Leaderboard
Popular Content
Showing content with the highest reputation on 06/01/2015 in Posts
-
How to import your own models
Jimbob and 8 others reacted to Neal for a topic
Hey guys! If you missed what I said in chatbox, here's the general message; I've been playing for some time now and have modded the game quite a bit. TT also left a mods folder in app data. Should be here: \AppData\Roaming\Warner Bros. Interactive Entertainment\LEGOWorlds\Mods\Models\ (you drop them in here) Now, what if you want to import your LDD creations? Well, first get your model into the lxfml format. (the game ONLY takes this format) There are heavy piece restrictions and angle restrictions but it does work. I will be posting some LU model packs I made. They should show up in your premade model area in-game once you've put them in the mods folder. EDIT: If you're trying to make the lfxml, here's how; 1. Get the desired model (LDD model) and open it in 7-zip or winrar. (or just, when in LDD, export the model as an lxfml) 2. Extract the lxfml from it. 3. Bring that lxfml to the mods/Models folder9 points -
9 points
-
5 points
-
LEGO Worlds Is Pretty Great
Ayliffe and 3 others reacted to LimeKiller for a topic
I bet all they're all named Eamon.4 points -
LEGO Worlds News And Discussion
aidenpons and 2 others reacted to emily for a topic
well sure was a lot of buildup to that game release Stuff we'll have once the full game is out around 2016: Online multiplayer, guys.3 points -
LEGO Stunt Rally development artwork
Car CrazeXVI and 2 others reacted to k-g for a topic
Hello! I'm back with some images. Here are some renders of the high-poly cars made for the cutscenes of LSR. These weren't made by Intelligent Games, but by a different team (I don't know who). http://www.rockraidersunited.com/gallery/album/525-lego-stunt-rally-cg-cars/3 points -
How to unlock any characters/vehicles
KeinSkill and one other reacted to Neal for a topic
First things first, you need to extract the game files from the GAME.DAT file. Use QuickBMS and the TT Games script to get the game files extracted. Rename the GAME.DAT to GAME2 or something. Or delete it. Now, in \chars\ there should be a collection.txt. That's where all character & vehicle prices are listed. To unlock unused chars/vehicles: Here's an example "unused" character (this being a LEGO Friends character): //collect "Minidoll_Player" Now here's what the line should look like to have it unlocked: collect "Minidoll_Player" UnlockedByDefault You might be able to add customiser_parts on the end to have her unlocked to use for pieces, but not sure. Haven't tried that. To unlock used chars/vehicles: Maybe you don't like exploring to find the stuff. Maybe you just want the cool vehicles unlocked. First, comment the line out. This is what you want the line to appear like: //collect "70502_NinjagoEarthDriller" UnlockedByDefault Then start up the game, go into your world, and exit the game. Go back to collection.txt and uncomment the line: collect "70502_NinjagoEarthDriller" UnlockedByDefault It will now believe it is new and unlocked by default and give it to you for free.2 points -
Hello, Rock Raiders United community. I've been on-and-off lurking these forums for a while, and decided to join. I used to be fairly active on BZPower under the username "Tacku" too. I'm a fan of classic LEGO video games, particularly LEGO Island, LEGO Racers, and LEGO Alpha Team. So, hello to all of you! PS: By the way... yes, I am the same Tacku who made the not-so-good LEGO Island fangame...2 points
-
LEGO Worlds News And Discussion
Wognif and one other reacted to Ayliffe for a topic
REVEALED! AVAILABLE ON STEAM EARLY ACCESS! LOOKS AMAZING! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA EDIT: Product description from here: EDIT 2: The trailer is up on youtube! Embedded below:2 points -
Classic LEGO Games Ported to Garry's Mod/SFM
Quisoves Potoo reacted to PeabodySam for a topic
All because I made a bad joke. Or rather, I didn't actually make a bad joke. I just talked about making a bad joke. ... But then I went ahead and actually made the bad joke anyways.1 point -
LEGO Worlds News And Discussion
le717 reacted to Fluffy Cupcake for a topic
I like how there is a bunch of people on RRU who insta-buyed. Including me.1 point -
LEGO Worlds News And Discussion
emily reacted to Ayliffe for a topic
Well I guess this is being announced today then. Huh.1 point -
joker the truck is not designed to go up stairs please stop the level designer said to never try t
Wognif reacted to lol username for a topic
1 point -
Mafia: The Game
aidenpons reacted to Quisoves Potoo for a topic
You want insane Mafia? Hopefully these last two were but flukes. You usually can't out the Mafia solely on the basis of his first-night target.1 point -
RRU Quotes 2: Reckoning
STUDZ reacted to The Ace Railgun for a topic
[5/29/15, 10:46:43 PM] tazakk: poor shockwave. left on cybertron while literally every other transformer packed up and moved to earth [5/29/15, 10:47:00 PM] Hugh Wotmeigh: 4,000,000 years of missed calls.1 point -
Which LEGO Island game is your favorite?
Lind Whisperer reacted to lol username for a topic
I should slap you for making a two character post, but... pffffffFFFFFT1 point -
1 point
-
Papu and Rangi
aidenpons reacted to emily for a topic
Pretty shortly after Christian Faber posted this video documenting concepts for the original Voodoo Heads that eventually became BIONICLE, someone threw up a topic on Eurobricks offering brick-built versions of the iconic heads. GK733 took the idea and ran with it, using a modified version of one of the heads in this awesome MoC that he dubbed a Great Being. That really fueled my imagination, and now I've built up something of my own based on his design. As you can see, the core of the designs are taken straight from GK733's MoC. What I did was switch things up to bring in more of the Voodoo Head aesthetic. The heads are also completely custom - I feel like the Islanders theme had a strong influence on BIONICLE's earliest conceptual art direction, and made Papu and Rangi to be siblings to Kahuka in design. Together Rangi Side Back Head Papu Side Back Head For those who don't know, Papu and Rangi are easily the most mysterious of BIONICLE characters. Their names are derived from the Mother and Father gods of Maori, Ranginui and Papatuanuku, which is more than likely why they only appear in passing conversation in the Mata Nui online game - once the Maori lawsuit hit LEGO realized they needed to cover up the evidence they were actually using Maori gods in their story fast and had the only places they had appeared thus far, those vague mentions in Mata Nui, struck from the record. I personally believe that they were conceived as the original Great Beings of the BIONICLE mythos, to later be replaced by a bunch of bumbling idiots who decided they were better than everyone else because they had super cool powers. Either way, they were definitely god-tier - Nokama speaks of how they plan the fates and Jala says that they named Ta-Koro as the village of fire. Papu is the blue one - I envisioned her as the warrior of the two and gave her a more dynamic pose to convey that. Rangi is the balancing avatar of knowledge, taking a more hunched and wizened stance. Their attributes are reflected in the Toa Kaita - Akamai of Valor, and Wairuha of Wisdom. Sorry the photos are only okay, I don't have much to work with. Oh! And while we're here, here's another thing I made.1 point
