"Oh no, not another one of these topics". Before you make any presumptions about this topic, I want to make two things abundantly clear:
1) Forget the stigma. The justice system generally works as "innocent until proven guilty", not "guilty until proven innocent". Unfortunately there seems to be a mentality around RRU that any large project will not be completed, and while this is quite often true, approaching this particular topic with such a pessimistic view isn't going to do any favours. See this topic as innocent until proven guilty, a.k.a. destined to succeed until proven a failure.
2) Let me define "game". When I say game here, I'm talking at its most basic technicality, let's make a game featuring a character who can move and jump, maybe swing a sword too. Let's not even consider making more than one level, in fact let's not consider making a fully-functioning first level. When I say "game", I mean let's produce a bare-bones interactive project we can be proud of. Forget your AAA games, forget even your Indie games. I'm thinking of a toddler's drawing in comparison to a Da Vinci masterpiece.
Alright, with that out of the way, I have a proposal for RRU. Let's make a small game together! Let's make a little character who can move and jump, and if we get far enough, maybe even have them able to attack or interact with an environmental object. To reiterate above, I'm talking about the basic mechanics of a game, don't think about anything beyond a character and small environment. Interested? We'd need a few different roles to be filled:
Designer
Someone to decide what the game will do. Will it be a top-down game where a square floats around a tiled board? Or a front-on side-scrolling platformer where a character jumps about?
Programmer - JimbobJeffers
I'll happily fill this role. This person will program the mechanics of the game, making the character actually do what the designer wants. For those interested, I'd be working in Flash as I'm very familiar with it and have programmed several different types of games in the past.
Artist - Aokpisz, Ben24x7, MaelstromIslander, rioforce
The artist will design the visuals of the game. They'd draw the character, or the square, but they probably wouldn't animate it. They'd also draw the environment.
Animator - Ben24x7, MaelstromIslander
Animates the character and anything else that moves. This person breathes life into the artist's work.
Musician - Drill Master, Shadowblaze
Some music in the background to complement the game, no matter how small it may be, would be great to liven it up.
SFX - JimbobJeffers, rioforce, Xiron
The audial feedback for the player, while not necessary, definitely makes the experience much more engaging.
Would anyone be interested in this project?
Play Now!
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Version 0002
Version 0001