy the next (0x16 + 0x12 = 0x28) bytes): 40 00 00 04 42 22 22 24 40 00 00 04 42 22 22 24 40 00 00 04 42 22 22 24 40 00 00 04 42 22 22 24 40 00 00 04 42 22 22 24 The BlockHeader[5] is 1 -> RLE 0A 3D - RLE (go 0x3D bytes back and copy the next (0x12 - 0x0A = 0x08) bytes): 44 44 44 44 44 44 44 44 We reached UncompressedSize By this we get: 44 44 44 44 44 44 44 44 41 11 11 14 43 33 33 34 41 11 11 14 43 33 33 34 41 11 11 14 43 33 33 34 41 11 11 14 43 33 33 34 41 11 11 14 43 33 33 34 41 11 11 14 43 33 33 34 44 44 44 44 44 44 44 44 44 44 44 44 44 44 44 44 40 00 00 04 42 22 22 24 40 00 00 04 42 22 22 24 40 00 00 04 42 22 22 24 40 00 00 04 42 22 22 24 40 00 00 04 42 22 22 24 40 00 00 04 42 22 22 24 44 44 44 44 44 44 44 44 That is it for now.5 points
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2 points
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RRU Quotes 2: Reckoning
aidenpons and one other reacted to dead_name for a topic
[05:23:03] Will Kirkby: well I mean it's obvious [05:23:18] Will Kirkby: it's clearly a homage to the famous internet song by mrweebl [05:23:30] jamesster: mushroom mushroom [05:23:32] jamesster: snaaaaaaaake [05:23:40] Neal: good, glad we all can agree on this [05:23:41] /)¢( Krysto: aeiou [05:23:44] Will Kirkby: 999 [05:23:45] Will Kirkby: 999 [05:23:48] Neal: EARTH CONFIRMED FOR FLAT [05:23:48] jamesster: uuuuuuuuuuuuuuuuuuuuuu [05:23:54] jamesster: here comes another chinese earthquake [05:23:55] Will Kirkby: here comes another chinese earthquake [05:23:57] jamesster: ... [05:24:00] Neal: brbrbrbrbrbbrbrbrbrb [05:24:00] Will Kirkby: ebrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbr [05:24:08] jamesster: ebrbrbrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbrrbrbrbrbr [05:24:11] Neal: john madden [05:24:13] Will Kirkby: needs the 'e' at the start or it doesn't work, Neal [05:24:13] jamesster: football [05:24:59] /)¢( Krysto: holla holla get $2 points -
Finally, A Bow Tie for Ultimate Collectors
Seaborgium and one other reacted to Jimbob for a topic
You lied to me. Did you even watch the video? It totally has one. -snip- Fixed.2 points -
Additional Brick Colors Mod
dy_enforcer reacted to Oboe Shoes for a topic
As you may already know, It's possible to edit the .LEB files in the PIECEDB folder to change what bricks are available in what color in any given category. (Or, by editing a small bit of binary, add additional bricks.) So for those of you who don't wish to mess with these files yourself, or if you just want a nice base for editing with some of the more common ones already there, I've compiled this little mod which will add the following bricks to your game without overriding anything: 11 new basic bricks in beige to the Johnny Thunder menu 14 new green bricks to the Veronica Voltage menu (The 12 basic brick types, plus the flag and spoiler) 1 new green brick to the Castle menu (the Castle theme flag) As for why I didn't split the green bricks up between the Standard and Racing menus, there's an unfortunate hard limit of 30 bricks per menu, forcing me to add to menus with smaller amounts of bricks. Download This is fairly basic for now, but I plan on adding additional pieces that could benefit from additional colors that I can find space for, and it's a good place to start if you want to edit these menus yourself. Remember, you can always edit these files to get any brick you want in any color temporarily, and then switch it back when you're done. I'll also look into any possibilities of getting around the limit of 30 bricks per menu, but for now, enjoy.1 point -
RRU Minecraft Server
Ayliffe reacted to Ben24x7 for a topic
At time of post, UHC Round 3 is mid-way through completion, but I thought I'd attempt to summarise the round in my perspective; (Just you wait until you see me release an unedited version of my recording, then you'd get the joke)1 point -
RRU Quotes 2: Reckoning
Quisoves Potoo reacted to Ayliffe for a topic
JimbobJeffers: (21 February 2015 - 10:40 AM) Sugarpop doolally, in a daisy chain. JimbobJeffers: (21 February 2015 - 10:40 AM) I've got a squishy, messy big brain. JimbobJeffers: (21 February 2015 - 10:41 AM) Time to go home, watch some Michael Caine. JimbobJeffers: (21 February 2015 - 10:41 AM) He's that dudish butler whose master's insane. JimbobJeffers: (21 February 2015 - 10:41 AM) "But you're already home, JJ" JimbobJeffers: (21 February 2015 - 10:42 AM) Oh, go shove a brick down the banana you egg.1 point -
Minecraft (Vanilla) - Working TARDIS
Ben24x7 reacted to Jimbob for a topic
I've been working on a little project on my private Minecraft Survival server, having watched and very much enjoyed the latest series of Doctor Who. I'm not sure how many others exist out there, but I've managed to build a working TARDIS on Vanilla Minecraft. https://www.youtube.com/watch?v=ajy2D7VfAQk It's still very much under construction, but the fundamental teleportation mechanic is there. I plan to add various rooms seen in the show and through various other Doctor Who media. Rather than type everything up again, I'll just copy over my description from the YouTube video: This TARDIS will certainly make travel between my friends' and my own distant structures a lot faster (and much more interesting)!1 point -
Minecraft (Vanilla) - Working TARDIS
Ben24x7 reacted to Jimbob for a topic
Responded to your PM. Texture pack? Oh that is so outdated. Now days we call them resource packs. =P Which does makes sense since packs can contain more than textures now. What is the resource pack you modified anyhow? Oh yes, my mistake, I should have known that considering I made sounds and music in it too. The resource pack in the video is Sphax, but I've added a TARDIS resource pack of my own creation on top. It uses a roof which I modelled myself along with textures, sound effects (e.g. teleportation) and the music tracks, but it operates fine if you don't have the resource pack. I would like to share it but I'm pretty sure I'd have to get permission from the various different creators of the assets I used, and certainly I wouldn't be able to add the music in.1 point -
RRU Quotes 2: Reckoning
le717 reacted to dead_name for a topic
[03:31:50] Jim Brickkeeper: Huh. You can cause a minifigure to keel over with a seizure by tapping on them in LEGO Fusion. [03:32:14] Jim Brickkeeper: Oh wait, [03:32:29] Jim Brickkeeper: I'm sorry, you can cause them to laugh. [03:32:41] Jim Brickkeeper: Yes, laughing, that's it. [03:33:01] Jim Brickkeeper: You can cause them to keel over laughing. [03:33:11] Jim Brickkeeper: Laughing. And just for reference in 10 months' time: [03:33:20] Will Kirkby: guys I want this on record: [03:33:26] Will Kirkby: LegoOrange is going to be the Star Wars 7 game [03:33:49] Will Kirkby: either a standalone or a 7-9 compilation game but I'd wager a standalone [03:34:06] Will Kirkby: in august 2013 Disney did this: http://starwars.wikia.com/wiki/Orange_Harvest --- snip --- [03:34:26] Will Kirkby: in oct/nov 2013, Lego Marvel arrived with the first known occurance of "LegoOrange" in the game executable [03:34:28] Noghiri: I'd wager a 7-9 compilation, that's how LSW1 went, so did LSW2 and LSW3 --- snip --- [03:34:42] Will Kirkby: it's appeared in every TT game binary since with seemingly no finalized game [03:35:15] Will Kirkby: every other notable franchise has had its codename accounted for by me, so it seems logical that Star Wars 7 is going to be LegoOrange. [03:35:37] Will Kirkby: I'm now going to post this in the quotes thread so we can look at how right I was in 10 months' time. [03:35:53] Will Kirkby: note: this is pure speculation on my part1 point -
Drome Racers in-game-only models in LDD
Toa_Of_Justice reacted to dromestars for a topic
The first version looks very much like in the game. Amazing! Ordered many parts for the Torq Racer yesterday, lucky to find a shop that had many needed parts.1 point -
Finally, A Bow Tie for Ultimate Collectors
Seaborgium reacted to bartvbl for a topic
You lied to me. Did you even watch the video? It totally has one.1 point -
"Sorry, but you have posted more images than you are allowed to"
Toa_Of_Justice reacted to mumboking for a topic
30 is the maximum. I just checked it by adding images until the message appeared.1 point
