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Showing content with the highest reputation on 07/16/2015 in Posts

  1. lol username

    WELCOME TO LEGO WORLDS

    7 points
  2. Packer

    Cave Raiders (Rebuild of Rock Raiders)

    Alpha 0.4 Key Features: Bug Fixes, everything is now multiplayer compatible, so now you can see what you're suppose to! Visual Update, probably one the most noticeable additions! Several buildings and vehicles now have studs on them. Everything has been polished too, extra shiny new looking blocks! Caves now crumble when you destroy the walls, rubble can be dug and the ground changes! Donations Donate Cave Raiders is completely for free and will never cost money or membership. I'm putting my best efforts into making this game a reality and free fun experience. Donating is not only a great intensive for me to keep going, but realistically helps the development of the game and pay the bills! Please only donate if you can spare the money! Download: CaveRaiders 0.4 (MediaFire) Ground Controls: F3 - Mission Briefing W, A, S, D - movement Run/Jump into Vehicle - Enter Vehicle F - Exit Vehicle 1 - Slot 1 2 - Slot 2 3 - Slot 3 4 - Slot 4 5 - Free hand F - Interact with Buildings Left Click - Use Tool / Place Building R - Rotate Building B - Build Menu Tab - Change camera view V - Rotate camera in third person view Z - Zoom! Vehicle Controls (NEW!) W, S - Forward/Reverse A, D - Steer Left and Right Space - BRAKE! F - Exit Vehicle Version Notes: Several vehicles were actually disabled and removed, specifically the larger ones as they don't use the new texture system and haven't been properly converted from 0.2 days. Only so many controls are able to be remapped, this is due to the way controls are setup in the engine (aka the engine developers never fixed it) I have however made vehicle controls remappable so enjoy that! Power is working better than ever but its still not ready to be used correctly, hence the low price on everything power related. Troubleshooting: If you're not hearing anything during gameplay, press Ctrl+O and go to the audio tab, try changing the Audio device to another on the list. Post in this thread if you cannot fix your issues and I'll try to help as best as I can. Hosting: If you're hosting you may need to port forward if no one can find your server. 28000 to 28008 TCP and UDP (The number of players you're letting into your server, 8 by default) Or if you know the host get their IP and press ~ in the main menu and type: connect("123.456.789:28000", "password", "name"); Replace name with your name, make password "" if there is no password and change the numbers to the hosts IP. Report Bugs!: As said before, if you encounter a bug, please report it and how I can replicate the bug!
    2 points
  3. McJobless

    Modding Tt LEGO Games: Beginner's Preparation/Setup

    Hey guys! If you've come to this tutorial, I assume you're probably new to the world of LEGO Video Game modding! If you've already gone ahead and extracted your files, this tutorial isn't going to be much use to you. However, if you're new to the modding process, this is a great place to start! This tutorial will work on any Traveller's Tales game starting with the original LEGO Star Wars. This also includes their non-LEGO games such as Transformers. NOTE: I am not responsible for any game updates which break your files. If you want to be completely safe, make sure you turn off "Automatic Updates" in Steam, or simply don't install game updates for retail games, and always keep backups of your game saves and data files. If you have any problems with tutorial, please let me know in the replies below. Modding TT Games - The Basic Setup Step 0: Finding Your Game Files In order to mod the game, we need to be able to access its files. If you've never dived into a program's folder before, here's the quick method to doing so. Head to your game's directory. If you bought the game through Steam, you can; Right-Click the game in the list of games. Press "Properties". Press the "Local Files" tab. Press the "Browse Local Files..." button. What if you bought the game at retail and it's an older title that doesn't unlock on Steam? That's all groovy too. Click on the Start menu, and go to the "All Programs" button. Find the shortcut for your LEGO game that you'd like to mod. If you can't see it, use the search bar. Right-Click on the program's shortcut, and press the "Properties" button. Under the Shortcut Tab (which should be automatically open), press the "Open File Location" button. Either way, these should both take you to the game's folder. Step 1: Backing Up Files This step isn't strictly necessary, but it's good practice that will save you having to reinstall the game if you accidentally break something. To backup, simply select the files you want to keep a safe copy of, right-click, select "copy" and paste them into a new folder somewhere else on your hard-drive. If you've got lots of space, you may want to backup the entire game folder, leaving a clean one you can use to compare your modded copy with. However, most of us aren't overflowing with space, so if you want to only backup specific files, you need to look for any file that has the name "GAME.DAT" or "GAME<number>.DAT", where <number> is replaced with a number between 0 and 9. These .dat files are specially packed archives that hold the game's data that we want to modify. The number of .dat files will vary between game, but they will always start with "GAME". Note: Just pointed out by Kirk?by; if for any reason you need to get your .dat files back and you are running a Steam copy of the game, you can simply press the "Verify Integrity Of Game Cache" button you can see in the same window as the "Browse Local Files..." button above. This will re-download any missing files (including the .dat files), but may overwrite any files you've changed. Step 2: Creating a Working Directory If you're a confident modder, you could go ahead and extract all the files directly to the game's directory, but we're going to use a Working Directory; an intermediary folder that holds our files so we can comb through them and make sure there isn't any problems before we put them in our game folder. On your Desktop, create a new folder called "LEGOFUN" or something similar. The name doesn't matter, just so long as it's recognisable. We will delete this folder when we're done. Inside your LEGOFUN folder, create two new folders. Call the first one "QuickBMS", and the second one "GAME". Step 3: Downloading The Tools In order to open up those .dat files, we need some special tools. Firstly, head into this link and download the file in the first link at the top that says "QuickBMS generic files extractor and reimporter". QuickBMS is a little tool that allows people to create scripts that tell it how to extract different kinds of files. When the file downloads, it should be a RAR file. Open this up with WinRAR or any similar archive program, and drag the contents of this archive into your Desktop/LEGOFUN/QuickBMS folder. We're not done yet! Open up this link, and in your Web Browser go to the "File" meny and press "Save As...". Make sure you select "All Files" in the "Save as type" dropdown box! Save the file as "ttgames.bms" in your Desktop/LEGOFUN/QuickBMS folder. Note: If for whatever reason the file doesn't exist, simply go to that first link (the same page that has the QuickBMS program) and scroll down until you find the "Ttgames . Traveller's Tales games DAT files extractor" script. Click on the blue link and save this as "ttgames.bms" as I suggest above. Step 4: Using QuickBMS To Extract The Game Files It's finally time. Are you ready?! In your Desktop/LEGOFUN/QuickBMS folder, run the program called "quickbms_4gb_files.exe". The name hints at the fact that this version of QuickBMS should be used for larger files, such as what you'll find in any TT Game. The first prompt will ask for a script or plugin, which we have already downloaded. Double click ttgames.bms in your Desktop/LEGOFUN/QuickBMS folder. The second prompt will ask you for the files you wish to extract from. Go to your LEGO game directory that we found in Step 0, and select all of the .dat files. You can select multiple files by dragging over all the files, or holding either Ctrl or Shift as you click on them individually! The third and final prompt will ask you to select a folder to save the files to. Open up your Desktop/LEGOFUN/GAME folder and press the "Save" button. Let the program extract the files. Get a drink and sit back! If you encounter any errors, don't be afraid to post here and ask. Step 5: Cleaning Up We're almost ready now. Before we can put our extracted files ready for modding into the game directory, we need to delete/backup a few files first. In your Desktop/LEGOFUN/GAME directory... You want to look for any file that says ".pak" or ".fpk", and put these files into the same directory as your backed up .DAT files. QuickBMS (should) automatically extract the contents of these packages as well, making them redundant. If for some reason the game crashes or things don't appear to load normally, restore them to where you found them. In your LEGO game directory... You need to delete all of the .dat files that you've backed up/extracted. You should make a backup and then delete all of your save files, as your mods may change the data that they store and could make them incompatible if you ever want to return your game to a normal state. Note: Be aware that you will need Administrator privileges to overwrite/create/delete files in your Program Files/Program Files(x86) folder in versions of Windows beyond Windows XP. There are a number of ways to disable this security feature for your LEGO Game's data folder permanently, but they are beyond the scope of this tutorial. Google searching for "Windows Folder Ownership" should give you plenty of results. Step 6: Moving The Files We're finally there. Carefully follow the next set of steps, and then you can start modding your TT game; Go to your Desktop/LEGOFUN/GAME folder and press "Ctrl" and "A" to select all. If this doesn't work, simply drag and highlight everything in the folder. Either press "Ctrl" and "C" or right-click and press "Copy". Go to your LEGO game directory. Make sure you are in the same folder as the .exe file that you use to run the game! Press "Ctrl" and "V" or right-click and press "Paste". All of the extracted files and folders should now be inside your LEGO game directory. Celebrate because you made it! Step 7: Your First Mod In order to show-off that we made it this far, let's make a quick change to the game. In your LEGO Game directory, go into the stuff/text folder and open up "english_credits.txt" in Notepad, Notepad++ or any plain text editor. Change the following text: heading "DEVELOPED BY" credit "Tt Fusion" to heading "MODDED BY" credit "<enter your name here>" Save the file and run the game. Enter the Options menu, and press Credits. Congratulations, you've just entered the world of modding! Note: If you find that you cannot save the files and that you get an error about "Read-Only" access or similar, this is because of the problem mention above regarding Administrator access. You will either need to run your text editing program as an Administrator (right-click and select "Run as administrator") or save the file to another location and then manually copy it over to the game directory.
    1 point
  4. darkel

    TT Games Explorer

    I have added Guardians of the Galaxy pack and updated CMM on Nexus. Now it's possible to add indexed anims, faces, misc and even characters to a mod, 10 slots each. Characters thing can be used for characters packs or transforming chars (Bruce Banner - Hulk). Also, additional icons can be added, so that transforming chars will have their icons. CPJ that are in use by the game specified in global/gameglobal.led. It is hex-editable. However, for some reason, collection uses only one cpj. In Lego Marvel it is marvel_minifig.cpj. Animations are somewhat swappable. Only real progress I've had was with LotR anims that were included in Lego Marvel but weren't used, but even there were some minor bugs with faces. Looks like Lego Batman 2 and Lego Movie animations can be used too. Modern games changed either .as, or .an4 structure. No luck there. Haven't had time to fix Mikey yet. Sorry.
    1 point
  5. Alcom Isst

    RRU Quotes 2: Reckoning

    [7/14/2015 11:56:41 PM] Alcom Isst: Only thing I've needed in surgery is local aneitz... anithz... anesti... how do I spell? [7/14/2015 11:56:53 PM] Fish: Euthenasia
    1 point
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