Small Update:
So I've been working on the power system for about 2 days and kind of got it working. I'll give it another day but if I can't get it 100% I'll be releasing it as is as it currently doesn't do anything anyway. While the original RR required players to have a Power Path to place a building next to, I've opt to allow buildings and paths to be placed at any location. This was not only easier to code but just a quality of life change to the original (Side note, "Building Pads" act the same as a power path, so the pass power through and buildings can touch directly).
Few things about this image below. It shows off Power Paths lighting up! Which was quite satisfying to see after 2 days of work. You'll also notice the building Power Paths really pop out, I tested out a way to enhance the visuals on it but it requires a bit of texture manipulation so I may skip on applying it on the other tiles for now. Also Power Paths themselves, I've had them working for a short while now, they tile correctly when next to other paths. Last but not least, Ice theme being shown off here, I briefly mentioned it in a earlier post. Its a simple line that can be altered in the mission file to what ever themes that are setup (Currently "Base" aka Rock and "Ice).