Thanks to my research in this thread I've uncovered the secret to possessing our minifigs, and looking through their eyes. It's not the smoothest experience (as one may expect), but it's a neat little proof of concept, I think.
//stick_length 2.2
//stick_height 0.3
//stick_sphere_radius 0.06
//lookat_offsety 0.05
stick_length 0 //Def: 1.95 Good alt: 3.50
stick_height 0.15 //Def: 0.25 Good alt: 1.50
stick_sphere_radius 0.06 //Def: 0.06
lookat_offsety 0.035 //Def: 0.035
//stick_length 1.7
//stick_height 0.2
//stick_sphere_radius 0.06
//lookat_offsety 0.02
lookat_offsetz 0.0
pan_auto_stationary_time 0.0
pan_auto_rotate_speed 0.0
pan_auto_zoom_speed 1.0
pan_user_rotate_speed 1.75 //Def: 1.25
pan_user_zoom_speed 1.5 //Def: 1.5
smooth_position 0.65 //Def: 0.7
smooth_lookat 0.9 //Def: 0.9
sock_blend_in_time 2.0 //Def: 2.0
sock_blend_out_time 1.0 //Def: 1.0
los_look_ahead 1.0 //Def: 0.75
los_width 0.4 //Def: 0.4
los_height 0.75 //Def: 0.3 Affects camera position on-screen.
screen_top 0.75 //Def: 0.3
screen_bottom 0.33 //Def: 0.33
focal_region 0.55 //Def: 0.55
focal_bias 0.0 //Def: 0.0
pos_seek_scale 1.0 //Def: 1.0
ang_seek_scale 1.0 //Def: 1.0
priority 0.0 //Def: 0.0
nearclip 0.40 //Def: 0.1
farclip 153.0 //Def: 153.0
upper_angle_limit 100 //Def: 90
lower_angle_limit -100 //Def: -85
elevation_correction_strength 0.0 //Def: 0.2?
avoid_water_strength 0.0 // Don't avoid water
avoidance_weight 0.0 // 0.0 == Do not avoid terrain (except pulling in for obstructions)
The essential lines above are:
stick_length
stick_height
smooth_position
los_height
screen_top
nearclip
avoidance_weight
These must be changed to possess your minifig. Variation from these values may cause possession rejection as your minifig will toss you out to watch them run free without you in their head, albeit you might find yourself still faintly attached, and back in possession as they stop running.
In action: